cassidy
190653d70f
Remove defines from LTTP_RND_GeneralBugfixes
...
Replace more labels
Add ROM version and reserve extra 16 bytes in unused hardware vector in
LTTP_RND_GeneralBugfixes
Move IncrementChestCounter to ChestPrep in newitems.asm
Remove IncrementChestCounter hook which was getting overwritten
More revisions to sram.asm
2021-12-07 20:51:06 -05:00
cassidy
1b9734d1af
Removed SRAM trace from tables.asm
...
Fixed comments related to OpenMode, left open as default
2021-12-07 20:49:58 -05:00
cassidy
db8df2a12b
Replace labels in fileselect.asm
...
Full file name has also been moved to the beginning of the new save
space at $7F6000 in WRAM and $700500 in SRAM
2021-12-07 20:49:58 -05:00
cassidy
c1e4ca0053
Replace more labels
...
Removed mask from rupeelimit.asm as total item counter is now a 16-bit
value
Commented out CountBits in utilities.asm in previous commit as I've
allocated a counter byte in SRAM
2021-12-07 20:49:58 -05:00
cassidy
c29de40484
Change addresses to labels and remove SRAM trace calls
2021-12-07 20:49:58 -05:00
cassidy
d5c4834b1d
Next draft of sram.asm. Save/SRAM changes to save, init, and password
...
Deleted previewdatacopy.asm which was for SRAM Trace which we no longer
support. Password moved to $703000. 32-bits at $FFE0 in ROM (unused
hardware vector) now burned into $702015 in SRAM with ROM name.
2021-12-07 20:49:58 -05:00
cassidy
2e97329250
Refactor inventory code and add more labels
...
Refactored highest sword, shield, and mail counting
Refactored how heart pieces, heart containers, and crystals are counted
Moved quickswap lock bit to high byte of InventoryTracking
Fixed sword and shield item downgrade
Added PreFluteLocations counter
2021-12-07 20:49:58 -05:00
cassidy
14b899d47a
First pass-through adding labels
...
Added items, equipment, and tracking/indicators
Added playername changes
Removed some defines
2021-12-07 20:49:58 -05:00
cassidy
fcd9b949e8
Initial SRAM module check in
...
Changes to save.asm and fileselect.asm to account for new WRAM buffer at
$7F6000 saved at $700500, length $1000.
Moves and additions noted at bottom of sram.asm, to be removed later.
2021-12-07 20:49:57 -05:00
Lexi Rose
df2bca00ee
Merge pull request #151 from cassidoxa/rom_version
...
Add ROM version to unused hw vector and before filename in SRAM
2021-12-07 15:18:24 -06:00
cassidy
c82edadadd
Change version defines to use ?= operator
...
Now these defines can be set via CLI, otherwise will be what they are in the file
2021-12-07 15:45:22 -05:00
cassidy
5fc5dc13b2
Add ROM version to unused hw vector and before filename in SRAM
...
Two 16 bit ints located at $FFE0 (0x7FE0 PC) in ROM and burned into SRAM
starting at $701FFC, just before the ROM name
2021-12-07 15:29:30 -05:00
Lexi Rose
2fe5f0c126
Merge pull request #150 from spannerisms/master
...
Fake flippers softlock improvement
2021-11-10 16:38:49 -06:00
spannerisms
553821885f
prevent transition
2021-11-01 06:58:30 -04:00
spannerisms
2b1a3566d8
flibber
2021-10-31 10:38:38 -04:00
Thomas Prescott
7f749e9578
Merge pull request #148 from spannerisms/master
...
Major Glitches
2021-10-30 17:20:00 -05:00
Thomas Prescott
71ae648137
Merge pull request #149 from KatDevsGames/tcprescott-remove-zsnes-graphic
...
Remove ZSNES graphic
2021-10-30 17:19:52 -05:00
Thomas Prescott
798af49215
Update LTTP_RND_GeneralBugfixes.asm
2021-10-05 17:02:24 -05:00
Thomas Prescott
4ec6acfae7
Remove ZSNES graphic
...
This graphic takes up too much space. Instead if the check fails just do a STP and don't include any of the ZSNES graphics. If we want to add some other message here later we can, but it's more of a nice to have than a necessity.
2021-10-05 14:11:55 -05:00
spannerisms
501699e401
oops
2021-09-18 08:07:45 -04:00
KatDevsGames
1ef55470d5
Merge pull request #147 from cassidoxa/shield_overflow
...
