Files
nethack/dat/bigrm-4.lua
Pasi Kallinen 82bb61532c Bigrm-4 fix and variation
The "butterfly" shaped bigroom was missing the four fountains
in the corners of the room - this was due to my copy-paste error
when converting the bigrooms from des to lua.

Also add some variation to the bigroom.
2023-04-09 11:09:53 +03:00

60 lines
2.3 KiB
Lua

-- NetHack bigroom bigrm-4.lua $NHDT-Date: 1652196022 2022/05/10 15:20:22 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.1 $
-- Copyright (c) 1989 by Jean-Christophe Collet
-- Copyright (c) 1990 by M. Stephenson
-- NetHack may be freely redistributed. See license for details.
--
des.level_init({ style = "solidfill", fg = " " });
des.level_flags("mazelevel", "noflip");
des.map([[
----------- -----------
|.........| |.........|
|.........|-----------| |-----------|.........|
|-|...................|----------| |----------|...................|-|
-|.............................|-------|.............................|-
-|.................................................................|-
-|...............................................................|-
-|......LLLLL........................................LLLLL.....|-
-|.....LLLLL........................................LLLLL....|-
-|.....LLLLL........................................LLLLL....|-
-|......LLLLL........................................LLLLL.....|-
-|...............................................................|-
-|.................................................................|-
-|.............................|-------|.............................|-
|-|...................|----------| |----------|...................|-|
|.........|-----------| |-----------|.........|
|.........| |.........|
----------- -----------
]]);
local terrains = { ".", ".", ".", ".", "P", "L", "-", "T", "W", "Z" };
local tidx = math.random(1, #terrains);
local toterr = terrains[tidx];
if (toterr ~= "L") then
des.replace_terrain({ fromterrain = "L", toterrain = toterr });
end
des.feature("fountain", 05,02);
des.feature("fountain", 05,15);
des.feature("fountain", 69,02);
des.feature("fountain", 69,15);
des.region(selection.area(01,01,73,16), "lit");
des.stair("up");
des.stair("down");
des.non_diggable();
for i = 1,15 do
des.object();
end
for i = 1,6 do
des.trap();
end
for i = 1,28 do
des.monster();
end