Commit Graph

373 Commits

Author SHA1 Message Date
Kevin Cathcart
96e3db602b Inverted updates
Move Pyramid hole
Add new Extra Hole capability
New Castle Hole Graphics
Fix retreat bat graphics
2018-08-31 01:17:51 -04:00
Kevin Cathcart
67c3e568de add sandbox data for exiting AT/GT 2018-08-26 17:49:07 -04:00
Kevin Cathcart
80322362b7 Fix Dark Sanc doorframe in inverted mode
Add sandbox code for opening TR bomb entrances for inverted
2018-08-26 16:21:14 -04:00
Kevin Cathcart
4bf1501db2 Fix bow in in-game tracker 2018-08-26 10:22:36 -04:00
Kevin Cathcart
3f34e52c54 Fix ganon spawn for normal mode 2018-08-26 10:21:05 -04:00
Kat
4b8bdb20d1 file select tracker pendants and crystals 2018-08-23 21:21:34 -04:00
Kevin Cathcart
0604a504e7 Fixed extra rows 2018-08-23 20:38:00 -04:00
Kat
dc6150e013 Merge branch 'master' of https://github.com/mmxbass/z3randomizer 2018-08-23 20:06:17 -04:00
Kat
19f10e96be lower tracker items 2018-08-23 20:06:15 -04:00
Kevin Cathcart
130229783a Add extra rows 2018-08-23 19:43:22 -04:00
Kat
9b99512f8f finish main file select tracker 2018-08-23 01:44:10 -04:00
Karkat
824aa6924f Merge pull request #36 from emosaru/master
Add support for swords in swordless mode roms
2018-08-20 03:16:36 -04:00
Kevin Cathcart
5076da8b81 Forgot to include GT/AT swap in inverted sandbox 2018-08-19 21:04:04 -04:00
EmoSaru
a34bbcacb3 Add support for swords in swordless mode to the rom (does nothing without vt-randomizer changes) 2018-08-19 13:04:26 -07:00
Kevin Cathcart
a1f7aeba88 Update sandbox.asm for inverted mode
Include additional front end changes for inverted mode.Move the file to
after tables.asm, so that we can simulate writes tothose values with
this file.
2018-08-19 10:53:35 -04:00
Kevin Cathcart
d81bec6c88 Revise code for starting In Single entrance caves
No longer hardcoded to only work for link's house.
2018-08-19 10:41:17 -04:00
Kevin Cathcart
5a6935ca63 Fix mad batter missingno Rupee 2018-08-05 16:16:56 -04:00
Kevin Cathcart
907308160e Fix ganon silver arrow hint 2018-08-05 14:56:25 -04:00
Kevin Cathcart
0601be4b61 Remove save file mirroring code
This does not include the mirroring related code in SRAM validation,
since SREAM validation has been stubbed out.
2018-08-05 10:41:45 -04:00
Kevin Cathcart
f4221156ec Fixes for File Delete screen 2018-08-05 10:41:45 -04:00
Kevin Cathcart
d0a5499c1b Added numbers to tunics
And fix a minor bug from the CRAM relocation.
2018-07-28 17:08:08 -04:00
Kevin Cathcart
5c088a5f8e Added bottles logic to select screen
Entries in the table are still needed
2018-07-28 11:54:54 -04:00
Kevin Cathcart
84599ed067 Code the select screen hud bar 2018-07-26 22:43:17 -04:00
Kevin Cathcart
d86c0d9931 Use functions in macros to save ~75% of rom space for the file. 2018-07-26 22:10:50 -04:00
Kevin Cathcart
a4a0ef8d04 Fix Tablet items
Ensure that standing overworld items will never load the null item.
2018-07-26 19:00:25 -04:00
Kevin Cathcart
a3418a2ca6 Fix double message when talking to sahasrahla 2018-07-24 19:14:37 -04:00
Kevin Cathcart
0650f8c856 Fix shopkeeper item recieve animation being cut short 2018-07-24 17:55:39 -04:00
Karkat
889af173da let's dev 7/23/18
started file-select tile mapping & tile DMA
2018-07-23 23:21:22 -04:00
Kevin Cathcart
496a28ff58 update status screen icon examples 2018-07-22 22:37:20 -04:00
Kevin Cathcart
703cf1518d Many File Select screen improvements.
Expand File Select screen drawable area

Remove Copy File text from Select Screen

Rename HASH to CODE (matches Z1R).

Relocate in vram 2 bpp graphics used for file select screen

Move names and hearts

Extend naming screen to allow for 12 character names
2018-07-21 23:56:50 -04:00
Kevin Cathcart
1f4b4ab5fb Allow non-rando item recive messages to potentially be disabled 2018-07-21 18:30:24 -04:00
Kevin Cathcart
4c59eeb86b Use same damage table format as original game
It is now simply not compressed and in a different spot.
2018-07-21 18:30:23 -04:00
Kevin Cathcart
7204f6c2d4 Fix duplicate hooks.
Also simplify the LoadNarrowObject Hook, and correct the hook location
comment for it.
2018-07-21 18:30:22 -04:00
sporchia
dff1246e17 move fish text to new text id 2018-07-20 21:55:12 -04:00
Kevin Cathcart
bea126126f Fix odd palette bug on leaving dark rooms 2018-07-20 20:16:23 -04:00
Kevin Cathcart
4c6f12e0d4 Fix Stalfos bomb damage 2018-07-20 18:40:50 -04:00
sporchia
9063de23d2 Bridge sign for OWG 2018-07-18 20:49:34 -04:00
Kevin Cathcart
baad336ac9 Merge branch 'Text' 2018-07-14 19:03:03 -04:00
Karkat
e301526db3 Merge branch 'master' of https://github.com/mmxbass/z3randomizer 2018-07-13 12:44:15 -04:00
Karkat
9728dc6465 n/a 2018-07-13 12:44:14 -04:00
Kevin Cathcart
702e1bee59 Reclaim 0x1000 Bytes of WRAM from a (nearly) static table originally stored compressed.
The nearly is due to the silly hack they used for stalfos bomb
vulnerability. For that I used one byte of WRAM to compensate.
2018-07-12 23:02:52 -04:00
Kevin Cathcart
14783a12e0 Implement item table encryption 2018-07-09 09:26:08 -04:00
Kevin Cathcart
bc2d9d95a5 fix and optimize crypto.asm
also a bit more standardization
2018-07-09 09:26:08 -04:00
Kevin Cathcart
080ed59541 Move to more sensible file 2018-07-09 09:26:08 -04:00
Karkat
d054dbbfc8 let's dev july 8 2018
not a lot
2018-07-09 02:24:24 -04:00
Kevin Cathcart
2a9cde8018 Fix assembly error 2018-07-07 10:22:26 -04:00
Kevin Cathcart
3177ccc395 Fix For PoD accidentally arming EG. 2018-07-05 19:37:55 -04:00
Kevin Cathcart
4669f7fbf8 Remove useless indirection of the OnFileLoad event 2018-06-30 13:05:33 -04:00
Kevin Cathcart
f573796244 Simplify dark world spawning logic
We now only change spoint points on death and on load, and not on save,
since the only save-and continue option is only available on death, and
in a save-and-quit we can handle everything on load.
2018-06-30 13:05:33 -04:00
Karkat
7143eeb57d flute dig fix 2018-06-13 19:15:23 -04:00