Shield and Progressive Bow overflow
2021-09-14 13:37:48 -05:00
cassidy
aca809862d
utilities: Rewrite prog bow narrow sprite overflow to check sram
...
This uses Bonta's method which is more efficient and reliable when it
comes to bow state and potential mixture of progressive,
none-progressive, and silver arrows upgrade.
2021-09-08 01:00:55 -04:00
cassidy
c37dcec6ea
utilities: refactor some JSL X : RTL into JMP X
2021-09-06 20:20:12 -04:00
cassidy
9f1933d8c0
utilities: Progressive Bow overflow narrow sprites
2021-09-06 20:16:41 -04:00
cassidy
bbc8228175
utilities: Fix shields overflowing with narrow sprites
2021-09-06 17:21:48 -04:00
Thomas Prescott
0a93c3fa00
Merge pull request #146 from Catobat/PrizeIndicator
...
Fix check for wild maps
2021-09-04 16:09:27 -05:00
Catobat
086230bb8c
Fix check for wild maps
2021-08-28 04:01:28 +02:00
qwertymodo
48d9a7d4bc
Fix SPC un/mute race condition
...
Should fix mothula hardlock, for real this time
2021-08-23 11:24:24 -07:00
KatDevsGames
af8a47e743
Merge pull request #144 from spannerisms/master
...
Fix jingle glitch
2021-08-21 23:46:53 -05:00
Salvatore
9ebde3e5b7
Merge pull request #145 from KatDevsGames/tcprescott-patch-1
...
Add Pleasure to credits
2021-08-21 20:59:46 -04:00
Thomas Prescott
bd16b9ff92
Add Pleasure to credits
...
Credit the creator of the website logo
2021-08-21 07:43:23 -05:00
spannerisms
03c287a988
jingle jangle
2021-08-11 06:30:52 -04:00
KatDevsGames
910d63e886
Merge pull request #143 from spannerisms/master
...
fix quadrant glitch hopefully
2021-08-10 15:13:32 -05:00
KatDevsGames
9067790b20
Merge pull request #141 from compiling/master
...
Fix clearing frog/smith in inverted mode
2021-08-10 15:13:23 -05:00
KatDevsGames
f69a33aed0
Merge pull request #142 from ardnaxelarak/fix_ohko
...
Fix OHKO mode
2021-08-10 15:13:13 -05:00
KatDevsGames
f18eac796c
Merge pull request #140 from cassidoxa/escape_drop_rng
...
rngfixes: make enemy drop rng static during the standard escape sequence
2021-08-10 15:13:04 -05:00
spannerisms
7057d984e2
fix quadrant glitch hopefully
2021-08-10 09:56:57 -04:00
230b15a294
Fix OHKO mode
2021-08-09 15:30:16 -07:00
compiling
e2e4db8237
Fix clearing frog/smith in inverted mode
2021-08-08 14:13:40 +10:00
cassidy
fd490cab9a
rngfixes: make enemy drop rng static during the standard escape sequence
...
This only applies between picking up the Uncle item and dropping off
zelda, not rain state in general
2021-08-02 21:06:13 -04:00
KatDevsGames
39441eb0a6
Merge pull request #139 from spannerisms/master
...
Bug fix
2021-07-30 20:47:55 -05:00
spannerisms
187c2aa4a2
always fix
2021-07-29 09:44:21 -04:00
spannerisms
df66369f17
hopefully fix that text bug
2021-07-29 09:43:08 -04:00
KatDevsGames
8da0dcf3e0
Merge pull request #138 from spannerisms/master
...
Fix Aga door bug
2021-07-18 13:25:46 -05:00
KatDevsGames
df7ce30bbe
Merge pull request #137 from ardnaxelarak/main
...
Fix drawing C/P indicator
2021-07-18 13:25:36 -05:00
KatDevsGames
a5d66bc5a8
Merge pull request #136 from ardnaxelarak/fix_aga_default
...
Minor Low-Priority Fixes
2021-07-18 13:25:27 -05:00
spannerisms
b726ea1d0a
Merge branch 'KatDevsGames:master' into master
2021-07-17 05:48:21 -04:00
spannerisms
f0a00aea0d
fix
2021-07-17 05:46:02 -04:00
a2547e9810
Minor credits fixes
2021-07-16 15:29:01 -07:00
12bc26bd5a
Fix extra space in credits
2021-07-12 02:10:12 -07:00