Commit Graph

98 Commits

Author SHA1 Message Date
nhmall
0eb7f109e0 follow-up, program_state 2024-07-13 16:31:35 -04:00
nhmall
6c0ae092c6 distinguish global variables that get written to savefile
The g? structs had a mix of variables that were written to
the savefile, and those that were not.

For better clarity and to distinguish those that end up in
the savefile, relocate some g? variables that get written
directly to the savefile into different structs.

This updates EDITLEVEL, although technically it probably
didn't need to, since savefile contents are not changing.

Details:

    gb.bases            -> svb.bases
    gb.bbubbles         -> svb.bbubbles
    gb.branches         -> svb.branches
    gc.context          -> svc.context
    gd.disco            -> svd.disco
    gd.dndest           -> svd.dndest
    gd.doors            -> svd.doors
    gd.doors_alloc      -> svd.doors_alloc
    gd.dungeon_topology -> svd.dungeon_topology
    gd.dungeons         -> svd.dungeons
    ge.exclusion_zones  -> sve.exclusion_zones
    gh.hackpid          -> svh.hackpid
    gi.inv_pos          -> svi.inv_pos
    gk.killer           -> svk.killer
    gl.lastseentyp      -> svl.lastseentyp
    gl.level            -> svl.level
    gl.level_info       -> svl.level_info
    gm.mapseenchn       -> svm.mapseenchn
    gm.moves            -> svm.moves
    gm.mvitals          -> svm.mvitals
    gn.n_dgns           -> svn.n_dgns
    gn.n_regions        -> svn.n_regions
    gn.nroom            -> svn.nroom
    go.oracle_cnt       -> svo.oracle_cnt
    gp.pl_character     -> svp.pl_character
    gp.pl_fruit         -> svp.pl_fruit
    gp.plname           -> svp.plname
    gp.program_state    -> svp.program_state
    gq.quest_status     -> svq.quest_status
    gr.rooms            -> svr.rooms
    gs.sp_levchn        -> svs.sp_levchn
    gs.spl_book         -> svs.spl_book
    gt.timer_id         -> svt.timer_id
    gt.tune             -> svt.tune
    gu.updest           -> svu.updest
    gx.xmax             -> svx.xmax
    gx.xmin             -> svx.xmin
    gy.ymax             -> svy.ymax
    gy.ymin             -> svy.ymin

Related note:
There are some pointer variables that are heads of chains that were not
moved from 'g?' to 'sv?', because they are not actually written to the
savefile directly, but the objects/monst/trap/lightsource/timer in the
chains they point to are. That can be changed, if desired.
Examples: gi.invent, gm.migrating_objs, gb.billobjs, gm.migrating_mons,
          gf.ftrap, gl.light_base, gt.timer_base
2024-07-13 14:57:50 -04:00
PatR
05cbbc7181 fix PR #1254 - avoid signed integer overflow
Pull request from mkuoppal:  avoid integer overflow when user types
digits and they're combined into a number by successively multiplying
intermediate value by 10 and adding new digit.  Needed to avoid
triggering undefined behavior if the value overflows the largest
signed integer (actually long int).

This is a much more general fix than the code in the pull request,
which imposed an arbitrary limit for one aspect of tty input.

I'm not convinced that integer.h was the right place to add the new
AppendLongDigit() macro.  I may not have caught all the places where
it is needed.  files.c accumulates a value from digits but uses
unsigned int, so overflow won't trigger undefined behavior (although
it presumably ends up with a different value than what was intended).
options.c and coloratt.c accumulate smaller integers and have a limit
on the number of digits they'll use, so can't overflow.

Fixes #1254
2024-06-09 14:17:14 -07:00
RainRat
a3658f85ac fix typos 2024-02-28 20:15:56 -08:00
nhkeni
3f5d1d3a36 split DUMPLOG
DUMPLOG requests the DUMPLOG feature as it does now
DUMPLOG_CORE requests the internal buffering only (used for CRASHREPORT)

This allows CRASHREPORT to access recent messages without performing
any file I/O.
2024-02-20 21:42:05 -05:00
nhmall
688ac6ffbe remove register from variable declarations 2024-02-19 16:30:07 -05:00
nhmall
f3ad23fce2 first character of message window special outside putmixed
Issue #1042 states the following:
> Steps to reproduce:
> *name pet so that first (or only) character is non-ascii: example Ä or emoji.
> Most of the time the name is correctly shown.
> If new row starts with pet's name then character is not printed correctly.

