Commit Graph

378 Commits

Author SHA1 Message Date
nhkeni
a64a666f78 Various type and cast bits. 2022-03-16 18:18:52 -04:00
PatR
0326b77a18 raw_print() usage
Get rid of a couple of mis-formatted casts in lock_file().  raw_print()
is declared as void so casting its result to (void) was pointless.
Presumeably at one point it has used printf() or fprintf(stderr,...)
where the cast would have been useful to pacify 'lint'.
2022-03-03 05:38:34 -08:00
PatR
43e2f7d0ae some livelog cleanup
The gamelog structure's type/flags field is 'long' but the
corresponding livelog event type field and the argument passed to
gamelog's logging were 'unsigned'.  They take the same values and
those values mean the same things so change them all to long.

The actual livelog logging assumed that time_t is a long number of
seconds, and was also using a boolean as an array index.  Perform
proper type conversions.

sysconf parsing used 'int' to hold strtol() value; change to long.
Also it was using raw_printf() instead of config_error_add() to
complain about any problems.  Clearly the livelog patch was not
updated to the current code base before being incorporated.
2022-03-02 13:09:42 -08:00
PatR
a1bb10e8f6 unix command line
I wanted to be able to specify -windowtype:foo on the command line so
that I didn't have to use "NETHACKOPTIONS='windowtype:foo' nethack"
and it turned out that such an option already exists, as "-wfoo".
I either never knew about that or had completely forgotten it.  Anyway,
this makes specifying windowtype be more versatile.

"-wX11" still works; now "-w X11", "-windowtype=X11", "-windowtype:X11"
work too, with "--" variations of the latter too also supported.  The
long name can be truncated to any leading substring of "windowtype",
although it has to be at least "wi" for "--"; "--w" is rejected.

Also, any errors reported while processing the command line are
treated like config file processing errors rather than just delivered
with raw_printf().  On tty at least, they used to vanish when the
screen cleared to start the game, with no chance to read them.  Here's
an example from after this change.  It sets windowtype to tty and then
overrides that with X11.

|% ./nethack --w:Qt --win tty -wX11 -windowtype
|
|
| * Unknown option: --w:Qt.
| * Window type [nothing] not recognized.  Choices are:  tty, curses, X11, Qt.
|
|2 errors on command line.
|
|
|Hit return to continue:

This should probably be better integrated with argcheck() or vice
versa but the only change to that was a couple of formatting bits.

Anything that already worked should continue to work just the same,
aside from the improvement to the error feedback.
2022-02-12 11:42:17 -08:00
PatR
e02834ff87 strdup vs dupstr
mdlib.c was avoiding alloc() and dupstr() because mdlib.o gets linked
with makedefs and makedefs used to need to avoid those.  But makedefs
doesn't avoid those anymore, so mdlib.c doesn't need to either.

Replace a couple of other strdup() calls in other files too.
2022-02-10 10:25:25 -08:00
Pasi Kallinen
1e90f89203 Chronicle of major events, and livelog
Log game events, such as entering a new dungeon level, breaking
a conduct, or killing a unique monster, in a new "Major events"
chronicle. The entries record the turn when the event happened.
The log can be viewed with #chronicle -command, and the entries
also show up in the end-of-game dump, if that is available.

This feature is on by default, but can be disabled by
defining NO_CHRONICLE compile-time option.

This also contains "live logging", writing the events as they
happen into a single livelog-file. This is mostly useful for
public servers. The livelog is off by default, and must be
compiled in with LIVELOG, and then turned on in sysconf.

Mostly this a version of livelogging from the Hardfought server,
with some changes.
2022-02-09 22:49:25 +02:00
PatR
bc9cb7f7b8 no USED_SOUNDS option parsing bit
If the program is build without USER_SOUNDS and encounters any SOUND
or SOUNDDIR directive when parsing the run-time config file it only
issues an error message about the first one.  When finished parsing,
have it include suppressed ones in the count of errors encountered.
2021-12-29 02:21:13 -08:00
PatR
495cda17b7 some reformatting
Replace some
  (foo &&
   bar)
that had crept back into the code with
  (foo
   && bar)
to match the reformatting which took place before 3.6.0.  There are a
couple of lines ending in '||' still present but they look intentional.
isaac64.c has some trailing '|' bit operators that could/should be
moved to the start of the next line but I didn't touch that file.

