Changes to be committed:
modified: win/share/other.txt
modified: win/share/tilemap.c
modified: win/share/tiletext.c
On 2/2/2016 7:27 AM, paxed wrote:
> https://www.reddit.com/r/nethack/comments/43n8i2/can_anyone_tell_me_what_these_zigzag_tiles_are/
>
> Looks like the tiles in question have been labeled as "wall" since
> 3.4.3 at least
>
Put better labels on the 'other' tileset and accept those
labels in the tile processing utilities.
Changes to be committed:
modified: doc/fixes35.0
modified: win/share/gifread.c
modified: win/share/monsters.txt
modified: win/share/objects.txt
modified: win/share/other.txt
modified: win/share/tile2bmp.c
modified: win/share/tilemap.c
The tty code already had the statue patch included, where
statues are represented by stone versions similar in
appearance to their monster likeness.
This extends it to tiles.
A new pass through the monsters.txt file is done
in tile2bmp to include new modified tiles to the output
file that are gray-scaled versions for mapping to the
NetHack statue glyphs.
When a gas cloud that deals damage is created, it uses
a poison cloud glyph instead of the cloud glyph.
(A bright green '#', or a bright-green recolor of the
cloud tile)
The plane of fire has random "stinking clouds", or
fumaroles, centered on lava pools.
Also make poison cloud glyph override lava, pool and
moat glyphs.
> marked as "placeholder." It is the tile for Neferet the Green,
> a green-colored wizard for the updated Wizard's quest.
It's not great, but the best I can do without her looking like some
sort of Zombie (most of the tiles try to follow rules - dark-green=zombie,
green=gnome, blue=dwarf, etc. in order that the player can recognize the
patterns, rather than concentrating too much on the details).