The kludge for handling mixed glyphs and text shouldn't have been engaging
the special handling of the first character for anything outside of putmixed().
This should resolve that.
2023-05-31 00:10:22 -04:00
nhmall
02a48aa8cf split g into multiple structures
The consolidation of global variables from scattered source
files into decl.c and declared in decl.h was begun in 3.7.0.
Their placement in common files was done for centralized
initialization and potential re-initialization during a
"play again" scenario.

It wasn't really necessary for all of them to be housed in a
single huge structure to meet the "play again" requirement,
and the single huge structure has been a little unwieldy when
it comes to maintenance.

Following this commit, instead of one single extremely large structure
named 'g' to house all of the relocated global variables, they
are distributed into several ga through gz.

To make things easy for the developer, each variable is placed
into the struct corresponding to the starting letter of the variable.
That way, no lookup is required in order to know which struct houses
a particular variable, it is a simple match to the starting letter
for all the centralized global variables.

A global variable named 'amulets', would be found in ga.
    ga.amulets
     ^ ^
A global varable named 'move', would be found in gm.
    gm.moves
     ^ ^
A global variable named 'val_for_n_or_more' would be found in gv.
    gv.val_for_n_or_more
     ^ ^
A global variable named 'youmonst' would be found in gy.
    gy.youmonst
     ^ ^
2022-11-29 21:53:21 -05:00
nhmall
99a93fe50b some C99 changes
Instead of using index() macro defined to strchr, use C99 strchr.
Instead of using rindex() macro defined to strrchr, use C99 strrchr.

If you want to try building on a platform that doesn't offer those
two functions, these are available:
    define NOT_C99       /* to make some non-C99 code available */
    define NEED_INDEX    /* to define a macro for index()  */
    define NEED_RINDX    /* to define a macro for rindex() */
2022-10-29 10:54:25 -04:00
PatR
d4f0450afe fix the tty message spacing anomaly for messages \
delivered across level change checkpointing

Reported by entrez.  Simplest test case:  give level 1 a short
annotatation, level teleport to level 2, and level teleport back to
level 1.  The message window will show

|You materialize on another level.  You remember this level as <note>.

but ^P message history will show

|You materialize on another level.
|  You remember this level as <note>.

Spaces inserted to separate two messages that fit together on the
top line become part of the second message when saving a checkpoint
during level change flushes the top line into message history.

Change insurance checkpointing to record the full message history
without flushing the current top line so that toggling 'checkpoint'
doesn't affect what shows up on the screen or in message recall.
2022-08-30 15:01:49 -07:00
nhmall
010eabcf38 refresh content between really long menu pages
For a long while, I've noticed that if the first page of corner menu is
quite long, and the second page is much shorter, the content obliterated
by the first page is left missing until the menu is fully dismissed.

This attempts to fix that missing content up.

