Commit Graph

382 Commits

Author SHA1 Message Date
nhmall
f963c5aca7 switch source tree from k&r to c99 2021-01-26 21:06:16 -05:00
Dean Luick
3ef0f889e6 Fix gcc sprintf warnings
Gcc 9 has become more vocal with sprintf buffer overflow
checking.  Remove these sprintf warnings by changing the
offending calls to a snprintf wrapper that will explicitly
check the result.
2021-01-16 19:44:56 -06:00
nhmall
3efc3c0bc8 MSDOS and TTY_TILES_ESCCODES bit 2021-01-05 10:28:43 -05:00
nhmall
c9673b3d9e more window port interface adjustments
further adjustments to the window port interface to pass a pointer
to a glyph_info struct which describes not just the glyph number
itself, but also the ttychar, the color, the glyphflags, and the
symset index.

This affects two existing window port calls that get passed glyphs
and does the parameter consistently for both of them using the
glyph_info struct pointer:
	print_glyph()
	add_menu().

The recently added glyphmod parameter is now unnecessary and has been
removed.
2021-01-05 10:09:37 -05:00
PatR
db673ab791 termcap followup
A little more testing for ANSI_DEFAULT forced on has revealed
that hilites[Black] has also been left Null, a problem that
MS-DOS hid.
2020-12-31 16:09:46 -08:00
PatR
e7e07cb067 pull request #411 - freeing termcap hilite entries
(strings to switch color) for ANSI_DEFAULT.  Instead of lumping
more conditional code into tty_shutdown() I put the new code
into a separate routine and also pulled the existing setup code
out of tty_startup() into a separate routine too.

It will be a miracle if this doesn't break anything due to the
crazy amount of convoluted conditionals present in termcap.c.

On the other hand, I found and fixed a bug while trying to test.
The ANSI_DEFAULT hilites for Gray and No_Color were null instead
of an empty string.  MS-DOS stdio apparently fixes that up, but
on OSX (after #undef UNIX and TERMLIB and TERMINFO and #define
ANSI_DEFAULT in termcap.c) I started seeing instances of "(null)"
on the map (OSX stdio does a different fix up for Null pointers)
as soon as I enabled 'color'.  It was an attempt to set No_Color.

Closes #411
2020-12-31 14:49:21 -08:00
nhmall
ea1ffe5112 tty unused parameter under some configs 2020-12-27 12:51:40 -05:00
nhmall
fd13f2a2f2 monster gender-related follow-ups
remove unintentionally left M2_MALE flag on dwarf lord/lady/leader

provide a way to verify gender information relayed from the core
in debug mode on tty via #wizmgender debugging extended command
2020-12-27 10:45:13 -05:00
nhmall
0c3b9642e4 pmnames mons gender naming plus a window port interface change
add MALE, FEMALE, and gender-neutral names for individual monster species
to the mons array. The gender-neutral name (NEUTRAL) is mandatory, the
MALE and FEMALE versions are not.

replace code uses of the mname field of permonst with one of the three
potentially-available gender-specific names.

consolidate some separate mons entries that differed only by species into a
single mons entry (caveman, cavewoman and priest,priestess etc.)

consolidate several "* lord" and "* queen/* king" monst entries into
their single species, and allow both genders on some where it makes some
sense (there is probably more work and cleanup to come out of this at some
point, and the chosen gender-neutral name variations are not cast in stone
if someone has better suggestions).

related function or macro additions:
    pmname(pm, gender) to get the gender variation of the permonst name. It
    guards against monsters that haven't got anything except NEUTRAL naming
    and falls back to the NEUTRAL version if FEMALE and MALE versions are
    missing.

    Ugender to obtain the current hero gender.
    Mgender(mtmp) to obtain the gender of a monster

While the code can safely refer directly to pmnames[NEUTRAL] safely in the
code because it always exists, the other two (pmnames[MALE] and
pmnames[FEMALE] may not exist so use:
    pmname(ptr, gidx)
      where -ptr is a permonst *
            -gidx is an index into the pmnames array field of the
             permonst struct
pmname() checks for a valid index and checks for null-pointers for
pmnames[MALE] and pmnames[FEMALE], and will fall back to pmnames[NEUTRAL] if
the pointer requested if the requested variation is unavailable, or if the
gidx is out-of-range.