While in the affected files, I tried to shorten most overly wide lines
(the right margin is supposed to at column 78 and there are quite a
few lines which are 79 characters long, but I left most of those
rather than introduce new line splits).  Also replace a handful of
tabs with spaces.  I was a little surprised not find any trailing
spaces (in the dozen or so files being updated).  I didn't look for
trailing arithmetic or '?'/':' operators which aught to be moved to
the start of the next line.
2021-12-14 07:43:40 -08:00
PatR
629c2c4094 SOUND=foo vs !defined(USER_SOUNDS)
Give a better message than "Unknown config statement" if SOUNDDIR or
SOUND directives are found in the configuration file being loaded by
an executable built without support for USER_SOUNDS.  And just give
it for the first occurrence since when present there will likely be
multiple SOUND instances.

It doesn't attempt to deal with the case where the current interface
does not support sound but USER_SOUNDS is enabled because another
interface in the same executable does.
2021-11-26 21:56:58 -08:00
nhmall
b44b5e35a8 re-enable -Wunreachable-code under clang
whitelist the valid cases showing up

If an earlier version of clang is showing more cases (particularly
if they don't make sense), the re-enabling of the warning in
sys/unix/hints/include/compiler.2020 can be made clang-version
specific instead. I had no way to test earlier versions.
2021-10-22 12:27:10 -04:00
nhmall
5a652b0478 comment bit needed updating for a while 2021-10-03 09:43:21 -04:00
nhmall
39a0c5ee38 nethack --showpaths output tweak
Don't display a portable_device_path in --showpaths output if it is
empty or not being used.
2021-06-10 12:14:36 -04:00
PatR
0e9bf2e03c config error reporting
Try to handle the convoluted error handling better.  Not very
thoroughly tested...
2021-05-21 08:52:18 -07:00
PatR
c866c9022b fix github issue #507 - filename buffer overflow
when compressing or uncompressing a save file.  Defining
VAR_PLAYGROUND forces PREFIXES_IN_USE to be defined, and the latter
causes docompress_file() to be called with save file name containing
a full path instead of just save/xyzzy.Z relative to the playground.
Depending on the value of VAR_PLAYGROUND, that could be too long for
the buffer used to make a copy of the name with ".Z"/".gz"/".bz2"
appended.

Probably only applies to Unix/linux/OSX configurations.

Fixes #507
2021-05-08 18:02:00 -07:00
PatR
a203ff9feb fix pull request #471 - error message segfault
for invalid 'O' values when option error messages are issued after
theme rooms have left iflags.in_lua set.  The pull request just
turned the flag off but lua code turns back on and off after that
for other dungeon levels.  nhlua probably shouldn't be sharing the
same error routine as options processing, or at least it should
toggle the flag on and off at need instead of pretending that it
can be global.

Fixes #471
2021-03-16 18:45:56 -07:00
Pasi Kallinen
cc25f40d69 Add lua tests for config file parsing
Bare-bones for now, more tests needed.
2021-02-10 19:22:16 +02:00
PatR
e411dce04f plug config file parsing memory leak
The new options processing had a memory leak:  'parser.inbuf'.

Also, reorder some routines to fit in the corresponding comment
sections (with new sections for wizkit and symset) and reorder
some prototypes to match their order in the file.
2021-02-08 13:16:54 -08:00
Pasi Kallinen
d817564a6a Lua: set and get config options
Still needs more work, especially the error handling.
2021-02-06 19:02:25 +02:00
nhmall
41fc278cfb CFDECLSPEC -> QSORTCALLBACK
also remove one inappropriate use of CFDECLSPEC
2021-01-31 13:58:19 -05:00
nhmall
f963c5aca7 switch source tree from k&r to c99 2021-01-26 21:06:16 -05:00
nhmall
62f25fd000 clear five warnings for "set but not used" variables
Note: the line numbers referenced in the warning messages below are not in sync
with the NetHack-3.7 branch and should be disregarded

files.c: In function 'get_saved_games':
files.c:1168:9: warning: unused variable 'n' [-Wunused-variable]
 1168 |     int n, j = 0;
      |         ^