===========================================================================
BEFORE THIS PATCH - menu Page 1
===========================================================================
                                   Amulets
                                   J - a circular amulet
        ------------               Weapons
        |..........|       ------- a - a +0 two-handed sword (weapon in hands)
        |..........|       |...... b - a +0 axe (alternate weapon; not wielded)
       #...........|      #....... w - 7 orcish arrows
       #|{..........#######|...... G - a battle-axe
       #------------       |...... P - 7 ya
       ###                 ------- Armor
         ##                        c - an uncursed +0 ring mail (being worn)
          #                        E - a splint mail
          #                        Comestibles
    ------#                        d - an uncursed food ration
    |.....#                        f - 6 food rations
    |....|                         h - 2 sprigs of wolfsbane
    |....|                         i - a cream pie
    |....-###                      k - 3 tripe rations
    |.<..|  ######  ############## Scrolls
    |.d@..######################## r - a scroll labeled ETAOIN SHRDLU
    ------                 ####    u - a scroll labeled PHOL ENDE WODAN
                              #### z - a scroll labeled XIXAXA XOXAXA XUXAXA
                                   Spellbooks
Wizard the Plunderer           St: o - a tan spellbook
Dlvl:1 $:0 HP:16(16) Pw:2(2) AC:7  q - a wrinkled spellbook
                                   v - a thin spellbook
---------------------------------- x - a plain spellbook
|a - +0 two-handed sword (weapon i y - a tan spellbook
|b - +0 axe (alternate weapon; not H - an indigo spellbook
|c - uncursed +0 ring mail (being  W - a light blue spellbook
|d - uncursed food ration          X - a velvet spellbook
|e - uncursed oil lamp             Potions
|f - 6 food rations                g - a brilliant blue potion
|g - brilliant blue potion         j - a fizzy potion
|h - 2 sprigs of wolfsbane         m - an effervescent potion
|i - cream pie                     B - 2 golden potions
|j - fizzy potion                  D - a dark green potion
|k - 3 tripe rations               I - a bubbly potion
|l - moonstone ring                Rings
|m - effervescent potion           l - a moonstone ring
|n - tiger eye ring                n - a tiger eye ring
|o - tan spellbook                 Y - a topaz ring
|p - tinning kit                   Wands
|q - wrinkled spellbook            s - a crystal wand
|r - scroll labeled ETAOIN SHRDLU  Tools
|s - crystal wand                  e - an uncursed oil lamp
|t - oil lamp                      p - a tinning kit
|u - scroll labeled PHOL ENDE WODA t - an oil lamp
|v - thin spellbook                A - a stethoscope
|w - 7 orcish arrows               C - a bugle
|x - plain spellbook               F - an oil lamp
|y - tan spellbook                 Gems/Stones
|z - scroll labeled XIXAXA XOXAXA  L - 4 blue gems
---------------------------------- (1 of 2)

===========================================================================
BEFORE THIS PATCH - menu Page 2

While the second page is displayed, there are gaping missing portions of
the map, status lines, and now the tty perm_invent window.
===========================================================================

                                   V - a white gem
                                   (2 of 2)
        ------------
        |..........|       -------
        |..........|       |......
       #...........|      #.......
       #|{..........#######|......
       #------------       |......
       ###                 -------
         ##
          #
          #
    ------#
    |.....#
    |....|
    |....|
    |....-###
    |.<..|  ######  ##############
    |.d@..########################
    ------                 ####
                              ####

Wizard the Plunderer           St:
Dlvl:1 $:0 HP:16(16) Pw:2(2) AC:7

----------------------------------
|a - +0 two-handed sword (weapon i
|b - +0 axe (alternate weapon; not
|c - uncursed +0 ring mail (being
|d - uncursed food ration
|e - uncursed oil lamp
|f - 6 food rations
|g - brilliant blue potion
|h - 2 sprigs of wolfsbane
|i - cream pie
|j - fizzy potion
|k - 3 tripe rations
|l - moonstone ring
|m - effervescent potion
|n - tiger eye ring
|o - tan spellbook
|p - tinning kit
|q - wrinkled spellbook
|r - scroll labeled ETAOIN SHRDLU
|s - crystal wand
|t - oil lamp
|u - scroll labeled PHOL ENDE WODA
|v - thin spellbook
|w - 7 orcish arrows
|x - plain spellbook
|y - tan spellbook
|z - scroll labeled XIXAXA XOXAXA
----------------------------------

===========================================================================
AFTER THIS PATCH - menu Page 2

The obliterated content of the map, status lines, and tty perm_invent
are refreshed prior to displaying menu Page 2.
===========================================================================

                                   V - a white gem
                                   (2 of 2)
        ------------                                    ----------------
        |..........|       ---------------             #...............|
        |..........|       |.............|             #|..............|
       #...........|      #..............|             #|........^.....|
       #|{..........#######|.........{...|             #-+--------------
       #------------       |.............|             ###############
       ###                 -------------.-                #          #
         ##                             #                 #          #####
          #                            ##       ----------#      --------.-
          #                            #       #+........|#      |........|
    ------#                            #     ###|.........#      |........|
    |.....#                          # #     #  |...>....|   ####.........|
    |....|                         ----.--######..........####   |........|
    |....|                         |.....|#     ----------       |........|
    |....-###                      |.....|#             #        |........|
    |.<..|  ######  ###############+......#                      ----------
    |.d@..#########################|.....|#
    ------                 ####    -------#
                              #############