Allow code to specify makemon flags to request female or male (via MM_MALE
and MM_FEMALE flags respectively)to makedefs, since the species alone doesn't
distinguish male/female anymore. Specifying MM_MALE or MM_FEMALE won't
override the pm M2_MALE and M2_FEMALE flags on a mons[] entry.

male and female tiles have been added to win/share/monsters.txt.
The majority are duplicated placeholders except for those that were
separate mons entries before. Perhaps someone will contribute artwork in the
future to make the male and female variations visually distinguishable.

tilemapping via has the MALE tile indexes in the glyph2tile[]
array produced at build time. If a window port has information that the
FEMALE tile is required, it just has to increment the index returned
from the glyph2tile[] array by 1.

statues already preserved gender of the monster through STATUE_FEMALE
and STATUE_MALE, so ensure that pmnames takes that into consideration.

I expect some refinement will be required after broad play-testing puts it to
the test.

    consolidate caveman,cavewoman and priest,priestess monst.c entries etc

This commit will require a bump of editlevel in patchlevel.h because it alters
the index numbers of the monsters due to the consolidation of some. Those
index numbers are saved in some other structures, even though the mons[] array
itself is not part of the savefile.

Window Port Interface Change

Also add a parameter to print_glyph to convey additional information beyond
the glyph to the window ports. Every single window port was calling back to
mapglyph for the information anyway, so just included it in the interface and
produce the information right in the display core.

The mapglyph() function uses will be eliminated, although there are still some
in the code yet to be dealt with.

win32, tty, x11, Qt, msdos window ports have all had adjustments done to
utilize the new parameter instead of calling mapglyph, but some of those
window ports have not been thoroughly tested since the changes.

Interface change additional info:

    print_glyph(window, x, y, glyph, bkglyph, *glyphmod)
            -- Print the glyph at (x,y) on the given window.  Glyphs are
               integers at the interface, mapped to whatever the window-
               port wants (symbol, font, color, attributes, ...there's
               a 1-1 map between glyphs and distinct things on the map).
            -- bkglyph is a background glyph for potential use by some
               graphical or tiled environments to allow the depiction
               to fall against a background consistent with the grid
               around x,y. If bkglyph is NO_GLYPH, then the parameter
               should be ignored (do nothing with it).
                -- glyphmod provides extended information about the glyph
               that window ports can use to enhance the display in
               various ways.
                    unsigned int glyphmod[NUM_GLYPHMOD]
               where:
                    glyphmod[GM_TTYCHAR]  is the text characters associated
                                          with the original NetHack display.

                    glyphmod[GM_FLAGS]    are the special flags that denote
                                          additional information that window
                                          ports can use.

                    glyphmod[GM_COLOR] is the text character
                                       color associated with the original
                                       NetHack display.

Support for including the glyphmod info in the display glyph buffer
alongside the glyph itself was added and is the default operation.
That can be turned off by defining UNBUFFERED_GLYPHMOD at compile time.
With UNBUFFERED_GLYPHMOD operation, a call will be placed to map_glyphmod()
immediately prior to every print_glyph() call.
2020-12-26 11:23:23 -05:00
PatR
1a2afd21d4 tty: winch_handler vs NO_SIGNAL
While testing something unrelated, I built with NO_SIGNAL
defined and winch_handler() caused an unused function warning.
2020-12-24 17:53:57 -08:00
PatR
efea46a93d tty: selecting gold in menus
Requested by a beta tester nearly four years ago: '$' is both an
inventory "letter" and a group accelator.  The letter only works
if gold is on the current menu page and was taking precedence
over the group accelator.  Allow '$' to toggle selection of gold
regardless of the page.