mhitm.c: In function 'mdamagem':
mhitm.c:843:13: warning: variable 'cancelled' set but not used [-Wunused-but-set-variable]
  843 |     boolean cancelled;
      |             ^~~~~~~~~

mhitu.c: In function 'hitmu':
mhitu.c:943:9: warning: variable 'uncancelled' set but not used [-Wunused-but-set-variable]
  943 |     int uncancelled;
      |         ^~~~~~~~~~~

mklev.c: In function 'place_branch':
mklev.c:1214:20: warning: variable 'br_room' set but not used [-Wunused-but-set-variable]
 1214 |     struct mkroom *br_room;
      |                    ^~~~~~~

monmove.c: In function 'm_move':
monmove.c:874:43: warning: variable 'doorbuster' set but not used [-Wunused-but-set-variable]
  874 |     boolean can_open = 0, can_unlock = 0, doorbuster = 0;
      |                                           ^~~~~~~~~~
2021-01-25 12:57:47 -05:00
PatR
ab74ed2c20 SELECTSAVED handling
By default, enable the SELECTSAVED option for everyone instead
of just for Windows or Qt.  And make Qt obey the 'selectsaved'
run-time option.

It can be disabled in config.h if necessary.
2021-01-23 15:02:11 -08:00
nhmall
3334f51a74 unused variable in files.c 2021-01-23 08:58:59 -05:00
Dean Luick
5dc5ece412 Remove left-over valid file checking
Commit 7054e06e42 ("NetHack minor release checklist items - savefiles")
consolidated valid file checking into the function viable_nhfile().  This
commit removes unused variables left over from that change.
2021-01-20 22:34:07 -06:00
PatR
c131e6df18 'selectsaved' bug fix
I have to manually uncompress save files before running nethack
under gdb control or they can't be opened.  Normally that works ok,
but if the 'selectsaved' option is enabled, the code to look up
character names from their save files was mangling the file names
when stripping off the non-existent compression suffix, so couldn't
open them.
2021-01-13 17:24:27 -08:00
PatR
a00f856ad3 tribute feedback tidbit
After reading a passage from a novel,
 [<title>, by Terry Pratchett]
gets added to message history.  Change that to be
 [<title>, by Terry Pratchett; passage #n]
to make tracking down the seemingly endless mistakes a tiny bit
easier.
2021-01-08 16:51:46 -08:00
nhmall
e93eeb25fd Windows SELECTSAVED follow-up
set_savefile_name() was misbehaving on Windows if the regularize argument
was false.
2021-01-02 22:28:54 -05:00
nhmall
0c3b9642e4 pmnames mons gender naming plus a window port interface change
add MALE, FEMALE, and gender-neutral names for individual monster species
to the mons array. The gender-neutral name (NEUTRAL) is mandatory, the
MALE and FEMALE versions are not.

replace code uses of the mname field of permonst with one of the three
potentially-available gender-specific names.

consolidate some separate mons entries that differed only by species into a
single mons entry (caveman, cavewoman and priest,priestess etc.)

consolidate several "* lord" and "* queen/* king" monst entries into
their single species, and allow both genders on some where it makes some
sense (there is probably more work and cleanup to come out of this at some
point, and the chosen gender-neutral name variations are not cast in stone
if someone has better suggestions).

related function or macro additions:
    pmname(pm, gender) to get the gender variation of the permonst name. It
    guards against monsters that haven't got anything except NEUTRAL naming
    and falls back to the NEUTRAL version if FEMALE and MALE versions are
    missing.

    Ugender to obtain the current hero gender.
    Mgender(mtmp) to obtain the gender of a monster

While the code can safely refer directly to pmnames[NEUTRAL] safely in the
code because it always exists, the other two (pmnames[MALE] and
pmnames[FEMALE] may not exist so use:
    pmname(ptr, gidx)
      where -ptr is a permonst *
            -gidx is an index into the pmnames array field of the
             permonst struct
pmname() checks for a valid index and checks for null-pointers for
pmnames[MALE] and pmnames[FEMALE], and will fall back to pmnames[NEUTRAL] if
the pointer requested if the requested variation is unavailable, or if the
gidx is out-of-range.

