Fixed issue in Inverted Lite ER with Dark Chapel placement

This commit is contained in:
codemann8
2021-10-17 15:01:59 -05:00
parent f01b75595d
commit f04dc94a8c

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@@ -374,6 +374,8 @@ def link_entrances(world, player):
elif world.shuffle[player] == 'lite': elif world.shuffle[player] == 'lite':
for entrancename, exitname in default_connections + ([] if world.shopsanity[player] else default_shop_connections): for entrancename, exitname in default_connections + ([] if world.shopsanity[player] else default_shop_connections):
connect_logical(world, entrancename, exitname, player, False) connect_logical(world, entrancename, exitname, player, False)
if invFlag:
world.get_entrance('Dark Sanctuary Hint Exit', player).connect(world.get_entrance('Dark Sanctuary Hint', player).parent_region)
suppress_spoiler = False suppress_spoiler = False