Commit Graph

168 Commits

Author SHA1 Message Date
nhmall
c5fbae0a4c Merge branch 'NetHack-3.6' 2019-05-17 12:06:58 -04:00
PatR
4201c21d23 farlook feedback for overloaded symbols
When using '/' or ';' and picking--not just viewing the autodescribe
feedback for--a space or '#' on the map, the game would produce
 That can be many things (stone)
or
 That can be many things (corridor)
unlike the usual
 -     the interior of a monster or a wall or an open door (wall)
when the symbol matched more than 4 things.  I first changed it to
append the full sentence's missing period, but ultimately switched to
 #     can be many things (corridor)
so that the symbol that "many things" refers to isn't hidden.  This
works better for ^P where player isn't looking at the symbol anymore.
2019-05-16 15:26:35 -07:00
nhmall
d15496ba31 Merge branch 'NetHack-3.6.2' 2019-04-22 14:36:58 -04:00
nhmall
dcf4da2150 preserve dknown field between fakeobj instances
Preserve temporary fake object's previous dknown value by storing it
as a flag value within the m_ap_type field of the posing monster, and
recalling it when it is needed.

This is intended to help eliminate observable differences in price display
between real objects and mimics posing as objects.

98% of this is just switching the code to utilize macro M_AP_TYPE(mon)
everywhere to ensure that the flag bits are stripped off when needed.
2019-04-22 14:17:18 -04:00
nhmall
638b6678dc Merge branch 'NetHack-3.6.2' 2019-04-19 08:55:54 -04:00
PatR
4aa673c20e fix #H8579 - mimics mimicking shop objects
Showing the price of a shop object when examining it with '/' or ';'
didn't include a price if it was actually a mimic.  This makes fake
objects have prices when appropriate, but it is only a partial fix
because moving away from a mimic causes nethack to forget the fake
object's dknown flag for most types of objects.

That could be solved by adding an mobj field to mon->mextra, which
will break save compatibility, or by adding a whole extra set of
object glyphs for object-with-dknown-set.  The latter could probably
be done without breaking backwards save compatibility (new program
using old files) but it seems like more effort that it'd be worth and
it would break forwards save compatibility (old program attempting to
use new files--something we've never claimed to support).
2019-04-18 15:41:54 -07:00
nhmall
6cf233f6b5 Merge branch 'NetHack-3.6.2' 2019-02-05 21:53:43 -05:00
PatR
423cf77a37 more message history
Noticed while investigating the issue with DECgraphics characters in
msg_window:full/combination/reverse output for tty which got fixed
by the previous commit.  There was a discrepancy in DUMPLOG because
the pager code bypasses pline() in order to use putmixed().  tty
puts strings from the latter into ^P recall history (although they'll
only render correctly if nothing after the first character needs
special handling), but nothing was putting that same info into
DUMPLOG.  This fix is pretty clumsy but eliminates the discrepancy.
2019-02-04 18:40:55 -08:00
nhmall
04ca13862c Merge branch 'NetHack-3.6.2' 2019-02-01 21:12:33 -05:00
Pasi Kallinen
9f1ae0fe74 Fix making fake leash object with leashmon set
When farlooking at a leash glyph on a map, the fake object should never
have leashmon set. This happened when a mimic was on the same spot
and was mimicing a corpse or statue, due to leashmon and corpsenm
using the same field.
2019-02-01 18:19:04 +02:00
nhmall
fd410148c5 Merge branch 'NetHack-3.6.2' 2019-01-29 07:27:56 -05:00
Alex Smith
ce5184c3da Don't advance the main RNG during hallucination
This is based on the multiple-RNGs code fron NetHack4, but using
only the parts relevant to the display RNG (and with substantial
changes, both because of post-3.4.3 changes, and because Nethack4's
display code is based on Slash'EM's rather than NetHack's).
2019-01-28 04:45:26 +00:00
nhmall
58f2218c4e Merge branch 'NetHack-3.6.2' 2019-01-09 07:24:18 -05:00
nhmall
ebabf16ad0 Merge branch 'NetHack-3.6.2' 2019-01-04 23:08:49 -05:00
PatR
c0cce3110e src formatting
Remove a couple of tabs, and for the affected files, put 'goto' labels
in column 2 where they're easier to spot.
2019-01-04 18:47:00 -08:00
nhmall
5b3168e1c5 Merge branch 'NetHack-3.6.2' 2018-12-30 08:43:54 -05:00
PatR
39b6f7f462 alphabet sour warning
A recently added impossible to check for an(Null) and an("") was
triggered by the fuzzer:  Alphabet soup: 'an("")'.  I reproduced it a
couple of times and tracked it do_screen_description(for '/' command)
matching the symbol from mapglyph to monster class #0, a placeholder
with symbol value '\0'.  So mapglyph() returned a symbol of '\0', but
not necessary from showsyms[0 + SYM_OFF_M].

