Commit Graph

980 Commits

Author SHA1 Message Date
spannerisms
3c891b526f Update zelda.asm
BEQ necessarily means set carry
2021-03-25 05:07:46 -04:00
spannerisms
8321a5ef59 zora
jml
2021-03-25 04:53:35 -04:00
spannerisms
6472553213 Update fileselect.asm
reverse
2021-03-24 08:24:44 -04:00
spannerisms
372b0ba599 Update fairyfixes.asm
JML
dont push yet if the branch just pulls
2021-03-24 08:21:44 -04:00
spannerisms
33dbe3003c Update events.asm
just JMLs here
2021-03-24 08:20:08 -04:00
spannerisms
f4a336db9e Update entrances.asm
labels
BIT instead of AND
2021-03-24 08:17:52 -04:00
spannerisms
5273112d9d Update enemy_adjustments.asm
this first since it can easily short circuit
2021-03-24 08:13:41 -04:00
spannerisms
d883b9a637 Update enemy_adjustments.asm
reverse branching
2021-03-24 08:13:00 -04:00
spannerisms
9ce7b9f9d2 Update dungeondrops.asm
JML
2021-03-24 08:11:32 -04:00
spannerisms
a5580621ef refactor dialog
PEI is a great opcode and should be used more!
change AND mask : CMP mask : BNE to just AND mask : BEQ
merge SEP and REPs across branches
change LDA : AND to BIT
2021-03-24 08:10:35 -04:00
spannerisms
8b9ea182d8 refactor darkworldspawn
reversed some labels
moved nomirror because 0 is already loaded
INC from 7 to 8
ORA instead of multiple branchings
SBC without SEC when carry is guaranteed
2021-03-24 07:55:51 -04:00
spannerisms
a28726d20e refactor compasses
reverse some branching for compactness
move SEP #$20 to macro
2021-03-24 07:46:53 -04:00
spannerisms
97e3a995e0 refactor clock
JSL : RTL to JML
SEC not necessary if we branch on BEQ, since BEQ implies a set carry
made carry_bit a sublabel
2021-03-24 07:42:34 -04:00
spannerisms
ffd1db722b refactor catfish
use JML instead of JSL : RTL
2021-03-24 07:39:20 -04:00
spannerisms
f6f28d89a9 refactor bugfixes
reverse some labels for compactness and readability
2021-03-24 07:37:32 -04:00
spannerisms
cd7260c5f4 refactor bookofmudora
unnecessary stack operations
2021-03-24 07:31:38 -04:00
ken
025b4941f3 don't require both shoulders twice; causes too much lag 2021-03-16 22:23:06 -07:00
ken
a19c72a062 bottles via double shoulder 2021-03-16 01:02:26 -07:00
StructuralMike
f2ce8aaf59 Now possible to start with 0 bomb capacity 2021-03-04 21:58:54 +01:00
aerinon
d015310e4d Blind boss checks for maiden sequence 2021-02-27 15:30:28 -07:00
aerinon
f6cc3607df Refactored Potion shop hooks to allow old behaviors 2021-02-22 14:48:10 -07:00
codemann8
fd13889f68 Merge remote-tracking branch 'upstream/DRMain' into DRMain 2021-02-18 22:45:56 -06:00
KatDevsGames
37f7125198 Merge pull request #95 from CaitSith2/fix_aga_tower_compass
Fix Agahnim Tower compass counter
2021-02-18 17:31:12 -06:00
KatDevsGames
4ff4fde49b Merge pull request #96 from aerinon/ChestKeyCounter
Hera basement key fix
2021-02-18 17:30:52 -06:00
aerinon
8b622dd841 Multiclient flags
Multi Sprite Player set to skip progressive limits
2021-02-18 13:37:33 -07:00
aerinon
ddf56a9ed1 Merge branch 'DRMain2' into DRMain 2021-02-18 13:13:44 -07:00
codemann8
3dd2e7892d Initial OW Shuffle Hook 2021-02-18 09:57:54 -06:00
aerinon
5f1ea34646 Final fix for counting hera key 2021-02-17 11:52:10 -07:00
aerinon
4ae59ad1e6 Double count hera basement cage in keydropshuffle 2021-02-17 11:50:51 -07:00
aerinon
9d607b7caa Inverted fix - no longer a bunny in DW sanc
Standard fix - can't kill Aga1 before rescuing Zelda
Total locations to check set on file load, and displayed in HUD
2021-02-16 13:36:44 -07:00
spannerisms
98ecf42fbf gfx for skull 2021-02-14 23:05:34 -05:00
spannerisms
6be396543e some obvious optimizations 2021-02-14 01:44:05 -05:00
spannerisms
d9946e8f2a boss kills 2021-02-14 01:33:48 -05:00
aerinon
d15dc91db4 Fix for BallnChain guard when keydropshuffle is off 2021-02-13 20:48:51 -07:00
aerinon
9b33530dba Merge branch 'DRStairFix' into DRMain2 2021-02-13 20:45:24 -07:00
aerinon
c9d42587a4 Merge branch '16_bit_collection_rate' of https://github.com/CaitSith2/z3randomizer into InvCountMerge 2021-02-13 20:44:25 -07:00
aerinon
7fee6ce440 Merge branch '16_bit_collection_rate' of https://github.com/CaitSith2/z3randomizer into InventoryCountMerge 2021-02-12 20:45:59 -07:00
Catobat
f68a635e2b Minor fixes for in-room stairs 2021-02-12 23:00:24 +01:00
CaitSith2
a83608366c document full usage of 7EF420-7EF4FF in stats.asm 2021-02-12 07:48:09 -08:00
CaitSith2
d3af10649c Dungeon completion flags, that indicate for which dungeons the prize was collected from. 2021-02-12 07:45:32 -08:00
CaitSith2
244b622074 Move stats that were not compass related out of the former compass counters. 2021-02-12 07:27:21 -08:00
aerinon
2f5b555e0e Merge branch 'DRMain' into ShopBranch 2021-02-02 14:42:03 -07:00
aerinon
96d7a6a9ae Merge branch 'InventoryCount' into DRMain 2021-02-02 10:12:44 -07:00
aerinon
6fe4132564 Merge pull request #4 from Catobat/DRStairs
Shuffle in-room stairs
2021-02-01 16:29:51 -07:00
aerinon
a63aa6f5fe Shop fixes 2021-02-01 16:29:09 -07:00
aerinon
2a08959229 Shop counting items 2021-02-01 10:11:38 -07:00
Catobat
dab4d58f12 Shuffle in-room stairs 2021-01-30 00:07:50 +01:00
aerinon
b1d4ef3252 Merge branch 'InventoryCount' into ShopBranch 2021-01-29 15:13:14 -07:00
aerinon
05e7f8eb96 Ported over pepper's shop code 2021-01-29 13:55:13 -07:00
CaitSith2
356bfb3a05 Need more bits for end game stats 2021-01-18 12:23:18 -08:00