Air bubble movement on the Plane of Water manipulated <u.ux,u.uy> directly when changing hero's coordinates, leaving steed with old coordinates, resulting in dunking it when the old spot switched from air to water. Switch to u_on_newpos() which moves the steed with the hero and also handles clipping when the screen is too small to show the whole map at once.
2.8 KiB
2.8 KiB