Karkat
04b5b4d50d
event build, not for production
2018-04-06 16:01:28 -04:00
Karkat
07f34b08f9
sprite swap finished & included but off by default
2018-04-05 16:11:55 -04:00
Kevin Cathcart
89e6034c68
Fix backwards check
2018-04-03 09:53:26 -04:00
Karkat
4af145d56d
finished sprite swap (still commented out)
2018-04-03 01:01:04 -04:00
Karkat
9af6bd70bd
claiming $2E for tournament use
2018-03-30 14:44:40 -04:00
Karkat
6b40d650c7
Merge branch 'master' of https://github.com/mmxbass/z3randomizer
2018-03-29 23:11:58 -04:00
Karkat
fd52a1c20b
prep for other stuff
2018-03-29 23:11:55 -04:00
Kevin Cathcart
b1dd967864
Include missing "!" (Metal gear solid sound)
2018-03-29 21:23:41 -04:00
Kevin Cathcart
fde2910c3f
Restore rain state ammo on death, not just on load
2018-03-29 21:20:54 -04:00
Kevin Cathcart
ec92f7b6dc
Prevent overfilling on escape death
2018-03-29 21:13:20 -04:00
Kevin Cathcart
398a6535d8
Fix broken build
2018-03-29 20:41:38 -04:00
Karkat
0c3cce7399
Merge branch 'master' of https://github.com/mmxbass/z3randomizer
2018-03-28 21:10:13 -04:00
Karkat
2b6dbf05fa
easy mode fixes and stuff
2018-03-28 21:10:10 -04:00
Kevin Cathcart
63226e6610
Clean up whitespace
2018-03-28 20:45:53 -04:00
Kevin Cathcart
0565c472ea
Death respawn without mirror in light world
2018-03-28 20:37:25 -04:00
Karkat
fa259917aa
disable indoor ice physics in mire basement
...
too broken
2018-03-24 13:45:48 -04:00
Karkat
e633e770a0
allocated address for sprite howswapping
2018-03-24 01:51:05 -04:00
sporchia
3dfa5e7be9
new timer mode to end the game when the timer ends
2018-03-21 23:05:42 -04:00
Kevin Cathcart
72bae672e8
Add comments about unused ranges in bank 30
2018-03-18 17:31:13 -04:00
Karkat
e22ca3666f
fix retro uncle arrows
2018-03-17 19:12:59 -04:00
Karkat
69c60f6c78
temporary ohko
2018-03-16 22:38:33 -04:00
Kevin Cathcart
0e46888920
Better detection of falling into Ganon fight
2018-03-16 19:13:18 -04:00
Kevin Cathcart
378dd9dd3b
Really fix substitution table
2018-03-16 18:29:45 -04:00
Karkat
8f35ab8cb4
flute pickup / goal item stats clash
2018-03-16 15:05:27 -04:00
Karkat
a2818e479e
ganon spawn fix 453/∞
2018-03-16 14:44:56 -04:00
Karkat
641973b24c
more silver bow restriction checks
2018-03-16 14:16:11 -04:00
Karkat
42ba3cf7dc
silver arrows restriction updated for collecting bow after silvers
2018-03-16 13:54:52 -04:00
Karkat
e71a61f990
more silver arrow autoequip
2018-03-16 13:49:19 -04:00
Karkat
f970af75c9
hole silvers bug
2018-03-16 13:41:07 -04:00
Karkat
2110bf4fc2
typo
2018-03-16 13:25:18 -04:00
Kevin Cathcart
bc513f5693
Fix bad branch
2018-03-16 13:06:51 -04:00
Kevin Cathcart
8dc6429530
Fix Bizarre Pyramid/Waterfall fairy glitches
...
This will hopefully fixes those weird glitches. The core issue being that the CLC was needed for the no-inventory case, or the game will increment $0D80 again, and put us in the "Link just lied the first time" state instead of the end state like we wanted.
2018-03-16 12:30:48 -04:00
Kevin Cathcart
ede55dee85
Fix 2nd silver arrow issue in easy mode
...
Don't use X/4 to index into `ItemSubstitutionRules`.
2018-03-16 10:36:55 -04:00
sporchia
3d55dc357e
proper dec
2018-03-15 01:10:48 -04:00
Karkat
4cc7721a7e
made KC's push settable for hard
2018-03-14 12:51:35 -04:00
Kevin Cathcart
2a7927e53b
Make bow at uncle work in retro mode
...
Hardcoded to 300. Ideally should be front end configurable, but that can come later.
2018-03-14 01:43:08 -04:00
Kevin Cathcart
6c6dac11ff
Fully fix dark world spawn
...
Fix a backwards check
2018-03-14 00:32:43 -04:00
Karkat
9712bf2ed7
Merge pull request #33 from mmxbass/pyramid-spawn-updates
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Pyramid spawn updates
2018-03-13 20:11:17 -04:00
Karkat
a4cc61d67a
Merge pull request #32 from mmxbass/remove-pyramid-fairy-code
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remove the code related to pyramid fairy sword handling
2018-03-13 20:09:48 -04:00
Kevin Cathcart
d20fcc08a8
Pyramid spawn updates
...
Move the pyramid spawn forcing code to run before the Aga1 check. The whole point of the code is to force a pyramid spawn even if you are fighting Ganon in the fake world. (Otherwise a branch to `.done` would have been good enough). It only makes sense to also do the same thing if Aga1 is dead.
The `FORCE_PYRAMID` SRAM flag was only ever set in `SetDeathWorldChecked`, which then branches immediately to the code that clears it so I removed that flag entirely.
Move the spawn on pyramid code from DarkWorldFlagSet to SetDeathWorldChecked, because it never actually ran in the first function, due to the previous observation.
2018-03-13 16:57:43 -04:00
Kevin Cathcart
cb0d0cd4d0
Fix Graphical Corruption.
...
Also fix possible latent bug from lack of indoors checking.
2018-03-13 02:47:22 -04:00
Karkat
eac1f8d624
hud fix
2018-03-13 00:25:58 -04:00
Karkat
365cb58f01
dpad invert support
2018-03-13 00:16:23 -04:00
Karkat
d2576c9433
arrows for hard mode?
2018-03-12 23:17:41 -04:00
sporchia
fb0f87c19b
allow disabling of stuns from boomerang and hookshot
2018-03-12 01:41:20 -04:00
sporchia
7428f1e581
remove the code related to pyramid fairy sword handling
2018-03-12 00:44:46 -04:00
Karkat
8773c3c57a
let's dev 3/11/18
...
fixed shopkeeper graphical issues in paradox cave
v29 RC
2018-03-11 23:19:32 -04:00
Karkat
7368dcc5a6
Merge pull request #31 from mmxbass/ShopkeeperGfxFix
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Stopped some GFX from reloading when moving from Paradox Cave 1F to B1
2018-03-11 22:19:45 -04:00
Smallhacker
faa9841835
Holy crap this is so stupid
2018-03-11 20:38:53 +01:00
Smallhacker
9225f83608
Stopped some GFX from reloading when moving from Paradox Cave 1F to B1
2018-03-11 02:31:26 +01:00