Commit Graph

86 Commits

Author SHA1 Message Date
nhmall
2baadd6a29 header files sym.h and defsym.h
There were multiple symbol-related lists that had to be kept
in sync in various places.

Consolidate some of that into a single new file
    defsym.h
with a set of morphing macros that can be custom-called from
the various places that use the sym info without maintaining
multiple occurrences. Most maintenance can be done there.

Rename monsym.h to sym.h since it looks after some
symbols not related to monsters now too.

The defsym.h header file is included in multiple places to
produce different code depending on its use and the controlling
macro definitions in place prior to including it.

Its purpose is to have a definitive source for
pchar, objclass and mon symbol maintenance.

The controlling macros used to morph the resulting code are
used in these places:
  - in include/sym.h for enums of some S_ symbol values
    (define PCHAR_ENUM, MONSYMS_ENUM prior to #include defsym.h)
  - in include/objclass.h for enums of some S_ symbol values
    (define OBJCLASS_ENUM prior to #include defsym.h)
  - in src/symbols.c for parsing S_ entries in config files
    (define PCHAR_PARSE, MONSYMS_PARSE, OBJCLASS_PARSE prior
    to #include defsym.h)
  - in src/drawing.c for initializing some data structures/arrays
    (define PCHAR_DRAWING, MONSYMS_DRAWING, OBJCLASS_DRAWING prior
    to #include defsym.h)
  - in win/share/tilemap.c for processing a tile file
    (define PCHAR_TILES prior to #include defsym.h).
2021-08-10 13:35:25 -04:00
Pasi Kallinen
2775a07e5b Explicitly set the altlabels array size
This will allow the compiler to complain after you add new glyphs.
2021-07-28 07:45:25 +03:00
nhmall
7c4244edf7 typo 2021-07-27 15:56:47 -04:00
nhmall
67ca460356 be explicit on the array name in tiletext.c 2021-07-27 15:55:04 -04:00
nhmall
43e3ea2836 tile-build follow-up for new CMAP entries 2021-07-27 15:36:04 -04:00
Pasi Kallinen
267ac5add2 Add colored branch stairs
Different color for stairs that go to another dungeon branch.

Adds four new glyphs, S_br{up,dn}{stair,ladder}, which use the
same character as normal stairs/ladders, but yellow color.
In tiles, the up/down arrow is yellow-green instead of while-blue.

This feature has been around a lot and is in several different
variants, but this is implemented from scratch so tiles work too.
2021-07-27 17:21:01 +03:00
nhmall
f963c5aca7 switch source tree from k&r to c99 2021-01-26 21:06:16 -05:00
nhmall
c9673b3d9e more window port interface adjustments
further adjustments to the window port interface to pass a pointer
to a glyph_info struct which describes not just the glyph number
itself, but also the ttychar, the color, the glyphflags, and the
symset index.

This affects two existing window port calls that get passed glyphs
and does the parameter consistently for both of them using the
glyph_info struct pointer:
	print_glyph()
	add_menu().

The recently added glyphmod parameter is now unnecessary and has been
removed.
2021-01-05 10:09:37 -05:00
nhmall
1d94e65e45 finish mapglyph() removal 2021-01-02 09:22:53 -05:00
nhmall
ac9ba38449 file header bump from "NetHack 3.6" to "NetHack 3.7" 2020-08-03 22:07:36 -04:00
nhmall
26ac20503c fixup build for platforms without curses after drawing.c split
An Undefined reference to decgraphics_mode_callback was possible
if built for tty only.

drawing.c had an #include "tcap.h" which is what actually defined
TERMLIB. It isn't needed in drawing.c anymore, but it is needed
in symbols.c, in order to get the define for TERMLIB so that
decgraphics_mode_callback variable gets defined.

