Commit Graph

18282 Commits

Author SHA1 Message Date
G. Branden Robinson
f021aca3f7 doc/makedefs.6: Fix formatting error
Starting a text line with leading spaces causes a break when filling.
Usually this is not what is intended.

Fixes:
$ nroff -ww -z -rCHECKSTYLE=4 -man doc/*.[67]
an.tmac:doc/makedefs.6:102: style: 1 leading space(s) on input line
2026-02-07 05:00:18 -06:00
Pasi Kallinen
37168ab188 Boomerangs can hit multiple monsters
The number of monsters it can hit depends on the enchantment.
2026-02-04 22:35:22 +02:00
Pasi Kallinen
27adb7c71d Light-spell is clerical, if playing a priest
Ideally the spell adjustment should be in o_init, but by that time
hero's role has not yet been set.
2026-02-03 12:07:12 +02:00
PatR
deec8317ce git issue #1467 - selection.match() boundaries
Issue reported by copperwater:
| a = selection.match(some_mapfrag);
| b = selection.match(another_mapfrag);
| c = a + b;
Instead of being a union of all the points that match either mapfrag,
the resulting selection c is empty.

[Report included a choice of two possible fixes.]
I put both in, without adequate testing of either one.

I didn't hit any problems with the existing special levels but didn't
try many theme rooms.

Closes #1467
2026-01-30 14:17:53 -08:00
PatR
f7b3337ae1 fuzzer vs highlight menus
From nearly three months ago...
2026-01-30 14:00:32 -08:00
Pasi Kallinen
b34b7e08a4 Fix lua reset_level
The lua des.reset_level() call did not reset the special level
coder, so some values were kept and couldn't be changed.
Adjust the movement tests for this change.
2026-01-28 10:06:58 +02:00
Pasi Kallinen
060c3de8eb Lua tests: code coverage for applying some items
Add a new debug flag prevent_pline, which prevents all messages
from going out to the UI. This prevents the tests from stopping
for -more-.
Add rudimentary tests for applying whistles, camera, and stethoscope.
2026-01-27 17:33:08 +02:00
PatR
e18f4b65a9 cure sickness feedback
A thread on Reddit mentions that successfully casting the cure sickness
spell when not Sick doesn't provide any feedback.  Change it to report
|You are not ill.
in that situation.  Also, give "you are no longer ill" feedback when
actually curing sickness after status gets updated.
2026-01-26 15:27:54 -08:00
Pasi Kallinen
11bed1f55b Lua tests: generation of each object
Test generation of every object, both via des.object and obj.new.
Expose FIRST_OBJECT and LAST_OBJECT numbers to lua.
Add lua nh.int_to_objname, a function to convert integer value to
object base name and class.
Allow creating new nethack lua object by specifying id and class.
2026-01-26 18:00:33 +02:00
PatR
b5ca1a3ed8 fix comment typo 2026-01-25 11:40:08 -08:00
nhmall
2a0d3eea64 a warning bit
Visual Studio build:
src/nhlsel.c(970) : warning C4702: unreachable code
2026-01-25 11:49:36 -05:00
Pasi Kallinen
2dc95dae42 Actually use the lua argc 2026-01-25 18:38:52 +02:00
Pasi Kallinen
92a8d1dab3 Lua tests: monster creation coverage
Expose constants NUMMONS, LOW_PM, and HIGH_PM to lua.
Allow converting an int to monster type name.
Create one of each type of monster in the lua tests.
2026-01-25 18:32:46 +02:00
nhmall
62f3969899 another Lua version bump follow-up 2026-01-25 10:34:27 -05:00
nhmall
e1a3180535 update tested versions of Visual Studio 2026-01-25 2026-01-25 09:51:22 -05:00
Pasi Kallinen
f73d9ee704 Expose selection size description to lua 2026-01-25 15:18:51 +02:00
Pasi Kallinen
4bf1fb5c68 Lua tests: more special level code coverage 2026-01-25 14:50:02 +02:00
Pasi Kallinen
8ae3d0f6bc Lua tests: code coverage for selection room and gradient 2026-01-25 14:18:01 +02:00
Pasi Kallinen
68ba3955fd Lua tests: more code coverage for rooms 2026-01-25 13:49:10 +02:00
PatR
cb8de068ad fix #S15038 - cursed magic whistle
Reported via contact form but misclassified as spam.  Applyin a magic
has a chance to teleport the hero to be adjacent to a pet rather than
vice versa, but it could do so even on no-teleport levels.
2026-01-24 20:03:22 -08:00
nhmall
77ea8de105 attempt 6 to fix CI build issue 2026-01-24 10:51:40 -05:00
nhmall
da208a0ac4 attempt 5 to fix CI build issue 2026-01-24 10:49:42 -05:00
nhmall
c19fd7d7f8 attempt 4 to fix CI build issue 2026-01-24 10:30:25 -05:00
nhmall
f54fc4908f attempt 3 to fix CI build issue 2026-01-24 10:28:42 -05:00
nhmall
33413604a0 attempt 2 to fix CI build issue 2026-01-24 09:49:20 -05:00
nhmall
41ccf8ecb2 attempt 1 to fix CI build issue 2026-01-24 09:47:51 -05:00
nhmall
cd9ea45895 Pull request #1473 fixes3-7-0.txt entry 2026-01-24 09:08:16 -05:00
nhmall
7c4437437b Merge branch 'NetHack-3.7' of https://github.com/danielclow/NetHack into pr1473 2026-01-24 09:04:48 -05:00
PatR
595e4720cc Guidebook update: artifacts
Add "objects" subsections for Artifacts and for Relics (invocation
tools).  They aren't very detailed but fill a gap.

