dacae98439
Merge branch 'OWMain' into overworld_kara
2024-02-28 16:29:01 -06:00
codemann8
8e9b4c234b
Fix Old Man death putting you on Pyramid
2023-09-27 16:09:45 -05:00
256f0fa270
Move non-swords not damaging enemies to high bit of special weapons
2023-09-04 17:05:25 -05:00
25c44cd2bb
Merge branch 'OWMain' into overworld_kara
2023-09-04 15:03:18 -05:00
codemann8
25dc4217c6
Fixed Old Man Death causing fake world in glitched
2023-04-02 07:39:02 -05:00
codemann8
726b9441b7
Merge branch 'DRUnstable' into OWMain
2023-03-14 17:18:06 -05:00
aerinon
04aabc8bd8
Clear standing item data on transition to overworld
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Standard+retro no arrow filler unless you have the bow
2023-03-13 15:54:19 -06:00
4817fa2013
Fix up labels
...
still WIP
still do not use
2022-09-18 18:11:21 -07:00
6f138825d9
Merge remote-tracking branch 'codemann/OWMain' into overworld_kara
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WIP, Broken, Do Not Use
2022-09-18 17:36:49 -07:00
codemann8
7c7664224e
Merged DR v1.0.1.0
2022-07-08 05:32:08 -05:00
cassidoxa
9c41ffb55b
Merge branch 'sram_rework' into dr_sram
2022-04-20 00:30:35 -04:00
7da5e6257a
Merge branch 'OWMain' of github.com:codemann8/z3randomizer into overworld_kara
2022-02-11 13:36:00 -08:00
codemann8
bfbc7f16b1
Fixed issue with spawning on Pyramid/HC Ledge with old man
2022-01-19 00:23:24 -06:00
53792aea25
Add cane-only modes
2021-12-23 22:13:26 -08:00
cassidy
e4d917c47c
First pass-through adding labels
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Added items, equipment, and tracking/indicators
Added playername changes
Removed some defines
2021-12-16 17:19:54 -05:00
82c5190f63
Merge branch 'OWMain' into overworld_kara
2021-10-30 11:55:08 -07:00
codemann8
4e67ebd959
Make Smith deletion on S+Q dependent of a new flag
2021-10-22 00:21:22 -05:00
codemann8
2215b16240
Merge branch 'DRMain' into OWMain
2021-10-21 21:26:38 -05:00
aerinon
27654b9ac9
Merge remote-tracking branch 'baserom/master' into DRMain
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# Conflicts:
# hooks.asm
# newhud.asm
# utilities.asm
2021-10-21 14:15:54 -06:00
42002ae839
Merge branch 'main' into overworld_kara
2021-08-26 08:44:15 -07:00
compiling
e2e4db8237
Fix clearing frog/smith in inverted mode
2021-08-08 14:13:40 +10:00
7aac3970d1
Add pseudo-sword mode
2021-07-25 01:42:21 -07:00
bdd665db24
move storage of BOMB_LEVEL to make it play nicely with starting equipment
2021-07-13 11:28:04 -07:00
da14e440c7
Add L-1 bombs as separate from no bombs in bomb-only mode
2021-07-12 02:34:57 -07:00
b3d649a0fb
Add bomb-only mode
2021-06-29 16:43:01 -07:00
codemann8
6c616a20b2
Made world checks table-based rather than based on OW ID
2021-06-03 00:50:25 -05:00
aerinon
842bb043e6
Merge branch 'master' into DRMain
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# Conflicts:
# LTTP_RND_GeneralBugfixes.asm
# catfish.asm
# compasses.asm
# darkworldspawn.asm
# hooks.asm
# inventory.asm
# newitems.asm
# shopkeeper.asm
# stats.asm
# tables.asm
Adn some updates from DR
2021-05-13 12:11:40 -06:00
spannerisms
70933b01f8
WOW
2021-04-05 12:48:32 -04:00
spannerisms
8b9ea182d8
refactor darkworldspawn
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reversed some labels
moved nomirror because 0 is already loaded
INC from 7 to 8
ORA instead of multiple branchings
SBC without SEC when carry is guaranteed
2021-03-24 07:55:51 -04:00
aerinon
0dba58c194
Support for Mirror Scroll
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DR Hud Additions
2020-10-30 16:26:28 -06:00
CaitSith2
94722d452e
Fix glitch where you can bomb yourself at high stakes chest game to get on top of pyramid/castle.
...
Since this is not a vanilla glitch, it has to be fixed, as it wasn't intended.
2020-09-18 11:04:48 -06:00
Catobat
e82f01ae2f
Fix Lost Woods chest game respawn
2020-09-18 00:54:30 +02:00
caitsith2
65bd0df346
Labels added for Door rando hook points.
2020-07-15 01:27:33 -07:00
caitsith2
6b6bce9b78
Print hook address helpers for doors
2020-06-24 07:07:38 -07:00
sporchia
bf8a80a5e1
strip dwarf on death/S&Q in inverted
2018-09-15 10:38:48 -04:00
Kevin Cathcart
ef2f73bcad
Inverted mode spawn logic
2018-09-11 21:46:00 -04:00
Kevin Cathcart
4669f7fbf8
Remove useless indirection of the OnFileLoad event
2018-06-30 13:05:33 -04:00
Kevin Cathcart
f573796244
Simplify dark world spawning logic
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We now only change spoint points on death and on load, and not on save,
since the only save-and continue option is only available on death, and
in a save-and-quit we can handle everything on load.
2018-06-30 13:05:33 -04:00
Kevin Cathcart
89e6034c68
Fix backwards check
2018-04-03 09:53:26 -04:00
Kevin Cathcart
b1dd967864
Include missing "!" (Metal gear solid sound)
2018-03-29 21:23:41 -04:00
Kevin Cathcart
ec92f7b6dc
Prevent overfilling on escape death
2018-03-29 21:13:20 -04:00
Kevin Cathcart
398a6535d8
Fix broken build
2018-03-29 20:41:38 -04:00
Karkat
0c3cce7399
Merge branch 'master' of https://github.com/mmxbass/z3randomizer
2018-03-28 21:10:13 -04:00
Karkat
2b6dbf05fa
easy mode fixes and stuff
2018-03-28 21:10:10 -04:00
Kevin Cathcart
63226e6610
Clean up whitespace
2018-03-28 20:45:53 -04:00
Kevin Cathcart
0565c472ea
Death respawn without mirror in light world
2018-03-28 20:37:25 -04:00
Karkat
a2818e479e
ganon spawn fix 453/∞
2018-03-16 14:44:56 -04:00
Karkat
641973b24c
more silver bow restriction checks
2018-03-16 14:16:11 -04:00
Kevin Cathcart
6c6dac11ff
Fully fix dark world spawn
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Fix a backwards check
2018-03-14 00:32:43 -04:00
Kevin Cathcart
d20fcc08a8
Pyramid spawn updates
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Move the pyramid spawn forcing code to run before the Aga1 check. The whole point of the code is to force a pyramid spawn even if you are fighting Ganon in the fake world. (Otherwise a branch to `.done` would have been good enough). It only makes sense to also do the same thing if Aga1 is dead.
The `FORCE_PYRAMID` SRAM flag was only ever set in `SetDeathWorldChecked`, which then branches immediately to the code that clears it so I removed that flag entirely.
Move the spawn on pyramid code from DarkWorldFlagSet to SetDeathWorldChecked, because it never actually ran in the first function, due to the previous observation.
2018-03-13 16:57:43 -04:00