curses already behaves this way.  X11 and Qt menus aren't
paginated so also pick gold even if the '$' entry in the menu
isn't visible at the time.  No idea about Windows GUI...
2020-11-21 18:21:16 -08:00
Bart House
a9deeb69c9 Removing assertion that does not hold under all scenarios.
When we save gamestate as part of making an insurance snapshot, we will
save message history which will clear toplines but leaving window state
in tack including the need for more.
2020-10-19 16:03:10 -07:00
Bart House
2c752cce69 Added assertions to check toplin state. 2020-10-19 15:59:46 -07:00
Bart House
aee1509979 Fixed bug with inmore and toplin state management.
When fuzzing, we would increment ttyDisplay->inmore but then prematurely
exit more() leaving ttyDisplay->inmore set.

Under various conditions, we can request to remember the topline when
the topline had not yet been acknowledged leaving toplin state in an
inappropriate state.
2020-10-19 15:59:01 -07:00
Bart House
7795d82be6 Improved readability of topline state management. 2020-10-19 15:19:09 -07:00
nhmall
48fa4fa5dd more warning bits 2020-10-10 16:28:17 -04:00
nhmall
ac9ba38449 file header bump from "NetHack 3.6" to "NetHack 3.7" 2020-08-03 22:07:36 -04:00
nhmall
e4b18f0545 fix github issue 361 to make user_sounds useful even if MSGTYPE is hidden
fixes #361

Also, experminental introduction of vt_sounddata to enable tty to pass
a sound file index to the terminal side of things where perhaps someone
can add code to something like hterm to take the information relayed by
NetHack to trigger user_sounds locally even if playing on a server.

Compile time option TTY_SOUND_ESCCODES required to build that support in.

It should be independent of TTY_TILE_ESCCODES.
2020-07-02 15:49:45 -04:00
nhmall
26ac20503c fixup build for platforms without curses after drawing.c split
An Undefined reference to decgraphics_mode_callback was possible
if built for tty only.

drawing.c had an #include "tcap.h" which is what actually defined
TERMLIB. It isn't needed in drawing.c anymore, but it is needed
in symbols.c, in order to get the define for TERMLIB so that
decgraphics_mode_callback variable gets defined.

The undefined reference was from win/tty/termcap.h in code that
was #ifdef TERMLIB, but win/tty/termcap.h has the #include "tcap.h"
2020-05-09 18:07:56 -04:00
PatR
5fa12f4bc4 yet more S_unexplored
Revert part of one of the earlier S_unexplored changes (erasing
the map window on tty) and deal with the issue differently.
2020-04-19 16:15:16 -07:00
PatR
263ee3015f tty: S_unexplored
Screen erasure leaves the map set to spaces.  If S_unexplored is
something other than <space>, tty wasn't drawing with S_unexplored
after a menu or long message line got erased following temporary
overwrite of part of the map.

This seems to work but is not the correct way to do things.
clear_screen(), cl_eos(), and cl_end() should all be taught to
flag the map as needing to be refreshed after they erase part of it.
tty_clear_nhwindow(WIN_BASE) is also lacking since it erases the
message line, full map, and status lines but leaves their internal
windows with stale data about what is shown instead of marking them
blank.
2020-04-17 01:06:37 -07:00
Pasi Kallinen
c88fab4056 Add missing prototype 2020-04-08 08:22:24 +03:00
Pasi Kallinen
5f9714bf92 Remove workarounds for ancient compilers 2020-04-03 08:21:08 +03:00
nhmall
3c95cba526 fix build break when there's no #define for CLIPPING 2020-02-26 21:38:38 -05:00
nhmall
68fdc3bbcb February 2020 options.c overhaul
combine boolean and compound options into a single allopt[] array for
processing in options.c.

move the definitions of the options into new include/optlist.h file which
uses a set of macros to define them appropriately.

during compile of options.c each option described in include/optlist.h:
   1. automatically results in a function prototype for an optfn called
      optfn_xxxx (xxxx is the option name).
   2. automatically results in an opt_xxxx enum value for referencing
      its index throughout options.c (xxxx is the option name).
   3. is used to initialize an element of the allopt[] array at index
      opt_xxxx (xxxx is the option name) based on the settings in the
      NHOPTB, NHOPTC, NHOPTP macros. Those macros only live during the
      compilation of include/optlist.h.