The undefined reference was from win/tty/termcap.h in code that
was #ifdef TERMLIB, but win/tty/termcap.h has the #include "tcap.h"
2020-05-09 18:07:56 -04:00
nhmall
e2ccebb0cf move some text strings from drawing.c over to the file that uses them 2020-05-06 11:15:25 -04:00
nhmall
cdf280628c split symbols bits from drawing.c; new file src/symbols.c 2020-05-06 10:55:54 -04:00
nhmall
f1d7676bfb more CROSSCOMPILE fixes 2020-05-05 14:04:29 -04:00
PatR
039d26a6e0 crystal ball followup
tile2x11 didn't like the change to drawing.c.  Case-insensitive
string comparison wasn't strictly needed so switch to regular
strcmp().
2020-04-22 01:20:49 -07:00
PatR
28fb6fc67b crystal ball enhancements
Allow crystal ball to search for furniture (stairs and ladders,
altar, throne, sink, fountain) as well as for a class or objects
or of monsters or all traps.  Giving any of '<','>','_','\','#',
or '{' will find all of those rather than just the individual type
specified.  Because of the default character conflict, '_' can no
longer be used to find chains; looking for altars is more useful.

The chance of getting the cursed effect due to failing a saving
throw against intelligence when the ball isn't actually cursed has
been reduced.  If it is the hero's own quest artifact, it will
happen if rnd(8) is greater than Int, so Int of 8 or more will
never yield that effect.  Otherwise if it is blessed, rnd(16) is
used so 16 or better Int means it can't act like it is cursed.
When uncursed and not hero's quest artifact, the old rnd(20) > Int
test is still used.

Crystal balls now start with 3..7 charges rather than 1..5, and
blessed charging sets the amount to 7 charges rather than 6 and
also blesses the ball.  Recharing with uncursed scroll of charging
is slightly better (adds 1..2 charges instead of always just 1,
caps the amount at 7 rather than 5) and uncurses the ball.  Cursed
scroll strips off all charges even if the ball is blessed and also
curses the ball so is harsher than before.

Crystal balls now cancel to -1 instead of 0, like wands, and using
one effect will destroy it, like zapping cancelled wands.

Also a minor tweak to the initial charges for can of grease (5..25
instead of 1..25) and horn of plenty and bag of tricks (both now
3..20 instead of 1..20).
2020-04-22 01:14:09 -07:00
nhmall
d37fa196b2 make a distinction between rock and unexplored area
This adds a pair of new glyphs: GLYPH_UNEXPLORED and GLYPH_NOTHING

GLYPH_UNEXPLORED is meant to be the glyph for areas of the map that
haven't been explored yet.

GLYPH_NOTHING is a glyph that represents that which cannot be seen,
for instance the dark part of a room when the dark_room option is
not set.  Since the symbol for stone can now be overridden to
a players choice, it no longer made sense using S_stone for the
dark areas of the room with dark_room off. This allows the same
intended result even if S_stone symbol is mapped to something visible.

GLYPH_UNEXPLORED is what areas of the map get initialized to now
instead of STONE.

This adds a pair of new symbols: S_unexplored and S_nothing.

S_nothing is meant to be left as an unseen character (space) in
order to achieve the intended effect on the display.

S_unexplored is the symbol that is mapped to GLYPH_UNEXPLORED, and
is a distinct symbol from S_stone, even if they are set to the same
character. They don't have to be set to the same character.

Hopefully there are minimal bugs, but it is a deviation from a
fairly long-standing approach so there could be some unintended
glitches that will need repair.
2020-02-08 00:48:03 -05:00
nhmall
36983e6889 more msdos cross-compile fixes
undefined reference to g.variables if certain parts of
drawing.c are included in host-side utilities, so
surround the offending code in
->  #if !defined(CROSSCOMPILE) || defined(CROSSCOMPILE_TARGET)
2019-11-26 00:02:38 -05:00
nhmall
18f6af1466 Merge branch 'NetHack-3.6' 2019-11-16 18:27:50 -05:00
PatR
2a07924063 rename S_player_override to S_hero_override 2019-11-16 14:31:57 -08:00
nhmall
6213c37d0b Merge branch 'NetHack-3.6' part 2 2019-10-28 00:59:44 -04:00
nhmall
34d38dcf82 Merge branch 'NetHack-3.6' 2019-10-28 00:45:56 -04:00
nhmall
a399151d01 some symbol tweaks
A few symbol-related modifications:

- fulfill a request from a blind player to allow them to
  specify a unique/recognizable character for all pets and/or
  the player in the config file for use when using a screen
  reader (S_player_override, S_pet_override). Requires sysconf
  setting ACCESSIBILITY to be set to have an effect, although
  they can still be specified in the config file.

