spannerisms
b95923fb9a
Merge branch 'master' into master
2021-04-03 00:31:23 -04:00
spannerisms
9703195961
is this better?
2021-04-03 00:30:14 -04:00
KatDevsGames
b188024daa
Merge pull request #99 from Catobat/Aga
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Add Instant Post-Aga World State option
2021-04-02 13:18:28 -05:00
KatDevsGames
fab1c22d43
Merge pull request #101 from StructuralMike/nostartingbombs
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Now possible to start with 0 bomb capacity
2021-04-02 13:18:15 -05:00
KatDevsGames
362e9d3b14
Merge pull request #102 from kedNalatacId/quickswap_bottle_y_pressed
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Quickswap bottle y pressed
2021-04-02 13:17:57 -05:00
KatDevsGames
b84921e255
Merge pull request #100 from spannerisms/master
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HUD Updates
2021-04-02 05:10:35 -05:00
spannerisms
36a21a7190
unkillaable enemies
2021-03-26 04:51:58 -04:00
spannerisms
f95351183c
SEC
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BEQ IMPLIES SET CARRY
2021-03-25 05:17:03 -04:00
spannerisms
1dca518150
Update halfmagicbat.asm
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JML
2021-03-25 05:10:39 -04:00
spannerisms
3c891b526f
Update zelda.asm
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BEQ necessarily means set carry
2021-03-25 05:07:46 -04:00
spannerisms
8321a5ef59
zora
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jml
2021-03-25 04:53:35 -04:00
spannerisms
6472553213
Update fileselect.asm
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reverse
2021-03-24 08:24:44 -04:00
spannerisms
372b0ba599
Update fairyfixes.asm
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JML
dont push yet if the branch just pulls
2021-03-24 08:21:44 -04:00
spannerisms
33dbe3003c
Update events.asm
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just JMLs here
2021-03-24 08:20:08 -04:00
spannerisms
f4a336db9e
Update entrances.asm
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labels
BIT instead of AND
2021-03-24 08:17:52 -04:00
spannerisms
5273112d9d
Update enemy_adjustments.asm
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this first since it can easily short circuit
2021-03-24 08:13:41 -04:00
spannerisms
d883b9a637
Update enemy_adjustments.asm
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reverse branching
2021-03-24 08:13:00 -04:00
spannerisms
9ce7b9f9d2
Update dungeondrops.asm
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JML
2021-03-24 08:11:32 -04:00
spannerisms
a5580621ef
refactor dialog
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PEI is a great opcode and should be used more!
change AND mask : CMP mask : BNE to just AND mask : BEQ
merge SEP and REPs across branches
change LDA : AND to BIT
2021-03-24 08:10:35 -04:00
spannerisms
8b9ea182d8
refactor darkworldspawn
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reversed some labels
moved nomirror because 0 is already loaded
INC from 7 to 8
ORA instead of multiple branchings
SBC without SEC when carry is guaranteed
2021-03-24 07:55:51 -04:00
spannerisms
a28726d20e
refactor compasses
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reverse some branching for compactness
move SEP #$20 to macro
2021-03-24 07:46:53 -04:00
spannerisms
97e3a995e0
refactor clock
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JSL : RTL to JML
SEC not necessary if we branch on BEQ, since BEQ implies a set carry
made carry_bit a sublabel
2021-03-24 07:42:34 -04:00
spannerisms
ffd1db722b
refactor catfish
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use JML instead of JSL : RTL
2021-03-24 07:39:20 -04:00
spannerisms
f6f28d89a9
refactor bugfixes
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reverse some labels for compactness and readability
2021-03-24 07:37:32 -04:00
spannerisms
cd7260c5f4
refactor bookofmudora
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unnecessary stack operations
2021-03-24 07:31:38 -04:00
ken
025b4941f3
don't require both shoulders twice; causes too much lag
2021-03-16 22:23:06 -07:00
ken
a19c72a062
bottles via double shoulder
2021-03-16 01:02:26 -07:00
StructuralMike
f2ce8aaf59
Now possible to start with 0 bomb capacity
2021-03-04 21:58:54 +01:00
aerinon
d015310e4d
Blind boss checks for maiden sequence
2021-02-27 15:30:28 -07:00
aerinon
f6cc3607df
Refactored Potion shop hooks to allow old behaviors
2021-02-22 14:48:10 -07:00
KatDevsGames
37f7125198
Merge pull request #95 from CaitSith2/fix_aga_tower_compass
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Fix Agahnim Tower compass counter
2021-02-18 17:31:12 -06:00
KatDevsGames
4ff4fde49b
Merge pull request #96 from aerinon/ChestKeyCounter
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Hera basement key fix
2021-02-18 17:30:52 -06:00
aerinon
8b622dd841
Multiclient flags
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Multi Sprite Player set to skip progressive limits
2021-02-18 13:37:33 -07:00
aerinon
ddf56a9ed1
Merge branch 'DRMain2' into DRMain
2021-02-18 13:13:44 -07:00
aerinon
5f1ea34646
Final fix for counting hera key
2021-02-17 11:52:10 -07:00
aerinon
4ae59ad1e6
Double count hera basement cage in keydropshuffle
2021-02-17 11:50:51 -07:00
aerinon
9d607b7caa
Inverted fix - no longer a bunny in DW sanc
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Standard fix - can't kill Aga1 before rescuing Zelda
Total locations to check set on file load, and displayed in HUD
2021-02-16 13:36:44 -07:00
spannerisms
98ecf42fbf
gfx for skull
2021-02-14 23:05:34 -05:00
spannerisms
6be396543e
some obvious optimizations
2021-02-14 01:44:05 -05:00
spannerisms
d9946e8f2a
boss kills
2021-02-14 01:33:48 -05:00
aerinon
d15dc91db4
Fix for BallnChain guard when keydropshuffle is off
2021-02-13 20:48:51 -07:00
aerinon
9b33530dba
Merge branch 'DRStairFix' into DRMain2
2021-02-13 20:45:24 -07:00
aerinon
c9d42587a4
Merge branch '16_bit_collection_rate' of https://github.com/CaitSith2/z3randomizer into InvCountMerge
2021-02-13 20:44:25 -07:00
aerinon
7fee6ce440
Merge branch '16_bit_collection_rate' of https://github.com/CaitSith2/z3randomizer into InventoryCountMerge
2021-02-12 20:45:59 -07:00
Catobat
f68a635e2b
Minor fixes for in-room stairs
2021-02-12 23:00:24 +01:00
CaitSith2
a83608366c
document full usage of 7EF420-7EF4FF in stats.asm
2021-02-12 07:48:09 -08:00
CaitSith2
d3af10649c
Dungeon completion flags, that indicate for which dungeons the prize was collected from.
2021-02-12 07:45:32 -08:00
CaitSith2
244b622074
Move stats that were not compass related out of the former compass counters.
2021-02-12 07:27:21 -08:00
aerinon
2f5b555e0e
Merge branch 'DRMain' into ShopBranch
2021-02-02 14:42:03 -07:00
aerinon
96d7a6a9ae
Merge branch 'InventoryCount' into DRMain
2021-02-02 10:12:44 -07:00