Commit Graph
8 Commits
Author SHA1 Message Date
kmhugo d25f67cd0d Autoquiver fix
Implement a patch which <Someone> posted on the newsgroup back in September:
"If I had my druthers, daggers would be chosen over other
weapons if there's no missiles or suitable ammo available, and weapons
not designed for throwing wouldn't be chosen at all."
2002-01-19 05:34:34 +00:00
kmhugo 7f41cece3b New Gnomish Mines levels
This patch adds several new levels from <Someone>'s Gnomish
Mines patch, after devteam revision.

The ordering of levels in mines.des has also been cleaned up.
2002-01-18 17:21:47 +00:00
kmhugo f5c0809aff Monsters shouldn't use wands of digging in Sokoban
A number of players have complained that Sokoban can be rendered
unsolvable without "creative nethacking" when monsters zap wands of
digging.  This patch prevents monsters from selecting wands of
digging in Sokoban.

Note that we can't simply make Sokoban HARDFLOOR, as that causes
problems with the hole generation code.
2002-01-18 17:17:05 +00:00
kmhugo ebfe7ebb28 Initial submission 2002-01-11 18:02:22 +00:00
kmhugo 95143950a9 Macintosh util update
* Updated preprocessor conditionals for the MPW compilers.
* Remove obsolete Mac code in util/*_comp.l.
2002-01-10 06:55:12 +00:00
kmhugo 87843397c3 Macintosh port update
Several long-awaited updates for the Macintosh port, by Dean
Luick and myself.  This set affects Mac-only files.

* Update the support for MPW compilers.
* Use new system call names provided for in the latest Apple
  Universal Headers.
* Tune up some of the includes for CodeWarrior.
* Define YY_NEVER_INTERACTIVE for the dungeon and level compilers.
* Remove pointless debugging code.
* Clean up some unterminated comments.
2002-01-10 06:53:52 +00:00
kmhugo 46bd9b925c * Fix some formatting in cmd.c. 2002-01-10 06:49:35 +00:00
kmhugo 478555f1ee Macintosh updates
* Updated preprocessor conditionals for the MPW compilers.
* Use new system call names provided for in the latest Apple
  Universal Headers.
* Tune up some of the includes for CodeWarrior.
* Define YY_NEVER_INTERACTIVE for the dungeon and level compilers.
* Remove pointless debugging code.
2002-01-10 06:48:27 +00:00