Allow code to specify makemon flags to request female or male (via MM_MALE
and MM_FEMALE flags respectively)to makedefs, since the species alone doesn't
distinguish male/female anymore. Specifying MM_MALE or MM_FEMALE won't
override the pm M2_MALE and M2_FEMALE flags on a mons[] entry.

male and female tiles have been added to win/share/monsters.txt.
The majority are duplicated placeholders except for those that were
separate mons entries before. Perhaps someone will contribute artwork in the
future to make the male and female variations visually distinguishable.

tilemapping via has the MALE tile indexes in the glyph2tile[]
array produced at build time. If a window port has information that the
FEMALE tile is required, it just has to increment the index returned
from the glyph2tile[] array by 1.

statues already preserved gender of the monster through STATUE_FEMALE
and STATUE_MALE, so ensure that pmnames takes that into consideration.

I expect some refinement will be required after broad play-testing puts it to
the test.

    consolidate caveman,cavewoman and priest,priestess monst.c entries etc

This commit will require a bump of editlevel in patchlevel.h because it alters
the index numbers of the monsters due to the consolidation of some. Those
index numbers are saved in some other structures, even though the mons[] array
itself is not part of the savefile.

Window Port Interface Change

Also add a parameter to print_glyph to convey additional information beyond
the glyph to the window ports. Every single window port was calling back to
mapglyph for the information anyway, so just included it in the interface and
produce the information right in the display core.

The mapglyph() function uses will be eliminated, although there are still some
in the code yet to be dealt with.

win32, tty, x11, Qt, msdos window ports have all had adjustments done to
utilize the new parameter instead of calling mapglyph, but some of those
window ports have not been thoroughly tested since the changes.

Interface change additional info:

    print_glyph(window, x, y, glyph, bkglyph, *glyphmod)
            -- Print the glyph at (x,y) on the given window.  Glyphs are
               integers at the interface, mapped to whatever the window-
               port wants (symbol, font, color, attributes, ...there's
               a 1-1 map between glyphs and distinct things on the map).
            -- bkglyph is a background glyph for potential use by some
               graphical or tiled environments to allow the depiction
               to fall against a background consistent with the grid
               around x,y. If bkglyph is NO_GLYPH, then the parameter
               should be ignored (do nothing with it).
                -- glyphmod provides extended information about the glyph
               that window ports can use to enhance the display in
               various ways.
                    unsigned int glyphmod[NUM_GLYPHMOD]
               where:
                    glyphmod[GM_TTYCHAR]  is the text characters associated
                                          with the original NetHack display.

                    glyphmod[GM_FLAGS]    are the special flags that denote
                                          additional information that window
                                          ports can use.

                    glyphmod[GM_COLOR] is the text character
                                       color associated with the original
                                       NetHack display.

Support for including the glyphmod info in the display glyph buffer
alongside the glyph itself was added and is the default operation.
That can be turned off by defining UNBUFFERED_GLYPHMOD at compile time.
With UNBUFFERED_GLYPHMOD operation, a call will be placed to map_glyphmod()
immediately prior to every print_glyph() call.
2020-12-26 11:23:23 -05:00
Adam Powers
03e9eb6dd6 fix NO_SIGNAL 2020-10-19 13:21:07 -07:00
PatR
46f19f89ac goodbye END-CHOOSE
Instead of an additional options file directive to end the last
section of a CHOOSE directive, simplify by using an empty-name
section, [], instead.  So
...
CHOOSE one,two
[one]
...
[two]
...
[]
...

As with the short-lived END-CHOOSE directive, if no [] is present
then the rest of the file is part of the last choice.
2020-08-07 00:29:28 -07:00
PatR
2392832f22 END-CHOOSE directive for .nethackrc
Add an optional way to terminate the last section after a CHOOSE
directive in the run-time options file so that it's possible to
revert to common options.  If no END-CHOOSE directive is present
then the last CHOOSE section continues until the end of the file.
(All existing uses of CHOOSE already behave that way.)