I did this a while back but couldn't preview the outcome (aside from
the plain text version).  I used to be able to execute the command
'open Guidebook.ps' to display it with the Preview program.  That
program is still there but Apple has dropped support for Postscript,
presumably to stop paying royalties to Adobe or whoever owns it.
I've used ghostview for this before but encountered unexplained
trouble this time.  It eventually worked; I don't know what changed.

I haven't attempted to update the LaTeX version of the Guidebook, in
order to avoid merge issues with the pending Pull Request in case
anyone decides to incorporate that.  (I won't; I still don't have
tools to test it.)
2026-01-24 00:20:24 -08:00
Pasi Kallinen
b5dd0eb894 Lua tests: more code coverage for traps 2026-01-23 18:24:28 +02:00
Pasi Kallinen
3b4ce60df4 Lua tests: more code coverage 2026-01-23 17:43:54 +02:00
Pasi Kallinen
c8712fa288 Free the cmdq in getlin 2026-01-22 18:42:11 +02:00
Pasi Kallinen
49a87bd09c Lua pushkey and getlin
Allow lua nh.pushkey to push multiple keys,
make getlin return the keys in the command queue.
2026-01-22 18:16:55 +02:00
Pasi Kallinen
b9f8f845fc Test for drawbridge 2026-01-21 20:21:12 +02:00
Pasi Kallinen
c5dc08d23a Tests for gas_cloud, exclusion, levregion 2026-01-21 20:15:14 +02:00
Pasi Kallinen
e9f57281f8 Expose flip_level to lua 2026-01-20 17:50:27 +02:00
Pasi Kallinen
ae452e04b9 Don't discover generic objects
Potion of object detection and then looking at a generic object glyph
on the map would try to "discover" the generic object, and the loop
in discover_object would go too far, overwriting the exclusion_zones
pointer.

Take the easy route and just prevent discovery of generic objects;
there are probably other places where the generic objects should
be handled too, but the fuzzer hasn't hit them.
2026-01-16 21:17:19 +02:00
nhmall
8b6ba69fd8 linux.370 hints: validate sysconf GDBPATH
With sys/unix/hints/linux.370, if GDBPATH doesn't exist, comment out
the GDBPATH line in sysconf during 'make install' or 'make update'.

[ macOS apparently uses sys/unix/hints/macosx.sh to do its sysconf manipulation,
so there is no corresponding change for sys/unix/hints/macOS.370 ]

Closes #1477
2026-01-15 17:02:38 -05:00
Pasi Kallinen
eed952a095 Add more death drops to leather golems
In addition to the leather armor, leather golems can now drop
leather cloaks and saddles.
2026-01-15 19:02:44 +02:00
Pasi Kallinen
a4e032762f Rope golems may death drop grappling hooks 2026-01-15 18:44:46 +02:00
Alex Smith
5d7b7b823a Monster-slowing effects work better against faster enemies
Based on the principle that there should always be at least two
solutions to any given problem, this allows monster-slowing magic
to be an effective solution to fast low-monMR monsters (in
particular home-plane air elementals, who after recent commits
could reasonably be dealt with using good AC, but I want a second
good option to be available, in addition to the existing mediocre
options).  This helps to make playing with bad AC (for whatever
reason) more viable.
2026-01-15 01:01:07 +00:00
Alex Smith
b4a3ec49e4 Make the "totally digested" instadeath timer much faster
This is one of the fairest instadeaths in the game (it gives
multiple warnings and there are reliable ways to escape it), but
is also where most of the threat of purple worms comes from. It
was also pretty much nonfunctional: the previously used formula set
the timer to somewhere around 50 turns (for a typical character in
Gehennom, which is where purple worms are normally encountered).

