Files
nethack/doc
PatR 39560aac49 fix github issue #907 - bad shade logic
Issue reported by vultur-cadens:  one of the checks for whether a
shade would be harmed by an attack was erroneously inside a block
of code that only executed when you could see the attack.  Basic
physical damage wasn't affected but some monster (or poly'd hero)
damage types that shouldn't affect shades didn't when seen but did
when unseen.

Could also get "attack passes harmlessly through the shade" when
an unseen attack for physical damage hit and failed to deal damage.

fixes #907
2022-10-23 01:11:14 -07:00
..
2022-06-18 10:29:15 -04:00
2022-01-29 22:57:22 -05:00
2022-01-29 22:57:22 -05:00
2022-01-29 22:57:22 -05:00
2020-02-15 14:42:00 -08:00
2022-09-09 10:16:45 -04:00
2022-09-09 10:16:45 -04:00
2022-09-09 10:16:45 -04:00
2022-02-22 20:14:44 -05:00
2022-02-22 20:14:44 -05:00
2018-11-11 10:29:52 -05:00
2018-11-11 10:29:52 -05:00
2022-02-22 20:14:44 -05:00
2022-02-22 20:14:44 -05:00
2022-02-22 20:14:44 -05:00
2022-02-22 20:14:44 -05:00
2018-09-20 18:02:48 -04:00
2022-10-21 15:16:25 -07:00