Change the Guidebook to refer to OPTIONS=x, AUTOPICKUP_EXCEPTION=y,
CHOOSE=z, and so on as "directives" rather than "statements".  It
just feels like a better fit.
2020-08-06 15:57:05 -07:00
PatR
74e0be478a remove old bonesid workaround
Noticed when the comment about "this can go away when compatibility
with 3.6.x is no longer needed" was modified recently.  Make it and
the code it applied to go away.
2020-07-17 10:14:24 -07:00
nhmall
5a437b336a remove SYSFLAGS and MFLOPPY code
A check into github issue 364 confirmed that
ba6edbe5dc
had incorrectly updated the bwrite sizeof entry for sysflags.

The SYSFLAGS and MFLOPPY code is all in the outdated part of the tree, so just
remove it rather than re-correct it.

Closes #364
Closes #207
2020-07-05 08:50:13 -04:00
PatR
298331fe04 improved regexp handling
If regex_compile() fails, free the regexp before doing anything else
in case failure reason is "out of memory".  Feedback to the user is
highly likely to panic or crash after memory runs out; this should
let the regex failure message be issued and the game continue.

User sound regular expressions were never freed.  This frees them
when FREE_ALL_MEMORY is enabled.
2020-05-23 12:51:01 -07:00
PatR
62ff82b8c3 sysconf parsing
Treat most sysconf problems as warnings and revert to conservative
default value instead of as errors that prevent the game from running
since an individual player might not be able to fix things.

Allow a user's config file to include SEDUCE=1 as long as sysconf
hasn't set SEDUCE=0.  Not much point since it only works when it's a
no-op but there's even less point to issue a warning for that no-op.

If PORTABLE_DEVICE_PATHS is encountered in sysconf for a non-Windows
configuration, report it as "not supported" rather than "unknown".

Many sysconf error messages ended with redundant ".." because the
message strings had final "." and the delivery routine uses "%s."
to format those strings.
2020-05-15 15:14:22 -07:00
Pasi Kallinen
e215f09ddb Fix even more warnings 2020-04-06 13:34:07 +03:00
nhmall
2f1be94bfa since sole argument to set_duplicate_opt_detection was unused, eliminate it altogether 2020-02-29 18:47:34 -05:00
nhmall
68fdc3bbcb February 2020 options.c overhaul
combine boolean and compound options into a single allopt[] array for
processing in options.c.

move the definitions of the options into new include/optlist.h file which
uses a set of macros to define them appropriately.

during compile of options.c each option described in include/optlist.h:
   1. automatically results in a function prototype for an optfn called
      optfn_xxxx (xxxx is the option name).
   2. automatically results in an opt_xxxx enum value for referencing
      its index throughout options.c (xxxx is the option name).
   3. is used to initialize an element of the allopt[] array at index
      opt_xxxx (xxxx is the option name) based on the settings in the
      NHOPTB, NHOPTC, NHOPTP macros. Those macros only live during the
      compilation of include/optlist.h.

each optfn_xxxx() function can be called with a req id of: do_init, do_set,
get_val or do_handler.

req do_init is called from options_init, and if initialization or memory
allocation or other initialization for that particular option is needed,
it can be done in response to the init req.

req do_set is called from parseoptions() for each option it encounters
and the optfn_xxxx() function is expected to react and set the option
based on the string values that parseoptions() passes to it.

req get_val expects each optfn_xxxx() function to write the current
option value into the buffer it is passed.

req do_handler is called during doset() operations in response to player
selections most likely from the 'O' option-setting menu, but only if the
option is identified as having do_handler support in the allopts[]
'has_handler' boolean flag. Not every optfn_xxxx() does.

function special_handling() is eliminated. It's code has been redistributed
to individual handler functions for the option or purpose that they serve.

