- Move secondary preprocessor defines down further in config.h
so that they can be overridden via [platform]conf.h which is
included from global.h, specifically:
LIVELOGFILE when LIVELOG is defined
DUMPLOG_FILE when DUMPLOG is defined
- Minimize platform-specific, or compiler-specific code in hack.h and decl.h.
- reorganize src/decl.c to align with include/decl.h.
- a new header file cstd.h added, containing calls to C99
standard header files.
- hack.h, decl.h, and decl.c have been cleaned up and had code
moved so that things line up as follows:
hack.h defines values that are available to all
NetHack source files, contains enums for use in all
NetHack source files, and contains a number of
struct definitions for use in all NetHack source files.
It does not contain variable declarations or variable
definitions.
decl.h contains the extern declarations for variables that
are defined in decl.c. These variables are global and
available to all NetHack source files. The location of
the variables within decl.h was random, so give it some
order for now.
decl.c contains the definition of the variables declared in
decl.h, and initializes them where appropriate. The
variable definitions are laid out in much the
same order as their declarations in decl.h.
- wintty.h: There were some varying terminal-related prototypes in
system.h, and that was the only thing left that demanded that
system.h be included. Those have been replaced by an #include
<term.h> in include/wintty.h to get the more current (and hopefully
more correct) prototypes, rather than hardcoding them in NetHack
sources.
For edge-case platform compatiblity, there is no #include <term.h>
if the build defines NO_TERMCAP_HEADERS. In that case one set of
hardcoded prototypes is still used in include/wintty.h.
The added #include "term.h" is also bypassed for NO_TERMS builds (builds
that don't link to terminfo/termcap at all, but still present a tty
interface using platform or window-port specific functions to fulfill
the same role as that of terminfo/termcap).
- some scattered, unnecessary #include "integer.h" were removed from
various files, since that's always included in current NetHack-3.7
sources, either directly from config.h or indirectly from #include
"hack.h".
- system.h references removed.
- new cstd.h added; the #include "system.h" references in Makefiles
and project files (Xcode, visual studio), were replaced
with #include "cstd.h" references. A "make depends" is probably
warranted.
Also:
- Use of <term.h>, which defines clear_screen() as a macro, conflicts
with an actual function with that name in win/tty/termcap.c. The most
straight-forward course of action was to rename the NetHack function,
and change the references to it, from clear_screen() to
term_clear_screen(), so that was done.
remove a couple of extraneous files from visual studio project
remove several trailing whitespace at end of line
remove an address sanitizer bounds error during player dialog init
rework fix for darkened lit tiles (fix issue #997)
Start to add supporting code to windsound and macsound. The latter
remains commented out because I haven't had a chance to try
it on macOS yet.
In order to test it out, I added two more stock sounds:
sa2_xplevelup and sa2_xpleveldown.
Having a hardcoded relative path worked okay with the nmake Makefile
build but cause problems on a visual studio build. The CI caught that
right away.
Remove the relative paths, and add additional include directories for
the resouce compiler to search in the Makefile and in visual studio.
Builds for:
sys/msdos/Makefile.GCC - for local build on msdos itself (untested)
sys/unix/NetHack.xcodeproj/project.pbxproj - for Xcode build
sys/windows/Makefile.gcc - for Windows build via Ming-w64 (untested)
sys/windows/Makefile.msc - for visual studio nmake build
sys/windows/vs/files.props for visual studio solution/project build
Incorporate the functionality of the loadable DLL's (nhraykey.dll,
nhdefkey.dll, and nh340key.dll) into the consoletty.c code and
remove the dll building
The build in the CI was failing after commits today due to this error:
prob error for class 4 (28%)
It was caused by running
makedefs -o
Remove unnecessary invocation of makedefs with outdated options from
aftermakedefs.proj
This evolves and hopefully eases the game-build requirements by
removing game-compile dependencies on any header files generated
by the makedefs utility, including:
date.h dependency and its inclusion is removed and comparable functionality
is produced at runtime via new file src/date.c.
pm.h dependency and its inclusion is removed and comparable functionality is
produced by moving the monster definitions from monst.c into new header
file called monsters.h and altering them slightly. The former pm.h header
file #define PM_ values are now replaced with appropriate emitted enum
entries during the compiler preprocessing.
onames.h dependency and its inclusion is removed and comparable functionality
is produced by moving the object definitions from objects.c into new header
file called objects.h and altering them slightly. The former onames.h header
file #define values are now replaced with appropriate emitted enum entries
during the compiler preprocessing.
artilist.h has been slightly altered, and the former onames.h artifact-related
header file #define ART_ values are now replaced with appropriate emitted enum
entries during the compiler preprocessing.
makedefs can still produce date.h (makedefs -v), pm.h (makedefs -p), and
onames.h (makedefs -o) for reference purposes. They won't be used during
the compiler.
The other uses for makedefs remain. They are used to prepare external
file content that the game utilizes, not prerequisite code for the
compile:
makedefs -d (database)
makedefs -r (rumors)
makedefs -h (oracles)
makedefs -s (epitaphs, engravings, bogusmons)
date.c
Pull the code for date/time stamping from mdlib.c into date.c.
Set date.o to be dependent on source files, header files, and .o files
so that date.o is rebuilt from date.c when any of those changes, thus
ensuring an accurate date/time stamp. It also includes git sha
functionality formerly done by makedefs writing #define directives
into include/date.h. For unix it passes the git info on
the compile line for date.c (via sys/unix/hints/linux.2020, macOS.2020)
nethack --dumpenums (optional, but on by default)
Allow developer to obtain some internal enum values from NetHack
without having to resort to an external utility such as
makedefs.
Uncomment #define NODUMPENUMS in config.h to disable this.
The updates to sys/windows/Makefile.gcc have not been tested yet.
There were multiple symbol-related lists that had to be kept
in sync in various places.
Consolidate some of that into a single new file
defsym.h
with a set of morphing macros that can be custom-called from
the various places that use the sym info without maintaining
multiple occurrences. Most maintenance can be done there.
Rename monsym.h to sym.h since it looks after some
symbols not related to monsters now too.
The defsym.h header file is included in multiple places to
produce different code depending on its use and the controlling
macro definitions in place prior to including it.
Its purpose is to have a definitive source for
pchar, objclass and mon symbol maintenance.
The controlling macros used to morph the resulting code are
used in these places:
- in include/sym.h for enums of some S_ symbol values
(define PCHAR_ENUM, MONSYMS_ENUM prior to #include defsym.h)
- in include/objclass.h for enums of some S_ symbol values
(define OBJCLASS_ENUM prior to #include defsym.h)
- in src/symbols.c for parsing S_ entries in config files
(define PCHAR_PARSE, MONSYMS_PARSE, OBJCLASS_PARSE prior
to #include defsym.h)
- in src/drawing.c for initializing some data structures/arrays
(define PCHAR_DRAWING, MONSYMS_DRAWING, OBJCLASS_DRAWING prior
to #include defsym.h)
- in win/share/tilemap.c for processing a tile file
(define PCHAR_TILES prior to #include defsym.h).
rename sys/winnt to sys/windows
move vs (visual studio) folder out of win/win32 and into sys/windows
rename include/ntconf.h to include/windconf.h
rename winnt.c to windsys.c
place visual studio projects into individual subfolders.
This will hopefully resolve GitHub issue #484 as well.