each optfn_xxxx() function can be called with a req id of: do_init, do_set,
get_val or do_handler.

req do_init is called from options_init, and if initialization or memory
allocation or other initialization for that particular option is needed,
it can be done in response to the init req.

req do_set is called from parseoptions() for each option it encounters
and the optfn_xxxx() function is expected to react and set the option
based on the string values that parseoptions() passes to it.

req get_val expects each optfn_xxxx() function to write the current
option value into the buffer it is passed.

req do_handler is called during doset() operations in response to player
selections most likely from the 'O' option-setting menu, but only if the
option is identified as having do_handler support in the allopts[]
'has_handler' boolean flag. Not every optfn_xxxx() does.

function special_handling() is eliminated. It's code has been redistributed
to individual handler functions for the option or purpose that they serve.

moved reglyph_darkroom() function from options.c to display.c
2020-02-26 00:24:37 -05:00
nhmall
d81c096ce6 window port interface change - add mbehavior flags to start_menu()
Provide a way to communicate additional behaviors and/or appearances
desired from NetHack window port menus.

This is foundation work for changes to follow at a future date.
2020-02-20 20:12:51 -05:00
nhmall
d50c3577e9 some more status condition follow-up
- Don't display 'Held' when swallowed.
- Don't display 'Held' when the hero is doing the holding; add a condition display
  entry "UHold" for that (the opt_in option is "holding")
- Allow resorting of the 'O' menu for status condition fields. Default is alphabetical, but you
  can sort by condition field ranking now.
2020-02-20 01:22:27 -05:00
nhmall
67cc0183b0 ranking of new status conditions 2020-02-08 19:51:04 -05:00
nhmall
07a9a67fb2 expand the pool of status condition fields
Most of the additional ones are "opt-in" meaning that unless you add them
to your config file to enable them, they won't show up.

Two that aren't "opt-in", but can be "opted-out" (as can they all) are
cond_grab (for an eel grabbing you and drowing being imminent) and
cond_lava which leads to a fatality.

All the ones that already existed are "opt-out" options, meaning that
they will still show if you do nothing.

