Fixed issue in Inverted Lite ER with Dark Chapel placement
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@@ -374,6 +374,8 @@ def link_entrances(world, player):
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elif world.shuffle[player] == 'lite':
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elif world.shuffle[player] == 'lite':
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for entrancename, exitname in default_connections + ([] if world.shopsanity[player] else default_shop_connections):
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for entrancename, exitname in default_connections + ([] if world.shopsanity[player] else default_shop_connections):
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connect_logical(world, entrancename, exitname, player, False)
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connect_logical(world, entrancename, exitname, player, False)
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if invFlag:
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world.get_entrance('Dark Sanctuary Hint Exit', player).connect(world.get_entrance('Dark Sanctuary Hint', player).parent_region)
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suppress_spoiler = False
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suppress_spoiler = False
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