An earlier change resulted in place_worm_tail_randomly() sometimes removing a long worm from the map unintentionally. It was still on the monster list so if wizard mode sanity_check option was On, there would be warnings of a monster which isn't on the map. The change which triggered this was necessary so I'm inclined to blame place_worm_tail_randomly() laziness. This is a superset of the pull request's fix. Fixes #377
34 KiB
34 KiB