Here's the complete list of status conditions following this patch:
 config option     internal     default mask id            mask        text1    tex2   text3
"cond_barehanded"  bl_bareh     opt_in  BL_MASK_BAREH      0x00000001L Bare     Bar    Bh
"cond_blind"       bl_blind     opt_out BL_MASK_BLIND      0x00000002L Blind    Blnd   Bl
"cond_busy"        bl_busy      opt_in  BL_MASK_BUSY       0x00000004L Busy     Bsy    By
"cond_conf"        bl_conf      opt_out BL_MASK_CONF       0x00000008L Conf     Cnf    Cf
"cond_deaf"        bl_deaf      opt_out BL_MASK_DEAF       0x00000010L Deaf     Def    Df
"cond_iron"        bl_elf_iron  opt_out BL_MASK_ELF_IRON   0x00000020L Iron     Irn    Fe
"cond_fly"         bl_fly       opt_out BL_MASK_FLY        0x00000040L Fly      Fly    Fl
"cond_foodPois"    bl_foodpois  opt_out BL_MASK_FOODPOIS   0x00000080L FoodPois Fpois  Poi
"cond_glowhands"   bl_glowhands opt_in  BL_MASK_GLOWHANDS  0x00000100L Glow     Glo    Gl
"cond_grab"        bl_grab      opt_out BL_MASK_GRAB       0x00000200L Grab     Grb    Gr
"cond_hallu"       bl_hallu     opt_out BL_MASK_HALLU      0x00000400L Hallu    Hal    Hl
"cond_held"        bl_held      opt_in  BL_MASK_HELD       0x00000800L Held     Hld    Hd
"cond_ice"         bl_icy       opt_in  BL_MASK_ICY        0x00001000L Icy      Icy    Ic
"cond_lava"        bl_inlava    opt_out BL_MASK_INLAVA     0x00002000L Lava     Lav    La
"cond_lev"         bl_lev       opt_out BL_MASK_LEV        0x00004000L Lev      Lev    Lv
"cond_paralyze"    bl_parlyz    opt_in  BL_MASK_PARLYZ     0x00008000L Parlyz   Para   Par
"cond_ride"        bl_ride      opt_out BL_MASK_RIDE       0x00010000L Ride     Rid    Rd
"cond_sleep"       bl_sleeping  opt_in  BL_MASK_SLEEPING   0x00020000L Zzz      Zzz    Zz
"cond_slime"       bl_slime     opt_out BL_MASK_SLIME      0x00040000L Slime    Slim   Slm
"cond_slip"        bl_slippery  opt_in  BL_MASK_SLIPPERY   0x00080000L Slip     Sli    Sl
"cond_stone"       bl_stone     opt_out BL_MASK_STONE      0x00100000L Stone    Ston   Sto
"cond_strngl"      bl_strngl    opt_out BL_MASK_STRNGL     0x00200000L Strngl   Stngl  Str
"cond_stun"        bl_stun      opt_out BL_MASK_STUN       0x00400000L Stun     Stun   St
"cond_submerged"   bl_submerged opt_in  BL_MASK_SUBMERGED  0x00800000L Sub      Sub    Sw
"cond_termIll"     bl_termill   opt_out BL_MASK_TERMILL    0x01000000L TermIll  Ill    Ill
"cond_tethered"    bl_tethered  opt_in  BL_MASK_TETHERED   0x02000000L Teth     Tth    Te
"cond_trap"        bl_trapped   opt_in  BL_MASK_TRAPPED    0x04000000L Trap     Trp    Tr
"cond_unconscious" bl_unconsc   opt_in  BL_MASK_UNCONSC    0x08000000L Out      Out    KO
"cond_woundedl"    bl_woundedl  opt_in  BL_MASK_WOUNDEDL   0x10000000L Legs     Leg    Lg
2020-02-08 01:03:25 -05:00
PatR
c9166bc00c black and white ice
Like lava when that looks the same as water with color Off, render ice
in inverse video if it looks the same as the floor of a room.  (I tried
bold first but the result didn't look very good.)

Done for tty and curses; others may want to follow suit.
2020-01-28 15:01:41 -08:00
nhmall
61d0d21f47 avoid link error with gcc 10 which enables -fno-common by default 2020-01-27 08:23:56 -05:00
Ray Chason
34da5ea372 MSDOS/VESA: Make clipy and clipymax available to MS-DOS
VESA mode may need to scroll up and down as well as left and right.
2020-01-27 09:54:58 +02:00
PatR
2b1f8a1b43 fix #K166 - role selection filtering
pick_role() had a 5 year old copy+paste error where a pair of lines
were cloned multiple times but one of the resulting lines didn't get
the intended revision, preventing OPTIONS=align:!chaotic or !neutral
or !lawful from working as intended when letting the game choose role
randomly.  The bad line should have been calling ok_align() but that
routine turned out to have a bug too.

Fixing those lead to other less obvious problems with role selection,
particularly the tty menu version for picking manually.  Roles and/or
races which should have been excluded by partial specification weren't
always kept out.  Also, if any filtering was specified, trying to
disable all filters (via choosing 'reset filtering' and de-selecting
everything in the menu) was a no-op.  Once any filtering was in place
you had to leave at least one role or race or gender or alignment
flagged as not acceptable in order to change any of the filtering.
When that was fixed and it was possible to turn off all filtering,
there was no way to turn it back on because the menu choice to reset
the filters wasn't offered unless there was some filtering in place
(that was intentional but turned out not to be a good idea).