The pager lookup code's monster loop shouldn't have been attempting
to match against class #0, and since this fix I haven't been able to
reproduce the situation again.  But I also didn't trigger it with a
bunch of temporary checks in mapglyph() so don't know what is really
going on under the hood.
2018-12-29 20:39:11 -08:00
Bart House
06f8450be1 Merge branch 'win-wip3.7' into win-wip3.7-bart 2018-12-25 18:35:09 -08:00
Bart House
769ad91cc3 mthrowu, nhlan, options, regions, rip and role globals moved to g. 2018-12-25 16:26:27 -08:00
nhmall
d7194709bd Merge branch 'NetHack-3.6.2' 2018-12-25 16:54:00 -05:00
PatR
3aca92215c prices of items on shop floor
get_cost_of_item() was giving different information from shop #chat
when dealing with containers owned by hero containing objects owned
by the shop.  And when it was legitimately reporting a price of 0,
doname_with_price() wasn't reporting 'no charge' for items inside a
shop that were owned by hero or that shopkeeper didn't care about.

Extend the shop price reveal to far-look, but only when hero and item
being examined are inside the same shop.
2018-12-25 13:48:51 -08:00
Bart House
0763046c38 zeroX, tc_gbl_data and fqn_prefix moved to instance globals. 2018-12-25 08:09:37 -08:00
Bart House
1c65e6afe0 context to g.context 2018-12-25 07:29:38 -08:00
Bart House
8c1a4d9a97 invent, youmonst, hackdir moved to g. 2018-12-24 21:04:15 -08:00
Bart House
be5cdcf77a killer, level and rooms move to instance globals. 2018-12-24 19:50:08 -08:00
Bart House
572ee347b9 Another round of instance globals changes. 2018-12-24 16:43:50 -08:00
Bart House
62e1a45b60 Merge branch 'win-wip3.7' into win-wip3.7-bart
Conflicts:
	src/end.c
2018-12-24 12:09:42 -08:00
nhmall
74d30fc18e Merge branch 'NetHack-3.6.2' 2018-12-23 15:35:31 -05:00
PatR
95acf0d93a avoid checkfile() segfault
Recent change for "pair of lenses names The Eyes of the Overworld"
triggered a segfault if item was neither named nor called.
2018-12-23 12:03:53 -08:00
Bart House
74edf42f1c Moved decl.c globals into instance globals. 2018-12-22 18:44:22 -08:00
Bart House
c8ae68b06a Merge branch 'win-wip3.7' into win-wip3.7-bart
Conflicts:
	src/o_init.c
2018-12-22 13:22:58 -08:00
PatR
4e1eecc7fa data.base lookup bit
When testing the change to the Eyes of the Overworld wording and asking
for information about inventory item
 k - a pair of lenses named The Eyes of the Overworld
I got "I don't have any information on those things".  Not because that
item wasn't identified, but because the lookup was for "pair of lenses"
(finding nothing) and then for "The Eyes of the Overworld" (and not
finding it due to "The" which is stripped from the first attempt but
wasn't from the second nor present in the data.base key).
2018-12-20 18:58:44 -08:00
Bart House
cb42021389 Last big push for moving globals to instance_globals. 2018-12-19 20:01:56 -08:00
Bart House
3645e415e3 Moved more globals to instance_globals. 2018-12-19 20:01:55 -08:00
PatR
16e78e5b60 plug potential open file leak in checkfile()
Another item from static analysis.  If an internal error ever caused
the "bad do_look buffer" warning from checkfile(), open file 'data'
would not be closed.  (The bug in checkfile()'s caller which prompted
that check was fixed long go.)

