Issue reported by Meklon2007: some theft feedback during nymph
attacks refers to the attacker as "she" and others as "it" if hero
is blind.
The "she" references are intentional. However, mixing them with
"it" references when a series of messages occurs is jarring. This
changes "it" to "someone", which is still different from "she" but
hopefully enough less so to be tolerable.
That resulted in monkeys also being referred to as "someone" because
they're classified as humanoid. Change x_monnam()'s AUGMENT_IT
handling, which chooses between "someone" and "something" when the
monster is not seen, to override humanoid for animals (affects 'Y'
class) and for mindless (affects zombies, mummies, and golems).
So an unseen monkey will be "it" again.
The final message for current item was relying on a cached monster
name value. If an unseen nymph or monkey stole a worn blindfold
so that hero's vision was restored: "It <stole> item" before the
changes and "Someone|Something <stole> item" after. So update the
cached name if sight gets regained, to give "<Mon> stole <item>."
(If the item is worn armor and the thief is a nymph, it was and
still is "She stole <item>".)
The message for having any worn item be stolen, which got split
into two parts within the past year, was giving "<Mon> takes off
<alt weapon>". When not dual-wielded, the alternate weapon isn't
really worn. Rather than suppress it outright, change the message
for uwep/uswapwep/uquiver to say "disarms" instead of "takes off".
For accessories, change "takes off" to "removes". Those are more
or less interchangeable these days but "removes" matches R instead
of T.
While testing, my pet evidently killed a nymph (I was blinded and
couldn't see it happen) while she stole my gloves and the next
message I got was "You finish taking off your suit." The gloves
weren't worn anymore so equipname() defaulted to suit. Get rid of
equipname() altogether and switch to armor_simple_name() which
doesn't rely on the worn-armor pointers.
Fixes#1257