Suppress playthru for nologic
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3
Main.py
3
Main.py
@@ -704,9 +704,6 @@ def create_playthrough(world):
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for player in range(1, world.players + 1):
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for player in range(1, world.players + 1):
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if world.logic[player] != 'nologic':
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if world.logic[player] != 'nologic':
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old_world.spoiler.paths.update({location.gen_name(): get_path(state, location.parent_region) for sphere in collection_spheres for location in sphere if location.player == player})
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old_world.spoiler.paths.update({location.gen_name(): get_path(state, location.parent_region) for sphere in collection_spheres for location in sphere if location.player == player})
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# for path in dict(old_world.spoiler.paths).values():
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# if any(exit == 'Pyramid Fairy' for (_, exit) in path):
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# old_world.spoiler.paths[str(world.get_region('Big Bomb Shop', player))] = get_path(state, world.get_region('Big Bomb Shop', player))
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# we can finally output our playthrough
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# we can finally output our playthrough
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old_world.spoiler.playthrough = {"0": [str(item) for item in world.precollected_items if item.advancement]}
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old_world.spoiler.playthrough = {"0": [str(item) for item in world.precollected_items if item.advancement]}
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