I checked curses and X11; they both offer less versatile selection
capability that don't seem to need the tty-specific fixes.
2020-01-13 12:34:01 -08:00
nhmall
a034e8200c centralize the invert decision logic to avoid updates to 7 ports
This will make it easier to tinker for best results.
2019-12-23 21:44:34 -05:00
nhmall
f3987d6d70 add a use of MENU_ITEMFLAGS_SKIPINVERT to pickup.c 2019-12-23 09:26:08 -05:00
nhmall
510d8514b6 tty update 2019-12-23 09:05:01 -05:00
nhmall
7012e7046f add support for MENU_ITEMFLAGS_SKIPINVERT
Able to test:
win/tty
win/win32
win/curses

Unable to test:
win/X11
win/Qt
win/Qt3
win/gem
win/gnome
2019-12-23 08:36:44 -05:00
nhmall
308943aea4 groundwork for window port interface change to add_menu
groundwork only - window port interface change

This changes the last parameter for add_menu() from a boolean
to an unsigned int, to allow additional itemflags in future
beyond just the "preselected" that the original boolean offered.

There shouldn't be any functionality changes with this groundwork-only
change, and if there are it is unintentional and should be reported.
2019-12-22 18:28:24 -05:00
nhmall
f48ac58561 Merge branch 'NetHack-3.6' 2019-12-13 17:37:46 -05:00
PatR
8a57029503 spelling and typo fixes
Submitted for 3.7.0; all but one also apply to 3.6.3.

I rewrote the curses terminal-too-small message instead of just
fixing the spelling of "minumum".
2019-12-11 12:35:45 -08:00
nhmall
a9c946a05f Merge branch 'NetHack-3.6' 2019-12-01 19:30:09 -05:00
nhmall
d2d40289e6 update and/or clarify some version references 2019-12-01 19:07:28 -05:00
nhmall
3a84bff7f3 Merge branch 'NetHack-3.6' 2019-11-30 15:41:52 -05:00
nhmall
31cfe76b67 build with TEXTCOLOR undef'd turned up a couple of things
Also, one more has_color in obsolete sys/mac folder. Adjusted code.
2019-11-30 15:05:48 -05:00
nhmall
0843c5d922 some dead code eliminations and a couple of documentation updates 2019-11-30 13:35:14 -05:00
nhmall
42a13a1198 has_color() performance fixes
Performance profiling showed that multiple strcmpi() calls were
occurring each and every time a character was going to the map.

This update:
- honors the WC_COLOR capability
- It allows a window-port to control individual color availability should the window-port wish to do so.
- Makes checking on the individual colors for the active window-port is a straightforward table lookup at the CLR_ offset.

iflags.use_color remains a master on/off switch for use of color, regardless of the capability
compiled into the game (default TRUE).

The has_color() routine, which is now a shared routine in src/windows.c, could likely be made
into a simple macro to eliminate the function call, but this update does not go that far.

This hits a lot of port files due to the window-port interface change, mostly cookie-cutter.
2019-11-30 11:44:07 -05:00
nhmall
5f3398347c Merge branch 'NetHack-3.6' 2019-11-16 23:14:34 -05:00
nhmall
a364348098 add an mgflags parameter to mapglyph() to alter how it behaves internally
avoid a recent save-value,call,restore-value kludge by adding
an mgflags parameter to mapglyph() to control its behavior

 Changes to be committed:
	modified:   doc/window.doc
	modified:   include/extern.h
	modified:   include/hack.h
	modified:   src/detect.c
	modified:   src/mapglyph.c
	modified:   src/pager.c
	modified:   sys/amiga/winfuncs.c
	modified:   sys/wince/mhmap.c
	modified:   win/Qt/qt_win.cpp
	modified:   win/Qt4/qt4map.cpp
	modified:   win/X11/winmap.c
	modified:   win/curses/cursdial.c
	modified:   win/curses/cursinvt.c
	modified:   win/curses/cursmain.c
	modified:   win/gem/wingem.c
	modified:   win/tty/wintty.c
	modified:   win/win32/mhmap.c
	modified:   win/win32/mswproc.c
2019-11-16 22:49:36 -05:00
nhmall
79db36b455 Merge branch 'NetHack-3.6' 2019-10-23 08:46:39 -04:00
PatR
b7ca0b4cc6 pull request #236 - tty's 'maxwin'
'maxwin' was not being get up to date.  Just get rid of it.
2019-10-22 16:31:25 -07:00