Commit Graph

26 Commits

Author SHA1 Message Date
cohrs
0f1615c7ad simplify touchstone object choosing
- remove special case code from getobj for touchstone
- remove other hacks from getobj that resulted from earlier hack, solves
  the "rub on the gold stone" problem completely
- pass correct letter list to getobj from use_stone, like other callers
2002-02-26 07:36:30 +00:00
nethack.allison
490ceaee6c change is_greystone() to is_graystone()
-Rename is_greystone() to is_graystone() since I've
had one complaint about my choice of spelling for
the macro already.

-Change the recent "#rub touchstone" code to use
the macro which pre-existed under the other spelling
and was already used in the very same "if" statement
with that spelling in invent.c. :-)
2002-02-24 17:23:02 +00:00
nethack.rankin
753cc7089f fix B3024: remove vs take off
Change the prompts for P and R commands to use "put on" instead
of "wear" and "remove" instead of "take off", respectively; W and T
commands aren't affected.  There is no change in game play.
2002-02-24 05:05:11 +00:00
nethack.rankin
4bc3561a96 from <Someone>: #rub touchstone
<Someone>'s message said this was committed, but the cvs repository
didn't reflect his changes.

> Subject: patch: #rub touchstone
> Date: Wed, 20 Feb 2002 23:33:27 -0800
> <email deleted>
>
> Implement <Someone>'s suggestion.
>
> - allow the #rub command to apply to gray stones
> - update various doc & help files to reflect the change
>
> Committed to CVS.
2002-02-24 03:19:20 +00:00
nethack.allison
a65c59a104 BUC follow-up bit 2002-02-19 14:29:15 +00:00
nethack.allison
4170c75993 More BUC
Defer to the validation code from pickup.c for checking
valid categories.  This reduces the number of callback
functions required, and allows combinations of BUCX
to be used in traditional menu style.
2002-02-19 14:20:21 +00:00
nethack.allison
126294b4de follow-up to Allow BUC with menustyles other than full. 2002-02-19 08:29:31 +00:00
nethack.allison
e054b25590 Allow BUC with menustyles other than full. 2002-02-19 08:22:15 +00:00
cohrs
3b2aa68d24 touchstone: cannot rub on the stone gold
hack around the silly grammar
2002-02-19 07:50:42 +00:00
cohrs
443035da2f player eating metal followup
new #ifdef was backwards
2002-02-12 03:58:13 +00:00
cohrs
924f3cbd37 player eating metal
1) player-as-rust monster should obey same rules for edible metal as monsters.
2) with GOLDOBJ, player-as-xorn couldn't eat gold in inventory
2002-02-12 03:53:05 +00:00
cohrs
747d1ee70f more inventory selection
the !allowcnt case wasn't being handled correctly, cuasing counts to
be set to 0 inappropriately.
2002-02-05 03:08:36 +00:00
nethack.allison
06528d1002 3.3.2 to 3.4.0 2002-02-04 16:06:00 +00:00
cohrs
273c0f7f2d remove left over debugging message 2002-01-29 08:07:13 +00:00
cohrs
05ab895737 /tmp/msg 2002-01-29 04:19:46 +00:00
nethack.allison
39f24cda78 Fix "gems in apply menu" From a bug report. 2002-01-28 11:38:25 +00:00
cohrs
494b133ec2 getobj using counts from inventory display
getobj used display_inventory when "?" was selected.  However, any count
entered via the menu interface was lost.  Provide a new internal function
that can return both a letter and a count
2002-01-26 20:21:18 +00:00
nethack.allison
1454fb5e71 touchstone ugly check didn't take GOLDOBJ into consideration. 2002-01-26 15:16:06 +00:00
nethack.allison
69ce21fe0b Add a macro to provide universal consistency around the check
for what sort of creatures tend to revive.
2002-01-26 15:05:00 +00:00
nethack.allison
4c46f6eb2b Fix several touchstone-related things:
1. The switch statement was using the material "GOLD"
   rather than GOLD_CLASS.
2. If getobj() had been working for gold when it
   came to touchstones, there would have been a
   memory leak here because the object returned
   would have been from mkgoldobj().  The goldobj
   was not being freed anywhere, nor was it being
   put on a chain. You also would have had zero
   gold after rubbing it on the stone. The intent
   was clearly to allow gold since there was a
   case in the switch statement.
3. getobj() wasn't working properly for gold
   selection here anyway, so this was
   not the cause of <Someone>'s gold obj in inventory.
   You ended up dropping through to code that
   was supposed to print "You cannot verb object."
   For touchstones that came out as:
   "You cannot rub on the stone gold."
2002-01-24 02:39:55 +00:00
nethack.allison
7d593cb1d6 bit 2002-01-23 20:13:15 +00:00
nethack.allison
f2fe0a3d5c The word "zorkmid" was hard-coded in format strings all
over the place.

Often they would use
	"%ld zorkmid%s", amt, plur(amt)
but not consistently, so some of the hard-coded usage
could result in "1 zorkmids"

This adds the function
	currency(long)
to return the name of the currency, either plural
or singular depending on the argument passed to it.
That eliminates the need for the extra %s in the
format string and the use of the plur() macro.
2002-01-21 03:35:04 +00:00
cohrs
202a383444 xprname fix
The GOLDOBJ fix I posted back on 1/3 caused "Ix" to access a null pointer
(obj) while generating the total line.  This patch fixes the bug I added to
xprname.
2002-01-20 22:25:16 +00:00
arromdee
4361289ec3 BUC patch
This adds the BUC-patch, except that it includes four separate choices for
blessed/cursed/uncursed/unknown.  The patch only applies to full menu styles.

--Ken A

(Incidentally, I have a suggestion: when deciding what's the first line for
purposes of mailing out messages, use the first nonblank line...)
2002-01-16 03:19:45 +00:00
cohrs
c77073be31 sync changes since last snapshot 2002-01-07 02:12:04 +00:00
jwalz
b3056406b5 *** empty log message *** 2002-01-05 21:05:49 +00:00