An alternate fix would be to move the input buffer check to before
the file is opened, but verifying the file first seems worthwhile.
2018-12-18 02:44:21 -08:00
Pasi Kallinen
6e0a9cad5a Fake leash object is not attached
When farlooking at a fake leash object, make it explicitly not
be attached to a monster.
2018-12-05 22:36:03 +02:00
nhmall
53e72acb98 correct sz error when gang parameter is null 2018-11-26 10:59:57 -05:00
PatR
5226de8c74 warning fixups
Non-const string literals.
2018-11-25 14:31:20 -08:00
nhmall
457d3a0d26 more warning quiet 2018-11-25 14:16:22 -05:00
nhmall
5c27a36936 try to silence clang warning 2018-11-25 13:39:48 -05:00
nhmall
ccd6f1cf22 more orctown-related follow-up
Under some circumstances, when all the marauding orcs belonging to the
horde operating within the gnomish mines had been provided with their
spoils and placed appropriately, there could still be some pillaged stuff
left-over on the migrating obj chain. Orcs created by regular monster
generation elsewhere would then be susceptable to receiving that stuff
until it was used up. That part is fine, except that the orcs were then
being named as part of the same horde operating within the mines. Now
they will no longer be named as part of the Gnomish Mines horde.

Mythos: There's a good chance that these particular orcs received the
stolen goods from the Gnomish Mines horde.
2018-11-25 12:47:53 -05:00
Bart House
a19b05d262 Added initialization of cc in do_look() to quite compiler warnings. 2018-11-20 10:29:05 -08:00
nhmall
bc8be48a92 quiet some mismatched prototype warnings with visual studio compiler
pager.c
.\pager.c(1886): warning C4113: 'void (__cdecl *)()' differs in parameter lists from 'void (__cdecl *)(void)'
.\pager.c(1887): warning C4113: 'void (__cdecl *)()' differs in parameter lists from 'void (__cdecl *)(void)'
.\pager.c(1888): warning C4113: 'void (__cdecl *)()' differs in parameter lists from 'void (__cdecl *)(void)'
.\pager.c(1889): warning C4113: 'void (__cdecl *)()' differs in parameter lists from 'void (__cdecl *)(void)'
.\pager.c(1890): warning C4113: 'void (__cdecl *)()' differs in parameter lists from 'void (__cdecl *)(void)'
.\pager.c(1891): warning C4113: 'void (__cdecl *)()' differs in parameter lists from 'void (__cdecl *)(void)'
.\pager.c(1893): warning C4113: 'void (__cdecl *)()' differs in parameter lists from 'void (__cdecl *)(void)'
.\pager.c(1895): warning C4113: 'void (__cdecl *)()' differs in parameter lists from 'void (__cdecl *)(void)'
.\pager.c(1896): warning C4113: 'void (__cdecl *)()' differs in parameter lists from 'void (__cdecl *)(void)'
.\pager.c(1897): warning C4113: 'void (__cdecl *)()' differs in parameter lists from 'void (__cdecl *)(void)'
.\pager.c(1898): warning C4113: 'void (__cdecl *)()' differs in parameter lists from 'void (__cdecl *)(void)'
.\pager.c(1902): warning C4113: 'void (__cdecl *)()' differs in parameter lists from 'void (__cdecl *)(void)'
.\pager.c(1921): warning C4113: 'void (__cdecl *)()' differs in parameter lists from 'void (__cdecl *)(void)'
2018-11-18 08:45:32 -05:00
PatR
27fe555bc1 src/ formatting
Clean up quite a bit of minor things found with simple grep patterns:
operator at end of continued line instead of beginning of continuation
(and a few comments which produced false matches, so that they won't
do so next time), trailing spaces (only one or two of those), tabs (a
dozen or so of those), several casts which didn't have a space between
the type and the expression (I wasn't systematic about finding these).

