Reporter thought the fact that two different DREN cases had different chances to inflict energy drain was an inconsistency, but it was intentional. Attack for DREN damage has 25% chance to drain energy, and is never used since no monster has such an attack. Engulf for DREN damage has 75% chance to drain energy; energy vortices have this, and the higher chance to be drained while engulfed was intentional. So add comments explicitly spelling out the 25% and 75% chances. During beta testing there was a complaint that the energy drain was much too severe: once hero's current energy drops to 0, excess drain for current attack and future drains come out of max-energy instead. That's survivable for caster-type characters with really high energy, but drained low energy characters to 0 max energy very quickly. I agreed with the complaint but didn't implement a fix until too late for 3.6.0. I've since thrown that one out and done this one instead. Change base drain amount from 4d6 to 2d6, and weaken it more to 1d6 when energy is low or strengthen it to 3d6 when energy is high. It almost certainly will need further tuning.
166 KiB
166 KiB