- always write plname into save file, no longer conditional
- add 'selectsaved' wincap option to control the display of
a menu of save files for ports/platforms that support it.
- add support for win32 tty using normal nethack menus.
- the win/tty/wintty code is generalized enough that any
tty port could support the option if the appropriate port-specific
code hooks for wildcard file lookups are added to src/file.c
specifically in the get_saved_games() routine. There is posix
code in there from Warwick already, and there is findfirst/findnext
code in there from win32. Warwick has the posix code only
enabled for Qt at present, but with wintty support, that could be expanded
to other Unix environments quite easily I would think.
Here is what the tty support looks like:
NetHack, Copyright 1985-2005
By Stichting Mathematisch Centrum and M. Stephenson.
See license for details.
Select one of your saved games
a - Bob
b - Fred
c - June
d - mine3
e - Sirius
f - Start a new character
(end)
The following files existed in the NetHack SAVEDIR directory
at the time:
ALLISONMI-Bob.NetHack-saved-game
ALLISONMI-Fred.NetHack-saved-game
ALLISONMI-June.NetHack-saved-game
ALLISONMI-mine3.NetHack-saved-game
ALLISONMI-Sirius.NetHack-saved-game
Note that despite the file names, the actual character name
is drawn from the savefile.
The WIN32CON support passes
USER-*.NetHack-saved-game
to findfirst/findnext where USER is your login name of course.
248 lines
11 KiB
C
248 lines
11 KiB
C
/* SCCS Id: @(#)winprocs.h 3.5 2003/01/08 */
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/* Copyright (c) David Cohrs, 1992 */
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/* NetHack may be freely redistributed. See license for details. */
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#ifndef WINPROCS_H
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#define WINPROCS_H
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#include "botl.h"
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struct window_procs {
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const char *name;
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unsigned long wincap; /* window port capability options supported */
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unsigned long wincap2; /* additional window port capability options supported */
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void FDECL((*win_init_nhwindows), (int *, char **));
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void NDECL((*win_player_selection));
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void NDECL((*win_askname));
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void NDECL((*win_get_nh_event)) ;
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void FDECL((*win_exit_nhwindows), (const char *));
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void FDECL((*win_suspend_nhwindows), (const char *));
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void NDECL((*win_resume_nhwindows));
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winid FDECL((*win_create_nhwindow), (int));
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void FDECL((*win_clear_nhwindow), (winid));
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void FDECL((*win_display_nhwindow), (winid, BOOLEAN_P));
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void FDECL((*win_destroy_nhwindow), (winid));
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void FDECL((*win_curs), (winid,int,int));
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void FDECL((*win_putstr), (winid, int, const char *));
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void FDECL((*win_display_file), (const char *, BOOLEAN_P));
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void FDECL((*win_start_menu), (winid));
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void FDECL((*win_add_menu), (winid,int,const ANY_P *,
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CHAR_P,CHAR_P,int,const char *, BOOLEAN_P));
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void FDECL((*win_end_menu), (winid, const char *));
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int FDECL((*win_select_menu), (winid, int, MENU_ITEM_P **));
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char FDECL((*win_message_menu), (CHAR_P,int,const char *));
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void NDECL((*win_update_inventory));
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void NDECL((*win_mark_synch));
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void NDECL((*win_wait_synch));
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#ifdef CLIPPING
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void FDECL((*win_cliparound), (int, int));
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#endif
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#ifdef POSITIONBAR
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void FDECL((*win_update_positionbar), (char *));
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#endif
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void FDECL((*win_print_glyph), (winid,XCHAR_P,XCHAR_P,int));
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void FDECL((*win_raw_print), (const char *));
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void FDECL((*win_raw_print_bold), (const char *));
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int NDECL((*win_nhgetch));
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int FDECL((*win_nh_poskey), (int *, int *, int *));
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void NDECL((*win_nhbell));
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int NDECL((*win_doprev_message));
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char FDECL((*win_yn_function), (const char *, const char *, CHAR_P));
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void FDECL((*win_getlin), (const char *,char *));
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int NDECL((*win_get_ext_cmd));
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void FDECL((*win_number_pad), (int));
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void NDECL((*win_delay_output));
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#ifdef CHANGE_COLOR
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void FDECL((*win_change_color), (int,long,int));
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#ifdef MAC
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void FDECL((*win_change_background), (int));
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short FDECL((*win_set_font_name), (winid, char *));
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#endif
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char * NDECL((*win_get_color_string));
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#endif
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/* other defs that really should go away (they're tty specific) */
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void NDECL((*win_start_screen));
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void NDECL((*win_end_screen));
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void FDECL((*win_outrip), (winid,int));
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void FDECL((*win_preference_update), (const char *));
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char * FDECL((*win_getmsghistory), (BOOLEAN_P));
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void FDECL((*win_putmsghistory), (const char *));
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#ifdef STATUS_VIA_WINDOWPORT
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void NDECL((*win_status_init));
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void NDECL((*win_status_finish));
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void FDECL((*win_status_enablefield), (int,const char *,const char *,BOOLEAN_P));
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void FDECL((*win_status_update), (int,genericptr_t,int,int));
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# ifdef STATUS_HILITES
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void FDECL((*win_status_threshold), (int,int,anything,int,int,int));
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# endif
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#endif
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};
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extern NEARDATA struct window_procs windowprocs;
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/*
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* If you wish to only support one window system and not use procedure
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* pointers, add the appropriate #ifdef below.