Wizard the Plunderer           St:18/01 Dx:16 Co:18 In:8 Wi:8 Ch:6 Chaotic
Dlvl:1 $:0 HP:16(16) Pw:2(2) AC:7 Xp:1 Stressed

------------------------------------------------------------------------------
|a - +0 two-handed sword (weapon in hands|A - stethoscope                    |
|b - +0 axe (alternate weapon; not wielde|B - 2 golden potions               |
|c - uncursed +0 ring mail (being worn)  |C - bugle                          |
|d - uncursed food ration                |D - dark green potion              |
|e - uncursed oil lamp                   |E - splint mail                    |
|f - 6 food rations                      |F - oil lamp                       |
|g - brilliant blue potion               |G - battle-axe                     |
|h - 2 sprigs of wolfsbane               |H - indigo spellbook               |
|i - cream pie                           |I - bubbly potion                  |
|j - fizzy potion                        |J - circular amulet                |
|k - 3 tripe rations                     |L - 4 blue gems                    |
|l - moonstone ring                      |P - 7 ya                           |
|m - effervescent potion                 |V - white gem                      |
|n - tiger eye ring                      |W - light blue spellbook           |
|o - tan spellbook                       |X - velvet spellbook               |
|p - tinning kit                         |Y - topaz ring                     |
|q - wrinkled spellbook                  |                                   |
|r - scroll labeled ETAOIN SHRDLU        |                                   |
|s - crystal wand                        |                                   |
|t - oil lamp                            |                                   |
|u - scroll labeled PHOL ENDE WODAN      |                                   |
|v - thin spellbook                      |                                   |
|w - 7 orcish arrows                     |                                   |
|x - plain spellbook                     |                                   |
|y - tan spellbook                       |                                   |
|z - scroll labeled XIXAXA XOXAXA XUXAXA |                                   |
------------------------------------------------------------------------------
2022-06-23 20:35:43 -04:00
nhmall
cb0c21e91d ENHANCED_SYMBOLS
A new feature, enabled by default to maximize testing, but one which can
be disabled by commenting it out in config.h

With this, some additional information is added to the glyphmap entries
in a new optional substructure called u with these fields:
    ucolor          RGB color for use with truecolor terminals/platforms.
                    A ucolor value of zero means "not set." The actual
                    rgb value of 0 has the 0x1000000 bit set.
    u256coloridx    256 color index value for use with 256 color
                    terminals, the closest color match to ucolor.
    utf8str         Custom representation via utf-8 string (can be null).

There is a new symset included in the symbols file, called enhanced1.

Some initial code has been added to parse individual
OPTIONS=glyph:glyphid/R-G-B entries in the config file.

The glyphid can, in theory, either be an individual glyph (G_* glyphid)
for a single glyph, or it can be an existing symbol S_ value
(monster, object, or cmap symbol) to store the custom representation for
all the glyphs that match that symbol.

Examples:
   OPTIONS=glyph:G_fountain/U+03A8/0-150-255

(Your platform/terminal font needs to be able to include/display the
character, of course.)

The NetHack core code does parsing and storing the customized
entries, and adding them to the glyphmap data structure.

Any window port can utilize the additional information in the glyphinfo
that is passed to them, once code is added to do so.

Also, consolidate some symbol-related code into symbols.c, and remove it from
files.c and options.c
2022-05-07 10:25:13 -04:00
PatR
aaed434d46 fix for urgent messages for tty
If messages aren't currently being skipped due to --More--ESC when a
message flagged as urgent is issued and that urgent message itself
triggers --More-- to have the user acknowledge the previous message,
and the user types ESC at this new --More--, message suppression
starts.  With the overly simplistic existing code from a few days
ago, it was too late for the current message to override that.  Since
the urgent message gets buffered like any other (until another message
needs the top line or until input is needed), it wouldn't be shown
when the next message came along and discovered suppression in effect.

