Commit Graph
416 Commits
Author SHA1 Message Date
nethack.rankin a9b2f4f1ee double undead turning
From the newsgroup:  when an undead monster got killed by a wand
or spell of undead turning, if it left a corpse that corpse would be
hit by the same zap and was immediately revived.  This fix uses the
flag bits that were added to prevent objects that are dropped by a
polymorphed monster from being hit by the same polymorph zap.

     This also fixes a post-3.3.1 bug that produced "the <undead>
turns to flee" even when that monster had been killed by the turning
attack.  3.3.1 had the same bogus fleeing effect but didn't give any
message so it was unnoticeable.
2002-02-23 11:13:41 +00:00
cohrs 93b46d7a60 stone-to-flesh downwards
display the typical "beneath" if you're levitating, not "at".
If over lava, say "blood boils". Also, treat ice & water like waterlevel case.
2002-02-15 05:47:57 +00:00
cohrs e4facdc70a burnt webs still visible 2002-02-15 03:20:41 +00:00
cohrs 316a94d50f obj_no_longer_held consistency
Call obj_no_longer_held whenever an object hits the floor, no matter what
previously held it.  Also handle stoning of prior holder.
2002-02-09 21:55:45 +00:00
cohrs 62d38baab6 shattered statue rocks
move shattered statue rocks to the top of the pile
helps when the player is Blind, gives away less
2002-02-09 04:12:48 +00:00
cohrs aac7f717c2 verb agreement
add and use new APIs, Tobjnam, otense and vtense, is_plural
to determine tense/form of verbs and a few pronouns as well
2002-02-09 00:30:33 +00:00
nethack.rankin f750e2df4e fix B3032 -- wand of speed monster id
Make wands of speed or slow monster known if their effect
on monsters is observed; likewise for speed boots.  Also, avoid
giving odd "the bat is moving faster" when seeing a bat created
in gehennom and inaccurate "the monster is moving slower" when
a monster puts on speed boots.
2002-02-08 04:14:03 +00:00
nethack.allison 742e1e8c90 3.3.2 to 3.4.0 2002-02-04 16:11:00 +00:00
arromdee 166affb0f9 polymorphed quest leader
Duuuh.  Of course adding objects already changed the editlevel.

Anyway, here's the fix I was working on.  It only matters in a very obscure
situation.  (Also, the quest leader still speaks no matter what he's
polymorphed into.)
2002-01-21 22:15:22 +00:00
cohrs 6a637d21a5 spells doing negative damage
Add a check to zhitm to ensure that spells cast by characters with low XL
and Int will not do negative damage.
2002-01-21 03:41:21 +00:00
cohrs e7bdcb157f lava effects for monsters and objects
This patch, based on code sent to us by <Someone> well over a year ago, addresses
bugs recently resurfaced.  Namely, that lava does not generally do anything
to monsters or objects that land in java.  Newly renamed minliquid() handles
both water and lava, and new fire_damage() is used similar to water_damage().
2002-01-20 07:04:18 +00:00
arromdee f93521e95d wizard #poly and #levelgain
This adds the wizard #poly and #levelgain commands.
2002-01-17 02:47:23 +00:00
arromdee 1d86d33fde Fix drain life "problem" (zapping it at the floor required you to reach the
floor) by not making it wipe engravings to begin with.

--Ken A.
2002-01-10 06:08:58 +00:00
nethack.allison 9b7d9f29b5 From a bug report: monsters hit by polymorph
magic while wearing dragon scales/scale mail were being turned
into random monsters instead of into dragons.

Also

Two items from <Someone>'s list.

Files patched:
  include/obj.h
  src/mon.c, muse.c, worn.c, zap.c
2002-01-09 13:10:13 +00:00
cohrs c77073be31 sync changes since last snapshot 2002-01-07 02:12:04 +00:00
jwalz da70a1431d *** empty log message *** 2002-01-05 21:05:53 +00:00