This new formula (which affects only purple worms, as the only
monster that engulfs and digests) is based on the same inputs, but
produces much smaller numbers, meaning that the instadeath is
relevant sometimes. A typical character at purple worm depth will
be able to kill faster than the timer if they focus on the purple
worm and put some damage on it before they get engulfed, but it is
much closer if the purple worm gets the first hit in (possibly
requiring the use of escape items, but the common wand of digging
works).

Hopefully this brings purple worms closer to their intended threat
level: previously they were somewhat more nonthreatening than they
should have been.
2026-01-15 00:40:42 +00:00
Alex Smith
253aea33fc Elemental Planes balance adjustments
The previous commit caused air elementals to become almost totally
nonthreatening in the endgame (even the buffed ones on the Plane of
Air). This commit fixes that (whilst still leaving them somewhat
weaker than they were before against characters with good AC), by
doubling the damage of home-plane air elementals.

The damage of the other home-plane elementals was doubled too,
because they were mostly nonthreatening previously. On Fire, this
has no real effect as almost any character would be fire-resistant
by this point. On Earth, it makes the elementals more of a threat,
when they previously weren't.

However, it made Water too difficult (albeit more fun, because it
became important to avoid letting water elementals swam you). As
such, water elementals are made slightly slower to compensate.
(My own playtesting indicates that 6 is slightly too fast, but 4 is
too slow, so I'm hoping that 5 is the correct value.)
2026-01-15 00:10:59 +00:00
Alex Smith
7881d5b4b2 Make air elementals respect damage reduction from AC
Players of both 3.4.3 and 3.7 have observed for a long time that
air elementals are disproportionately dangerous compared to other
endgame threats. (In particular, playtester feedback from 3.7 was
that the Plane of Air was much more dangerous than it should be,
with playtesters treating it similarly to Astral with respect to
the use of high-quality escape items.)

It turns out that this was because damage from air elementals while
engulfed was entirely ignoring AC, meaning that regardless of your
stats, you would be taking around 16.5 damage per turn while
engulfed (half physical damage helped, but nothing else did).

This commit purely fixes the bug, but does not balance around it,
which means that it causes the endgame air elementals to become
almost entirely nonthreatening. In a future commit, I plan to
balance around this change.
2026-01-14 23:21:40 +00:00
nhmall
239286e1fb update tested versions of Visual Studio 2026-01-14 2026-01-14 14:27:15 -05:00
nhmall
96fedbdeab update generated files from cron daily 2026-01-14 09:34:50 -05:00
PatR
4e0a91907b fix pull request #1476 - engraving punctuation
Pull request from entrez:  reading an engraving added a terminal period
after the quoted text even when that text already ended in one.

That should be conditional like it already is (post-3.6) for T-shirts.

Fixes #1476
2026-01-13 11:04:03 -08:00
Michael Meyer
c92014bf3c Follow-up to engraving punctuation
Skip the terminal period only if there is true punctuation at the end of
the engraving, not degraded text.  This feels a bit janky because the
way engravings are malloced and structured uses this manual offset to
access the space allocated for text.  I used a macro to unify all those
accesses so that it will be harder to screw it up if something changes
in that respect, since repeating (ep + 1) as a magic number across
engrave.c seems quite brittle.
2026-01-13 10:32:08 -08:00
Michael Meyer
e18cf594d3 Avoid redundant punctuation in engraving message
Change the formatting of reading an engraving to include a terminal
period only if the engraving does not already include punctuation, to
avoid messages like:

| You feel the words: "Please don't feed the animals.".

This brings the formatting of the read_engr_at() message in line with
doread().

One minor concern with this is that degraded engravings can use
punctuation to represent "chicken scratch" degraded text rather than as
actual punctuation, and ideally it might be better to include the final
period if you're reading an engraving like "Hc| ?  |?".

This is true of burnt T-shirts already, but it's much more common with
engravings.  It should be possible to identify "real punctuation" by
checking whether (ep->engr_txt[pristine_text] == et[elen - 1]) -- but
this doesn't actually work without more tinkering, since trimming
initial whitespace in u_wipe_engr() updates the actual_text pointer so
the indices stop matching.
2026-01-13 10:32:08 -08:00
nhmall
c5f0e7642b generated files updated 2026-01-12 20:35:01 -05:00