The level teleport arrival regions (which also apply when invoking the W quest artifact's temporary magic portal) on the Ft.Ludios level had the wrong bounding coordinates. While there, I've added a corridor between the welcome/zoo room and the empty room at the top. The doors are secret so monsters won't be able to use it until they've been discovered by the player (which happens with magic mapping as well as with searching). I put a giant in the formerly empty room, and made that room's original door secret too so that the giant won't smash it down to get out, then smash down the door between the zoo room and the main area around the fort.
4.7 KiB
4.7 KiB