I'm not sure that all the changes here are necessary; there was some
flailing about involved.  But it seems to behave as intended now.
2021-12-20 08:16:13 -08:00
PatR
420d121f93 'urgent' messages
Follow up on some old groundwork.  For tty, if the core has designated
a message as 'urgent', override any message suppression taking place
because of ESC typed at the --More-- prompt.  Right now, "You die"
messages, feedback about having something stolen, feedback for
"amorous demon" interaction (mainly in case of armor removal), and
exploding a bag of holding are treated as urgent.

The "You die" case is already handled by a hack in top-line handling;
I left that in place so the conversion of 3 or 4 pline("You die.*")
to custompline(URGENT_MESSAGE, "You die.*") was redundant.  There
are probably various non-You_die messages which precede done() which
should be marked urgent too.

Other interfaces might want to do something similar.  And we ought to
implement MSGTYPE=force or MSGTYPE=urgent to allow players to indicate
other messages that they want have to override suppression.  But I'm
not intending to work on either of those.  I mainly wanted to force
the magic bag explosion message to be shown since a sequence of "You
put <foo> into <bag>." messages is a likely candidate for --More--ESC.
2021-12-17 17:46:49 -08:00
PatR
015380fecf remove several obsolete C() and M() macros
The ones moved from cmd.c to global.h suffice.
2021-03-10 13:50:44 -08:00
nhmall
f963c5aca7 switch source tree from k&r to c99 2021-01-26 21:06:16 -05:00
Bart House
a9deeb69c9 Removing assertion that does not hold under all scenarios.
When we save gamestate as part of making an insurance snapshot, we will
save message history which will clear toplines but leaving window state
in tack including the need for more.
2020-10-19 16:03:10 -07:00
Bart House
aee1509979 Fixed bug with inmore and toplin state management.
When fuzzing, we would increment ttyDisplay->inmore but then prematurely
exit more() leaving ttyDisplay->inmore set.

Under various conditions, we can request to remember the topline when
the topline had not yet been acknowledged leaving toplin state in an
inappropriate state.
2020-10-19 15:59:01 -07:00
Bart House
7795d82be6 Improved readability of topline state management. 2020-10-19 15:19:09 -07:00
nhmall
ac9ba38449 file header bump from "NetHack 3.6" to "NetHack 3.7" 2020-08-03 22:07:36 -04:00
nhmall
f48ac58561 Merge branch 'NetHack-3.6' 2019-12-13 17:37:46 -05:00
PatR
8a57029503 spelling and typo fixes
Submitted for 3.7.0; all but one also apply to 3.6.3.

