Data in initialsramtable.asm gets copied to SRAM on save file init
Frontend will be responsible for setting this, requires frontend changes
Changed some label names to disambiguate WRAM and SRAM labels
Deleted open mode
fixed shops disregarding item counts (extra hitbox, etc)
fixed rupee arrows regarding requiring wooden arrows before being able to fire them
finished escape assist mode for ammo management in new game mode
(probably) fixed glitched pyramid spawn issue
fixed sanctuary purple chest spawn
added switch to allow tablets to be opened with hammer (graphics not ready but looks ok)
Dwarf follower gets Zelda’s graphics when spawning at Sanctuary
(KK) Lumberjack tree issue when you defeat Agahnim before rescuing Zelda (then fix Escape Cape logic)
Remove the locked doors fix we put in pre Zelda rescue
Double check castle warp/gate, Zelda in her cell, old man, castle doors, any other post-Aga stuff
(KK/VT) “Make Ganon invulnerable to all swords” flag/switch (to correctly control the Goal)