99d426bc1e
Bitflag to block silverless damage on phase 4 ganon
2026-06-08 00:11:01 -05:00
82ce1628e6
Make infinite magic bar blue instead of flashy
2026-06-07 21:43:56 -05:00
43515851c1
orange potion
2026-06-07 21:35:34 -05:00
d7ff034884
Unmark MapSwapping as NYI
2026-06-07 13:46:23 -05:00
66e095306c
Minor fixups
2026-06-07 01:28:16 -05:00
3c17ec5d48
Implement checking for what maps can be viewed
2026-06-06 12:36:00 -05:00
9843d72327
Add NYI indicator to map swap mode
2026-06-04 22:02:43 -05:00
04196daf5f
Rework map/hud loot icons to be more independent
2026-06-03 20:50:55 -05:00
6b3a05b9de
Fix map/compass icons
2026-05-28 22:34:51 -05:00
4168bdbeb6
Shift item tiers slightly -> map above compass, small keys in dungeon higher
2026-05-28 06:29:14 -05:00
85ea4477d2
NPC icon for NPC requiring item turnin; include standing items in loot
...
HUD as well
2026-05-27 23:01:02 -05:00
05172929a3
Clean up loot icon room transition handling
2026-05-25 00:16:48 -05:00
e749b6d6bc
Fix several foutonFindings:
...
- Dark Palace -> Palace of Darkness
- show dungeon name for multi keys
- fix IP block drop lock
- HUD improvements
2026-05-24 19:09:33 -05:00
2f404873b8
Fix dungeon indicator not updating on falling into dungeons
2026-05-16 21:27:22 -05:00
fd3f7f4513
Fix loothud on door rando transitions
2026-05-16 21:10:09 -05:00
2477918df9
Bugfixes
2026-05-13 00:58:23 -05:00
a52f0d71fb
Fix compass toggle check and eastern palace split room
2026-05-11 22:21:08 -05:00
85a4abbe7b
Fix map/icon issues
2026-05-04 17:49:23 -05:00
d7503ad0f3
Add setting to cap hud/cave loot
2026-05-04 08:52:11 -05:00
80c0f47b1c
Show level of current loot in HUD
2026-05-04 00:14:09 -05:00
ab60e3fd35
Remove error beep from doors map navigation
2026-01-31 08:37:20 -06:00
482381fe53
Add lower-layer headers to doors/stairs in IP tile theme
2026-01-27 21:21:23 -06:00
ec1083a2e5
Fix reference to now-removed UWSpritesPointer
2026-01-25 21:31:39 -06:00
37ee113f9d
Merge in dungeon map changes ( #1 )
...
known issues:
- in-room stairs in door shuffle draw slightly bugged sometimes
- entrance sprites in non-doors are sometimes drawn on the wrong floor
- in some modes, sanctuary will open HC map instead of sewers/HC2 map
Reviewed-on: #1
Co-authored-by: Kara Alexandra <ardnaxelarak@gmail.com >
Co-committed-by: Kara Alexandra <ardnaxelarak@gmail.com >
2026-01-25 22:43:02 +00:00