I rewrote the curses terminal-too-small message instead of just
fixing the spelling of "minumum".
2019-12-11 12:35:45 -08:00
Bart House
97ca83fd02 Merge branch 'master' into NetHack-3.7
# Conflicts:
#	src/pline.c
#	sys/winnt/windmain.c
#	win/tty/topl.c
#	win/win32/scripts/fuzzer/longtest.bat
#	win/win32/scripts/fuzzer/restore.bat
#	win/win32/scripts/fuzzer/runtill.bat
2019-07-14 23:50:54 -07:00
Bart House
cd1b650fb7 Merge branch 'NetHack-3.6'
# Conflicts:
#	DEVEL/Developer.txt
#	include/config.h
#	include/decl.h
#	include/display.h
#	include/extern.h
#	include/global.h
#	include/hack.h
#	include/patchlevel.h
#	src/display.c
#	src/dothrow.c
#	src/makemon.c
#	src/monst.c
#	src/objnam.c
#	src/sp_lev.c
#	src/wield.c
#	src/zap.c
#	sys/share/pmatchregex.c
#	sys/winnt/Makefile.msc
2019-07-14 23:36:56 -07:00
Bart House
e83fcd0353 Revert "Improved readability of topline state management."
This reverts commit 08a1910867.
2019-07-14 21:28:40 -07:00
Bart House
a598428fc9 Revert "Fixed bug with inmore and toplin state management."
This reverts commit 0f57f0e48c.
2019-07-14 21:17:19 -07:00
Bart House
04f4ac94ca Revert "Comment out nhassert() calls."
This reverts commit 45a9c5eb14.
2019-07-14 21:16:27 -07:00
Bart House
fe9fc4cac1 Revert "Added nhassert to core."
This reverts commit 0ca299acb3.
2019-07-14 21:15:54 -07:00
Bart House
a90f9d4365 Revert "Fixed sign/unsigned comparisions."
This reverts commit 0e8e5aac93.
2019-07-14 21:15:31 -07:00
Bart House
2df1b179ca Revert "Removing assertion that does not hold under all scenarios."
This reverts commit c44ad5645d.
2019-07-14 21:13:18 -07:00
Bart House
1c5b28e7f9 Revert "Re-worked tty_putmsgistory and tty_getmsghistory."
This reverts commit 1d0b8b4680.
2019-07-14 21:12:21 -07:00
Bart House
454419e6c1 Revert "Removed the older version of tty_putmsghistory and tty_getmsghistory."
This reverts commit aa95e20ca7.
2019-07-14 21:10:51 -07:00
Bart House
340ec01caf Revert "Remove dead code."
This reverts commit 5428d73287.
2019-07-14 21:09:16 -07:00
nhmall
bd9709ad77 remove STATIC_DCL, STATIC_OVL, STATIC_VAR, STATIC_PTR 2019-07-14 18:15:49 -04:00
Bart House
883745a3c4 Merge branch 'NetHack-3.6'
# Conflicts:
#	include/extern.h
#	src/allmain.c
#	win/tty/topl.c
2019-07-14 14:41:11 -07:00
nhmall
6688053802 remove STATIC_DCL, STATIC_OVL, STATIC_VAR, STATIC_PTR from win/tty 2019-07-14 17:33:44 -04:00
Bart House
5428d73287 Remove dead code. 2019-07-14 14:31:00 -07:00
nhmall
041a9ad9c1 Merge branch 'master' into NetHack-3.7 2019-07-14 09:57:32 -04:00
nhmall
ec1b77ff80 Merge branch 'NetHack-3.6' 2019-07-14 09:39:24 -04:00
Bart House
aa95e20ca7 Removed the older version of tty_putmsghistory and tty_getmsghistory. 2019-07-13 16:23:37 -07:00
Bart House
1d0b8b4680 Re-worked tty_putmsgistory and tty_getmsghistory.
When we were saving message history as part of a game save for insurance,
we were calling remember_topl() and thus inappropriately changing topline
state.  This would cause us to mis-manage the topline in subsequent calls
to update the topline.

The code has been re-worked to fix the issue, reduce complexity and make
the code clearer.
2019-07-13 16:08:27 -07:00
Bart House
c44ad5645d Removing assertion that does not hold under all scenarios.
When we save gamestate as part of making an insurance snapshot, we will
save message history which will clear toplines but leaving window state
in tack including the need for more.
2019-07-13 10:53:53 -07:00
nhmall
f3ada84137 merge bit 2019-07-13 01:00:40 -04:00
nhmall
77fd719e05 Merge branch 'NetHack-3.6' 2019-07-13 00:38:10 -04:00
Bart House
0e8e5aac93 Fixed sign/unsigned comparisions. 2019-07-12 18:37:33 -07:00
Bart House
0ca299acb3 Added nhassert to core. 2019-07-11 22:01:39 -07:00
Bart House
45a9c5eb14 Comment out nhassert() calls. 2019-07-11 21:23:12 -07:00
Bart House
0f57f0e48c Fixed bug with inmore and toplin state management.
When fuzzing, we would increment ttyDisplay->inmore but then prematurely
exit more() leaving ttyDisplay->inmore set.

Under various conditions, we can request to remember the topline when
the topline had not yet been acknowledged leaving toplin state in an
inappropriate state.
2019-07-11 21:17:46 -07:00
nhmall
d4693d19bb Merge branch 'NetHack-3.6' 2019-07-11 08:46:50 -04:00
Bart House
08a1910867 Improved readability of topline state management. 2019-07-10 22:16:08 -07:00