<Someone> noticed that when a monster escaped upladder in the wizard tower, it ended up outside the tower. This is due to the "wander" code in monster migration. Rather than add code to try to keep the monster from crossing the undiggable wall, just add REGIONs on the tower levels within the area, which then utilizes the existing in-a-room constraint behavior of monster migration. Of course, one can still fill a tower level with fodder, and then when another monster climbs the ladder, it will still end up outside the tower.
7.3 KiB
7.3 KiB