51 lines
1.5 KiB
C
51 lines
1.5 KiB
C
/* NetHack 3.6 timeout.h $NHDT-Date: 1432512775 2015/05/25 00:12:55 $ $NHDT-Branch: master $:$NHDT-Revision: 1.10 $ */
|
|
/* Copyright 1994, Dean Luick */
|
|
/* NetHack may be freely redistributed. See license for details. */
|
|
|
|
#ifndef TIMEOUT_H
|
|
#define TIMEOUT_H
|
|
|
|
/* generic timeout function */
|
|
typedef void FDECL((*timeout_proc), (ANY_P *, long));
|
|
|
|
/* kind of timer */
|
|
enum timer_type {
|
|
TIMER_LEVEL = 0, /* event specific to level */
|
|
TIMER_GLOBAL, /* event follows current play */
|
|
TIMER_OBJECT, /* event follows a object */
|
|
TIMER_MONSTER /* event follows a monster */
|
|
};
|
|
|
|
/* save/restore timer ranges */
|
|
#define RANGE_LEVEL 0 /* save/restore timers staying on level */
|
|
#define RANGE_GLOBAL 1 /* save/restore timers following global play */
|
|
|
|
/*
|
|
* Timeout functions. Add a define here, then put it in the table
|
|
* in timeout.c. "One more level of indirection will fix everything."
|
|
*/
|
|
enum timeout_types {
|
|
ROT_ORGANIC = 0, /* for buried organics */
|
|
ROT_CORPSE,
|
|
REVIVE_MON,
|
|
BURN_OBJECT,
|
|
HATCH_EGG,
|
|
FIG_TRANSFORM,
|
|
MELT_ICE_AWAY,
|
|
|
|
NUM_TIME_FUNCS
|
|
};
|
|
|
|
/* used in timeout.c */
|
|
typedef struct fe {
|
|
struct fe *next; /* next item in chain */
|
|
long timeout; /* when we time out */
|
|
unsigned long tid; /* timer ID */
|
|
short kind; /* kind of use */
|
|
short func_index; /* what to call when we time out */
|
|
anything arg; /* pointer to timeout argument */
|
|
Bitfield(needs_fixup, 1); /* does arg need to be patched? */
|
|
} timer_element;
|
|
|
|
#endif /* TIMEOUT_H */
|