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*/
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#define init_nhwindows (*windowprocs.win_init_nhwindows)
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#define player_selection (*windowprocs.win_player_selection)
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#define askname (*windowprocs.win_askname)
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#define get_nh_event (*windowprocs.win_get_nh_event)
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#define exit_nhwindows (*windowprocs.win_exit_nhwindows)
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#define suspend_nhwindows (*windowprocs.win_suspend_nhwindows)
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#define resume_nhwindows (*windowprocs.win_resume_nhwindows)
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#define create_nhwindow (*windowprocs.win_create_nhwindow)
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#define clear_nhwindow (*windowprocs.win_clear_nhwindow)
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#define display_nhwindow (*windowprocs.win_display_nhwindow)
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#define destroy_nhwindow (*windowprocs.win_destroy_nhwindow)
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#define curs (*windowprocs.win_curs)
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#define putstr (*windowprocs.win_putstr)
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#define display_file (*windowprocs.win_display_file)
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#define start_menu (*windowprocs.win_start_menu)
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#define add_menu (*windowprocs.win_add_menu)
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#define end_menu (*windowprocs.win_end_menu)
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#define select_menu (*windowprocs.win_select_menu)
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#define message_menu (*windowprocs.win_message_menu)
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#define update_inventory (*windowprocs.win_update_inventory)
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#define mark_synch (*windowprocs.win_mark_synch)
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#define wait_synch (*windowprocs.win_wait_synch)
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#ifdef CLIPPING
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#define cliparound (*windowprocs.win_cliparound)
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#endif
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#ifdef POSITIONBAR
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#define update_positionbar (*windowprocs.win_update_positionbar)
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#endif
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#define print_glyph (*windowprocs.win_print_glyph)
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#define raw_print (*windowprocs.win_raw_print)
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#define raw_print_bold (*windowprocs.win_raw_print_bold)
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#define nhgetch (*windowprocs.win_nhgetch)
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#define nh_poskey (*windowprocs.win_nh_poskey)
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#define nhbell (*windowprocs.win_nhbell)
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#define nh_doprev_message (*windowprocs.win_doprev_message)
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#define getlin (*windowprocs.win_getlin)
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#define get_ext_cmd (*windowprocs.win_get_ext_cmd)
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#define number_pad (*windowprocs.win_number_pad)
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#define delay_output (*windowprocs.win_delay_output)
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#ifdef CHANGE_COLOR
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#define change_color (*windowprocs.win_change_color)
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#ifdef MAC
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#define change_background (*windowprocs.win_change_background)
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#define set_font_name (*windowprocs.win_set_font_name)
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#endif
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#define get_color_string (*windowprocs.win_get_color_string)
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#endif
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/* 3.4.2: There is a real yn_function() in the core now, which does
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* some buffer length validation on the parameters prior to
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* invoking the window port routine. yn_function() is in cmd.c
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*/
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/* #define yn_function (*windowprocs.win_yn_function) */
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/* other defs that really should go away (they're tty specific) */
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#define start_screen (*windowprocs.win_start_screen)
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#define end_screen (*windowprocs.win_end_screen)
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#define outrip (*windowprocs.win_outrip)
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#define preference_update (*windowprocs.win_preference_update)
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#define getmsghistory (*windowprocs.win_getmsghistory)
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#define putmsghistory (*windowprocs.win_putmsghistory)
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#ifdef STATUS_VIA_WINDOWPORT
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/* there is a status_initialize() in botl.c,
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* which calls win_status_init() directly; same with status_finish.
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*/
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#define status_enablefield (*windowprocs.win_status_enablefield)
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#define status_update (*windowprocs.win_status_update)
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#ifdef STATUS_HILITES
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#define status_threshold (*windowprocs.win_status_threshold)
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#endif
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#endif
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/*
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* WINCAP
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* Window port preference capability bits.
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* Some day this might be better in its own wincap.h file.