moved reglyph_darkroom() function from options.c to display.c
2020-02-26 00:24:37 -05:00
Pasi Kallinen
c7ec28f4c7 Fix symset menu
Symset entry index numbers weren't initialized when the symsets were
read from file, making the menu behave erratically. This looks like
a merge mistake.
2020-02-16 21:49:13 +02:00
nhmall
1dfab5fe11 remove an argument that is no longer necessary from a few functions
Passing a boolean 'ghostly' argument to some functions that are also passed
an NHFILE * is unnecessary now.
2020-02-02 22:54:44 -05:00
nhmall
98976b3141 Merge branch 'NetHack-3.6' 2019-12-18 07:38:59 -05:00
nhmall
5f0d06fb80 update and simplify the windows portable_device_paths sysconf option
Requires a sysconf file in the windows executable directory in order to work
2019-12-17 23:16:44 -05:00
PatR
f001de7954 parse_conf_file fix fix 2019-12-17 15:41:58 -08:00
nhmall
17feb01d8f Merge branch 'NetHack-3.6' 2019-12-17 14:39:15 -05:00
PatR
f4a840a48f fix potential buffer overflow loading config file 2019-12-17 14:17:55 -05:00
nhmall
5d4208cd15 Merge branch 'NetHack-3.6' 2019-12-17 12:01:49 -05:00
nhmall
ac6e13fd7a allow run-from-removable-device configuration on Windows
Allow a way to configure NetHack to run entirely from a USB stick
or other removable device in a way that allows everything to
reside entirely on the USB stick, and nothing on the computer's
hard drive. That could be done in versions prior to 3.6.3.

Sample:

i: is a USB stick

i:\nhdist contains the NetHack Windows distribution and a sysconf
file dropped into that distribution with the following entry in it:
	portable_device_top = nethack

No device is included in the portable_device_top entry, the device
is always the device that the nethack exe resides on. If you try
to specify a device in the portable_device_top path, the device
portion will be ignored.

portable_device_top specifies the folder on the device that is writable
by NetHack and as such it cannot be the same folder that the executable
resides in.

i:\nhdist\nethack --showpaths
Variable playground locations:
    [hackdir   ]="i:\nethack\"
    [leveldir  ]="i:\nethack\"
    [savedir   ]="i:\nethack\"
    [bonesdir  ]="i:\nethack\"
    [datadir   ]="i:\nhdist\"
    [scoredir  ]="i:\nethack\"
    [lockdir   ]="i:\nethack\"
    [sysconfdir]="i:\nhdist\"
    [configdir ]="i:\nethack\"
    [troubledir]="i:\nethack\"
NetHack's system configuration file (in sysconfdir):
    "i:\nhdist\sysconf"
The loadable symbols file (in sysconfdir):
    "i:\nhdist\symbols"
Basic data files (in datadir) are collected inside:
    "i:\nhdist\nhdat363"
No end-of-game disclosure file (disabled).
Writable folder for portable device config (sysconf portable_device_top):
    "i:\nethack\"
Your personal configuration file (in configdir):
    "i:\nethack\.nethackrc"

Without that sysconf file in the NetHack distribution folder on the
USB stick with the 'portable_device_top = '  entry, the paths
return to the default locations for 3.6.3 on Windows:

i:\nhdist\nethack --showpaths
Variable playground locations:
    [hackdir   ]="C:\Users\JaneDoe\NetHack\3.6\"
    [leveldir  ]="C:\Users\JaneDoe\AppData\Local\NetHack\3.6\"
    [savedir   ]="C:\Users\JaneDoe\AppData\Local\NetHack\3.6\"
    [bonesdir  ]="C:\ProgramData\NetHack\3.6\"
    [datadir   ]="i:\nhdist\"
    [scoredir  ]="C:\ProgramData\NetHack\3.6\"
    [lockdir   ]="C:\ProgramData\NetHack\3.6\"
    [sysconfdir]="C:\ProgramData\NetHack\3.6\"
    [configdir ]="C:\Users\JaneDoe\NetHack\"
    [troubledir]="C:\Users\JaneDoe\NetHack\3.6\"
NetHack's system configuration file (in sysconfdir):
    "C:\ProgramData\NetHack\3.6\sysconf"
The loadable symbols file (in sysconfdir):
    "C:\ProgramData\NetHack\3.6\symbols"
Basic data files (in datadir) are collected inside:
    "i:\nhdist\nhdat363"
No end-of-game disclosure file (disabled).
Your personal configuration file (in configdir):
    "C:\Users\JaneDoe\NetHack\.nethackrc"
2019-12-17 00:41:55 -05:00
nhmall
480c3eb6e0 include/lev.h is an empty header file so just get rid of it 2019-12-14 17:18:48 -05:00
PatR
f0559065ff set_savefile_name typo fix
The one typo or spelling fix submitted for to-be-3.7.0 that didn't
also apply to 3.6.3.
2019-12-11 12:43:32 -08:00
nhmall
8a47f13935 more files 2019-12-08 07:35:43 -05:00