Fixed issue in Inverted Lite ER with Dark Chapel placement
This commit is contained in:
@@ -374,6 +374,8 @@ def link_entrances(world, player):
|
||||
elif world.shuffle[player] == 'lite':
|
||||
for entrancename, exitname in default_connections + ([] if world.shopsanity[player] else default_shop_connections):
|
||||
connect_logical(world, entrancename, exitname, player, False)
|
||||
if invFlag:
|
||||
world.get_entrance('Dark Sanctuary Hint Exit', player).connect(world.get_entrance('Dark Sanctuary Hint', player).parent_region)
|
||||
|
||||
suppress_spoiler = False
|
||||
|
||||
|
||||
Reference in New Issue
Block a user