Prevent glyph change messages while loading a level file. Otherwise a monster hiding under an item triggered a vision recalc before light sources were linked to their sources, leading into strange errors looking like pointer corruption. getlev -> hide_monst -> hideunder -> newsym -> show_glyph -> pline_xy -> vision_recalc -> do_light_sources -> get_obj_location Add in_getlev program state variable, analogous to in_mklev
52 KiB
52 KiB