I think the only code change was in the function for the help command.
2018-11-17 16:40:53 -08:00
PatR
ab7fb9360e fix #H7065 - clairvoyance shows trap over monsters
and over the hero.  3.6.0's clairvoyance tried to show things in
a non-standard sequence, which was intentional but had unintended
side-effects like the disappearing monsters complained about in the
report.  To make it work as intended would have required --More--
whenever it kicked in, which is much too intrusive when it happens
every N turns rather than when explicitly casting the spell.

Redo it substantially, and give preference to monsters over objects,
objects over traps, and traps over underlying terrain like normal
vision-based display does.  It now detects all monsters within its
bounding box but shows ones which aren't directly in view as
"unseen monster" unless via spell cast at skilled or expert, or at
basic when also having intrinsic clairvoyance.
2018-11-11 14:28:54 -08:00
PatR
14bef9a02d formatting cleanup src/*.c
Remove trailing spaces, and remove tabs from the files that had
trailing spaces.

Also, rndorcname() was using a random value to terminate a loop
and was recalculating a new one each iteration.
2018-10-02 16:53:22 -07:00
nhmall
9c6fe0b377 initialize a supplement buffer 2018-09-20 17:58:10 -04:00
PatR
792eb64af5 build bits
Eliminate a few warnings:  array name used as boolean is always true,
parameter 'flags' shadows (blocks access to) global struct 'flags',
initializer discards 'const' (assigning string literal to 'char *').
Plus a couple of simplifications.
2018-09-20 14:06:17 -07:00
nhmall
9eb7830819 Gnomish Mines changes involving "Orctown" level variant
Changes to be committed:
	modified:   include/decl.h
	modified:   include/dungeon.h
	modified:   include/extern.h
	modified:   include/hack.h
	modified:   src/decl.c
	modified:   src/do_name.c
	modified:   src/dog.c
	modified:   src/dokick.c
	modified:   src/makemon.c
	modified:   src/mkmaze.c
	modified:   src/mkobj.c
	modified:   src/pager.c

This commit is an attempt to address the complaints about
the orc town variation taking away lots of stuff that is
normally available in mine town. The statement in the level
description says "A tragic accident has occurred in Frontier
Town...It has been overrun by orcs."

The changes in this commit attempt to uphold that premise,
while making things a bit more interesting and perhaps
more palatable for the player.

This update does the following in keeping with the mythos:
- While many of the orcs still remain to wander about the
  level, many of the orcs took off deeper into the mines with
  some of the stuff that they plundered. You may now be
  able to hunt some of it down.

- Adds some appearance of this particular horde of marauding
  orcs working as part of a larger collective.

- This evolves the Orc Town mine town variation into a
  a feature over multiple levels of The Gnomish Mines,
  rather than just the single-level "feature" that it was
  previously.

- You may have to work longer and a bit harder for some
  things than other mine town variations, but at least with
  these changes, there is hope that some of it may be found
  elsewhere.

Game mechanics notes (maybe spoily?)

- Add mechanism to place objects into limbo (okay, really
  place them onto the migrating_objs list for transferring
  between levels etc.) and destine them
  to become part of the monster inventory of a particular
  species. In this particular usage case, it's using the
  M2_ORC flag setting to identify the recipients.

- At present, there is no mechanism in the level compiler
  for placing objects onto the migrating objects, nor
  with more sophisticated landing logic, so a somewhat
  kludgy hard-coded fixup and supporting routines were used.
  Some day the need for that might change if additional
  capabilities move to the level compiler.

This is a NetHack-3.6.2-beta01 update. Please give it a workout.

Fixes #127
2018-09-18 18:35:13 -04:00
Pasi Kallinen
e031800880 Use is_hole macro to check for trapdoors and holes 2018-09-15 17:57:57 +03:00