- Config file SYMBOLS entries were not working properly on
  the rogue level. Allow ROGUESYMBOLS as well as SYMBOLS to be
  specified in the config file independently.

- When values are moved into showsyms[], the overriding SYMBOLS
  or ROGUESYMBOLS entry from the config file is used if there is
  one; if there is no overriding value for a particular symbol,
  the loaded symset value is used; if there is no symset entry
  loaded for the symbol then a default symbol is used.
2019-10-27 23:12:11 -04:00
nhmall
3ccc6e5308 Merge branch 'NetHack-3.6' 2019-10-17 20:52:10 -04:00
PatR
6182b014ca github pull request #235 - curses symbol set init
Fixes #235

For initial options under curses, specifying 'DECgraphics' as a
boolean rather than as 'symset:DECgraphics' wasn't overriding the
new default 'symset:curses'.  Since previously DECgraphics was
rejected for curses, it's possible that no one noticed.
2019-10-17 14:38:45 -07:00
PatR
3e368b9a51 symbol set reorganization
Change the way symbol sets are loaded to make them have the same order
as they appear in the symbols file rather than being reversed.

Revise dat/symbols so that the new ordering yields a result similar
to the old ordering, more or less.  I've added a few set descriptions.
The only substantive change is marking DECgraphics as primary-only
(not available on rogue level) and adding new set DECgraphics_2 which
is commented out near the end.

Define symbol handling H_MAC since one of the sets specifies
'handling: MAC'.  All H_MAC is used for now is to avoid showing
MACgraphics as a symset when compiled without MAC_GRAPHICS_ENV (which
was used for pre-OSX Mac by the old code in sys/mac/), so it will be
hidden for everyone.

I left handling H_CURS even though curses doesn't implement anything
for it.  It could do something when rendering the map or assign a
function to 'cursesgraphics_mode_callback' for special init or both
but hasn't needed to.  Since curses is now supporting DECgraphics,
define 'decgraphics_mode_callback' for it.  No value is being
assigned so that doesn't do anything; curses seems to be setting up
the primary character set as text and secondary one as line-drawing
without the need for that hook.

With the added set descriptions, 'O's symset menu looked horrible for
curses due to the way curses decides to set the width of menus and
the resulting line wrapping which took place because of a too-narrow
menu.  I've added a chunk of code to the options handling code which
shouldn't really be there but makes the menu much easier to read.

Lastly, do some formatting cleanup in files.c.
2019-10-17 05:00:58 -07:00
PatR
d0c4d27a50 githib pull request #232 - curses symset
This time I'm putting things in as-is before making a few tweaks.

The pull request was three or four separate changes.  I used the
patch instead so they've been collected into one commit.
2019-10-16 15:52:00 -07:00
nhmall
ebabf16ad0 Merge branch 'NetHack-3.6.2' 2019-01-04 23:08:49 -05:00
PatR
c0cce3110e src formatting
Remove a couple of tabs, and for the affected files, put 'goto' labels
in column 2 where they're easier to spot.
2019-01-04 18:47:00 -08:00
nhmall
8db202d90f Merge branch 'NetHack-3.6.2' 2018-12-30 21:45:25 -05:00
PatR
da40f55a9f 'O' vs bouldersym
The 'O' handling for bouldersym was updating the display value for
boulder even if the value had been rejected, and if it still had the
default of '\0', the map would end up with <NUL> characters.  (When
examined via '//' or ';', those matched dummy monster class #0 and
led to the impossible "Alphabet soup: 'an("")'" that was suppressed
yesterday.)

Attempting to set bouldersym to ^@ or \0 would also be rejected as
duplicating a monster symbol.  That is now accepted and used to reset
the boulder symbol to default.  However, other control characters are
also accepted--not due to this patch, they already are, and from a
config file in addition to via 'O'--so bouldersym can still disrupt
the map.  But that's no different from putting control characters
into a symbol set or setting them from config file via S_foo:^C.
2018-12-30 15:30:38 -08:00
Bart House
e4ab048c90 Even more globals moved to instance_globals.c 2018-12-19 20:01:55 -08:00
Bart House
3645e415e3 Moved more globals to instance_globals. 2018-12-19 20:01:55 -08:00
nhmall
94ac3047f0 fix OPTIONS=symset:default, roguesymset:RogueEpyx 2018-12-18 00:14:39 -05:00
nhmall
cb43061076 curses changes to existing files 2018-11-16 20:51:22 -05:00
PatR
ab7fb9360e fix #H7065 - clairvoyance shows trap over monsters
and over the hero.  3.6.0's clairvoyance tried to show things in
a non-standard sequence, which was intentional but had unintended
side-effects like the disappearing monsters complained about in the
report.  To make it work as intended would have required --More--
whenever it kicked in, which is much too intrusive when it happens
every N turns rather than when explicitly casting the spell.