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*/
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#define WC_COLOR 0x01L /* 01 Port can display things in color */
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#define WC_HILITE_PET 0x02L /* 02 supports hilite pet */
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#define WC_ASCII_MAP 0x04L /* 03 supports an ascii map */
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#define WC_TILED_MAP 0x08L /* 04 supports a tiled map */
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#define WC_PRELOAD_TILES 0x10L /* 05 supports pre-loading tiles */
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#define WC_TILE_WIDTH 0x20L /* 06 prefer this width of tile */
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#define WC_TILE_HEIGHT 0x40L /* 07 prefer this height of tile */
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#define WC_TILE_FILE 0x80L /* 08 alternative tile file name */
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#define WC_INVERSE 0x100L /* 09 Port supports inverse video */
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#define WC_ALIGN_MESSAGE 0x200L /* 10 supports message alignmt top|b|l|r */
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#define WC_ALIGN_STATUS 0x400L /* 11 supports status alignmt top|b|l|r */
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#define WC_VARY_MSGCOUNT 0x800L /* 12 supports varying message window */
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#define WC_FONT_MAP 0x1000L /* 13 supports specification of map win font */
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#define WC_FONT_MESSAGE 0x2000L /* 14 supports specification of msg win font */
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#define WC_FONT_STATUS 0x4000L /* 15 supports specification of sts win font */
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#define WC_FONT_MENU 0x8000L /* 16 supports specification of mnu win font */
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#define WC_FONT_TEXT 0x10000L /* 17 supports specification of txt win font */
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#define WC_FONTSIZ_MAP 0x20000L /* 18 supports specification of map win font */
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#define WC_FONTSIZ_MESSAGE 0x40000L /* 19 supports specification of msg win font */
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#define WC_FONTSIZ_STATUS 0x80000L /* 20 supports specification of sts win font */
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#define WC_FONTSIZ_MENU 0x100000L /* 21 supports specification of mnu win font */
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#define WC_FONTSIZ_TEXT 0x200000L /* 22 supports specification of txt win font */
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#define WC_SCROLL_MARGIN 0x400000L /* 23 supports setting scroll margin for map */
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#define WC_SPLASH_SCREEN 0x800000L /* 24 supports display of splash screen */
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#define WC_POPUP_DIALOG 0x1000000L /* 25 supports queries in pop dialogs */
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#define WC_SCROLL_AMOUNT 0x2000000L /* 26 scroll this amount at scroll margin */
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#define WC_EIGHT_BIT_IN 0x4000000L /* 27 8-bit character input */
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#define WC_PERM_INVENT 0x8000000L /* 28 8-bit character input */
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#define WC_MAP_MODE 0x10000000L /* 29 map_mode option */
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#define WC_WINDOWCOLORS 0x20000000L /* 30 background color for message window */
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#define WC_PLAYER_SELECTION 0x40000000L /* 31 background color for message window */
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#define WC_MOUSE_SUPPORT 0x80000000L /* 32 mouse support */
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/* no free bits */
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#define WC2_FULLSCREEN 0x01L /* 01 display full screen */
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#define WC2_SOFTKEYBOARD 0x02L /* 02 software keyboard */
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#define WC2_WRAPTEXT 0x04L /* 03 wrap long lines of text */
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#define WC2_HILITE_STATUS 0x08L /* 04 hilite fields in status */
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#define WC2_SELECTSAVED 0x10L /* 05 saved game selection menu */
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/* 27 free bits */
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#define ALIGN_LEFT 1
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#define ALIGN_RIGHT 2
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#define ALIGN_TOP 3
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#define ALIGN_BOTTOM 4
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/* player_selection */
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#define VIA_DIALOG 0
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#define VIA_PROMPTS 1
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/* map_mode settings - deprecated */
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#define MAP_MODE_TILES 0
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#define MAP_MODE_ASCII4x6 1
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#define MAP_MODE_ASCII6x8 2
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#define MAP_MODE_ASCII8x8 3
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#define MAP_MODE_ASCII16x8 4
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#define MAP_MODE_ASCII7x12 5
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#define MAP_MODE_ASCII8x12 6
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#define MAP_MODE_ASCII16x12 7
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#define MAP_MODE_ASCII12x16 8
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#define MAP_MODE_ASCII10x18 9
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#define MAP_MODE_ASCII_FIT_TO_SCREEN 10
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#define MAP_MODE_TILES_FIT_TO_SCREEN 11
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#if 0
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#define WC_SND_SOUND 0x01L /* 01 Port has some sound capabilities */
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#define WC_SND_SPEAKER 0x02L /* 02 Sound supported via built-in speaker */
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#define WC_SND_STEREO 0x04L /* 03 Stereo sound supported */
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#define WC_SND_RAW 0x08L /* 04 Raw sound supported */
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#define WC_SND_WAVE 0x10L /* 05 Wave support */
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#define WC_SND_MIDI 0x20L /* 06 Midi support */
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/* 26 free bits */
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#endif
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struct wc_Opt {
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const char *wc_name;
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unsigned long wc_bit;
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};
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#endif /* WINPROCS_H */
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