Something that pops up in the newsgroup periodically, with <Someone> inevitably pointing out the bit of code that the user needs to tweak, about control of feedback when hero is walking across floor objects. Implement new option ``pile_limit'' which allows user to set the point at which the game switches from listing the objects to giving "there are several/many objects here". Default is 5, same as previous hard-coded value (1 object gets listed via pline, 2..4 are listed in a corner popup, 5 or more objects yields a pline message instead). Setting pile_limit to 0 means no limit, so objects will always be listed regardless of pile size. Setting it to 1 effectively forces no listing since any non-empty pile size is always at least that big, so can produce "there is an object here" even though that's no briefer than a pline() to show one object.
16 KiB
16 KiB