Redo it substantially, and give preference to monsters over objects,
objects over traps, and traps over underlying terrain like normal
vision-based display does.  It now detects all monsters within its
bounding box but shows ones which aren't directly in view as
"unseen monster" unless via spell cast at skilled or expert, or at
basic when also having intrinsic clairvoyance.
2018-11-11 14:28:54 -08:00
Pasi Kallinen
aac0a21a7e Make graves white
Making them easy to distinguish from walls.
2018-03-15 18:42:25 +02:00
Pasi Kallinen
f07c5570ca Add configurable symbol entry for strange object 2016-10-03 09:36:28 +03:00
Pasi Kallinen
2ca57b9969 Change fountains to bright blue
It's "sparkling water" after all, and makes it more obvious they're
different from water.
2016-06-11 22:43:58 +03:00
PatR
6a11dace8e zap beam symbol descriptions
They aren't walls.

Noticed while working on a potential change for far-look while
swallowed, zap beams have a bogus description of "wall" that
showed up when looking at '/' and '\\'.  I'm guessing that vbeam
and hbeam were cloned from actual wall symbols and then lslant
and rslant got cloned from them.  There doesn't seem to be any
other reason for the description, which is both wrong and applies
to symbols which aren't on the screen at a time when the player
can use far-look to examine them.  It's been this way since the
creation of the second cvs repository used to start the current
git one; I didn't attempt to go back any farther than that.
2016-05-19 18:12:45 -07:00
PatR
3d50dbcbde symset S_darkroom, S_vibrating_sqaure
Symbol set parsing rejected S_darkroom and S_vibrating_square.
Now it will accept them.

The fact that this bug wasn't noticed indicates that none of the
3.6.0 symbol sets (other than "Default symbols") is specifying a
value for either of these symbols.

This also changes the default vibrating square value from yellow
'^' (caret) to purple '~' (tilde).  I don't think there's any risk
of mistaking it for a long worm tail (brown '~') and it emphasizes
that it isn't really a trap.
2016-04-06 16:52:06 -07:00
PatR
85b234e1fc tiny symset memory leak
Symbol set names weren't being freed upon exit.
2015-11-09 19:11:41 -08:00
PatR
62193be46a more formatting
Mostly tab replacement, plus the last of the cast spacing.
2015-11-08 01:37:55 -08:00
Pasi Kallinen
af1c77808b Comment typofixes, pt 4 2015-10-17 18:47:31 +03:00
Pasi Kallinen
2094aa16ad Fix default boulder symbol
Previous boulder symbol fix unearthed another problem:
When no boulder symbol was defined in config file, the default
iflags.bouldersym null value was used as a symbol.
2015-06-18 20:55:19 +03:00
Sean Hunt
1c081b1647 Remove stale version control lines. 2015-05-25 09:21:31 +09:00
Sean Hunt
26ee7dc370 Convert the vibrating square to a trap
Patch due to ais523 in NetHack 4.

This is not ready to be merged yet; the vibrating square needs a tile
image for tiles builds.
2015-05-25 09:19:20 +09:00
Sean Hunt
97d6fade74 Reformat all C files.
I'll push a formatting guide at some point. There may still be
outstanding changes, but please feel free to resolve those as you arrive
a them.

To the best of my knowledge, there is no changes to the actual code
content, but the formatter does have the occasional bug. If you run into
an issue, please fix it!
2015-05-09 13:43:16 -04:00
karnov
2a907f894e Version number increment 2015-05-06 22:04:27 -04:00
Pasi Kallinen
8f639796d5 Handle boulder-option in config file
Setting boulder in config file did not work correctly in post-3.4.3
code, due to the symset changes.
2015-05-01 22:03:13 +03:00