Kat
00abc77be4
Update LTTP_RND_GeneralBugfixes.asm
2019-08-28 00:02:26 -04:00
Kevin Cathcart
13b90d5cf9
Finish Triforce turning and update date
2019-08-27 23:59:37 -04:00
Kevin Cathcart
607974caeb
Fix bunny pallete map bug and glove color bug
2019-08-23 22:00:46 -04:00
qwertymodo
9d9fb8a563
Add runtime muting
2019-08-21 20:56:08 -07:00
Kevin Cathcart
929114da5a
Make the exted save slot actually available
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Including WRAM mirror
2019-07-07 18:09:45 -04:00
Kevin Cathcart
ef88153090
Update RAM/SRAM maps and assignments
2019-07-07 17:57:37 -04:00
Kat
a1c79a6658
Update LTTP_RND_GeneralBugfixes.asm
2019-06-17 21:34:52 -04:00
sporchia
cdf345248e
split GT and Ganon crystal checks
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something seems wrong with Inverted, will check later, or have someone else look into it
2019-06-15 09:29:44 -04:00
Kat
46b1681208
hud text
2019-05-25 20:23:01 -04:00
Artheau
e477d1819e
Added player palette fix
2019-01-17 07:23:30 -08:00
Salvatore
ee437d8388
Merge pull request #50 from mmxbass/crystal-count-required
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RFC: still have a few things to fix
2018-11-03 10:09:48 -04:00
sporchia
0309bc22c5
Fix bats in inverted (bats in these rooms will always be LW)
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Thanks Zarby
2018-10-20 12:52:24 -04:00
Myramong
497970666b
Fix pendant/crystal failing to spawn when using somaaria vs a boss.
2018-10-08 10:11:41 -03:00
Kevin Cathcart
21724233d4
Implement password screen
2018-10-06 18:21:59 -04:00
sporchia
71e1a6a43a
Crystals selectable 0 and 1 work
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0 is not pretty
2018-10-06 11:37:32 -04:00
sporchia
1a6478aa27
initial commit
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* the cut scene for 1 and 0 crystals is wrong, it always shows minimum
of 2 right now
* pretty sure the AGA door check will blow up
2018-10-06 10:00:17 -04:00
Kevin Cathcart
da2ef5dd23
Switch Hash over to use graphics from tracker
2018-09-25 21:36:48 -04:00
Kevin Cathcart
cf869bd69c
Fix color of line of naming screen
2018-09-25 20:57:38 -04:00
Kevin Cathcart
ada875818d
Inverted: Fix empty item box for mountain starting position
2018-09-20 19:38:44 -04:00
Kevin Cathcart
77df9adebb
Move shop sram
2018-09-15 11:21:08 -04:00
Myramong
90ed9ed7da
Created newhud.asm which contains most of the code related to drawing the hud. Optimized hud code as much as I could. Significantly less lag than v29.
...
Compasses.asm got almost completely rewritten.
2018-09-14 15:15:22 -03:00
Kevin Cathcart
3a7ab10e5b
fix build
2018-09-10 20:18:49 -04:00
Kevin Cathcart
d31891df7d
Fix TR tail
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Also remove remain cross contamination from inverted.
2018-09-10 20:00:13 -04:00
Kat
ced04b06af
inverted flute activation fix
2018-09-08 20:46:58 -04:00
Kevin Cathcart
93aead2d74
Remove no-text lag
2018-09-08 16:07:09 -04:00
Kevin Cathcart
96e3db602b
Inverted updates
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Move Pyramid hole
Add new Extra Hole capability
New Castle Hole Graphics
Fix retreat bat graphics
2018-08-31 01:17:51 -04:00
Karkat
824aa6924f
Merge pull request #36 from emosaru/master
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Add support for swords in swordless mode roms
2018-08-20 03:16:36 -04:00
EmoSaru
a34bbcacb3
Add support for swords in swordless mode to the rom (does nothing without vt-randomizer changes)
2018-08-19 13:04:26 -07:00
Kevin Cathcart
a1f7aeba88
Update sandbox.asm for inverted mode
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Include additional front end changes for inverted mode.Move the file to
after tables.asm, so that we can simulate writes tothose values with
this file.
2018-08-19 10:53:35 -04:00
Karkat
889af173da
let's dev 7/23/18
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started file-select tile mapping & tile DMA
2018-07-23 23:21:22 -04:00
Kevin Cathcart
703cf1518d
Many File Select screen improvements.
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Expand File Select screen drawable area
Remove Copy File text from Select Screen
Rename HASH to CODE (matches Z1R).
Relocate in vram 2 bpp graphics used for file select screen
Move names and hearts
Extend naming screen to allow for 12 character names
2018-07-21 23:56:50 -04:00
Kevin Cathcart
4c59eeb86b
Use same damage table format as original game
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It is now simply not compressed and in a different spot.
2018-07-21 18:30:23 -04:00
Kevin Cathcart
baad336ac9
Merge branch 'Text'
2018-07-14 19:03:03 -04:00
Kevin Cathcart
702e1bee59
Reclaim 0x1000 Bytes of WRAM from a (nearly) static table originally stored compressed.
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The nearly is due to the silly hack they used for stalfos bomb
vulnerability. For that I used one byte of WRAM to compensate.
2018-07-12 23:02:52 -04:00
Kevin Cathcart
14783a12e0
Implement item table encryption
2018-07-09 09:26:08 -04:00
Karkat
d054dbbfc8
let's dev july 8 2018
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not a lot
2018-07-09 02:24:24 -04:00
Karkat
7143eeb57d
flute dig fix
2018-06-13 19:15:23 -04:00
Karkat
eb31b0e5e2
added temporary boots modifier
2018-05-26 14:51:06 -04:00
Karkat
151098ba22
let's dev 5/12/18
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fixed zore ledge heart graphic bug
changed seed hash to be manually settable
added more seizure safety
2018-05-12 23:17:26 -04:00
Karkat
fe115bc341
rom date
2018-05-04 22:26:35 -04:00
Karkat
daad8481fa
let's dev 5/4/18
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fixed duck map graphics and landing points
2018-05-04 22:26:00 -04:00
Karkat
795d91cdb1
let's dev 5/1/18
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fixed reverse residual portal graphics
dw duck pickup & dropoff now working
additional dpad challenge modes
2018-05-01 23:23:13 -04:00
Karkat
6f09fc5ee5
Merge branch 'master' of https://github.com/mmxbass/z3randomizer
2018-04-25 23:36:49 -04:00
Karkat
1c17028211
let's dev 4/25/18
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additional dev for inverted
2018-04-25 23:36:35 -04:00
Kevin Cathcart
e07f51dfb4
Extra cleanup of text removal code
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Remove hooks that were only left to clear $1C8E, replacing them with a
single new hook.
2018-04-21 22:33:20 -04:00
Kevin Cathcart
739df5ca28
Fix double hook
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Use names instead of addresses for calls.
2018-04-21 13:10:32 -04:00
Kevin Cathcart
6ed672d63d
Move graphics to graphics bank
2018-04-21 12:49:19 -04:00
Karkat
762b9bc3e7
let's dev 4/20/18
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fixed keysanity textbox crashes (probably)
fixed bow graphic not getting updated after firing last arrow in non-retro
added fighter sword and progressive sword to shop exemption list
fixed (probably didn't) RNG item single
fixed standing keys from not being counted in hera basement
2018-04-20 22:49:04 -04:00
Karkat
04b5b4d50d
event build, not for production
2018-04-06 16:01:28 -04:00
Karkat
07f34b08f9
sprite swap finished & included but off by default
2018-04-05 16:11:55 -04:00