Suppress playthru for nologic

This commit is contained in:
codemann8
2022-07-11 17:47:16 -05:00
parent 426d5d3e84
commit 359b283b94

View File

@@ -704,9 +704,6 @@ def create_playthrough(world):
for player in range(1, world.players + 1):
if world.logic[player] != 'nologic':
old_world.spoiler.paths.update({location.gen_name(): get_path(state, location.parent_region) for sphere in collection_spheres for location in sphere if location.player == player})
# for path in dict(old_world.spoiler.paths).values():
# if any(exit == 'Pyramid Fairy' for (_, exit) in path):
# old_world.spoiler.paths[str(world.get_region('Big Bomb Shop', player))] = get_path(state, world.get_region('Big Bomb Shop', player))
# we can finally output our playthrough
old_world.spoiler.playthrough = {"0": [str(item) for item in world.precollected_items if item.advancement]}