375 Commits

Author SHA1 Message Date
Kevin Cathcart
4ad31d641b Add CSPRNG option: --securerandom 2020-06-26 20:12:30 -04:00
compiling
cb66fba888 Split invalid connections into normal and inverted 2020-05-30 22:35:57 +10:00
compiling
9b4c86846f Enhance mandatory exit logic to ensure they do not block themselves, and also handle boundary conditions that often occur in inverted dungeonsfull 2020-05-30 22:35:57 +10:00
compiling
b558c054e9 Inverted dungeonsfull fix - Force reusing an existing cave if there are not enough entrances to use a new one. 2020-05-30 22:35:56 +10:00
aerinon
3b4e19b5de Fixes for compatibility with compiling perf
Couple fixes for standard+ER
2020-05-29 16:19:32 -06:00
compiling
cebd3bdd90 Stop inverted dungeonsfull from generating crossworld dungeon connections. 2020-05-24 10:18:53 +10:00
compiling
0700af4dbd Logic updates to Spike Cave, Bosses
Fix Bomb rules to exclude Spectacle Rock Cave for inverted
Require a weapon for Castle Tower kill rooms
2020-05-12 21:03:35 +10:00
compiling
1217236621 Replace world exploration with a faster algorithm - use BFS and keep track of all entrances that are currently blocked by progression items.
New algorithm also obsoletes sweep_for_crystal_access
Set up door and entrance caches in advance
Replace CrystalBarrier with FastEnum for bitfield arithmetic
2020-05-12 21:03:35 +10:00
compiling
0215254c89 All superbunny to spiral cave item (with sword) 2020-04-28 20:16:13 +10:00
compiling
67a0afc6fa More moon pearl / superbunny fixes
Use the Catfish region properly, so Catfish Descent works.

# Conflicts:
#	InvertedRegions.py
2020-04-28 20:16:05 +10:00
compiling
2decfd1f0b Separate superbunny cave into 2 regions.
For OWG, allow superbunny in superbunny cave with no mirror when entering from the bottom
Fix boots clip logic to desert teleporter ledge and TR teleporter
Fix mirror wrap logic for pyramid fairy
For insanity shuffle, exiting Superbunny Cave bottom is now in logic.
2020-04-28 20:15:10 +10:00
compiling
11a91b96c6 Set inverted blacksmith to require light world access using the mirror or a portal (via starting in Link's House / Old Man Cave doesn't work).
Set the flag allowing the blacksmith to visit Link's House in simple inverted shuffle.
2020-04-05 21:12:26 +10:00
compiling
b8f81ade67 Remove Spectacle Rock Cave ledges from inverted bomb shop locations, not normal bomb shop locations.
Update inverted bomb shop tests
2020-04-05 21:12:25 +10:00
compiling
e01983c494 Remove bad locations from inverted bomb shop locations (Spectacle Rock ledges and Desert East are inescapable and Bumper Cave Top is doubled in insanity). 2020-03-17 23:23:14 +11:00
compiling
49e48eba1d Add warp between Waterfall Cave and Lake Hylia into inverted logic. 2020-03-14 13:37:21 +11:00
compiling
0f3c9d62a6 Fix standard mode with default connections 2020-03-03 19:05:36 +11:00
qadan
5b03cb82ba add kings grave area, waterwalk regions 2020-02-26 15:11:24 -04:00
compiling
531a1d6423 Inverted Bomb Shop can't go on Spectacle Rock Cave bottom entrances
Fix inverted bomb rules for Inverted Big Bomb Shop, Inverted Dark Sanctuary, Inverted Links House.
2020-02-26 18:38:49 +11:00
qadan
1e31c26a29 invalid glitch 2020-02-12 13:44:51 -04:00
aerinon
1ea5c1f4b2 Fix for Full ER Shuffle so that Hyrule Castle cannot be crossworld when doors are shuffled. 2020-02-12 09:25:06 -07:00
qadan
2ba2f48f92 overworld glitches ruleset 2020-02-11 18:07:38 -04:00
compiling
1a2c83be4c Update insanity shuffle hole targets (and legacy shuffles).
Update hole target addresses.
2020-01-28 20:35:08 +11:00
compiling
b5ea688847 Add inverted door shuffle 2020-01-23 19:53:04 +11:00
compiling
9803515315 Merge remote-tracking branch 'remotes/door_rando/DoorDev' into Dev 2020-01-04 21:33:42 +11:00
Bonta-kun
0de0467b5c Inverted: connect lake hylia island to lw 2020-01-01 18:12:23 +01:00
Bonta-kun
7ccab4bf44 simple inverted: update old_man_entrances after links house shuffle 2019-12-28 01:10:52 +01:00
Bonta-kun
52b05c0b4f dont touch the smith single cave doors again please 2019-12-27 19:08:04 +01:00
Bonta-kun
8721310cf7 World: include can_access_trock_eyebridge can_access_trock_front can_access_trock_big_chest can_access_trock_middle and fix_fake_world in the player specific attributes 2019-12-18 20:45:51 +01:00
Bonta-kun
ec1b9eca43 Individual settings: shuffle 2019-12-16 18:24:34 +01:00
Bonta-kun
ab28858a8f Individual settings: mode 2019-12-16 16:54:46 +01:00
Bonta-kun
4cf7412b51 EntranceShuffle: remove default castle connections to light world 2019-12-10 20:00:56 +01:00
aerinon
48494a09ba TR Crystal Maze adjustments
Fixed key door candidate finder to stay within own dungeon
Standard mode support added
Added missed Pre-moldorm chest
Started work on new key logic analyzer
2019-11-19 10:50:44 -07:00
aerinon
093746a0c7 Ganon's Tower added
Some key logic work
2019-11-15 13:50:31 -07:00
aerinon
5718018982 Added Turtle Rock.
Fixed clock -> process_time for Python 3.8
Fixed interior blocked doors
Vanilla logical connections for Ice Cross (Push block)
Dungeon entrance enhancement for TR, Skull, HC (Standard)
Kill on invalid dungeons during key door shuffle
Key logic improvements (Smallkey restrictions, Logic Min/Logic Max for key doors, Big Chest doesn't count for small keys if BK not found yet)
Key door candidate now accounts for "overworld" dungeon traversal
Path checking added some Crystal Logic (Blind's Cell to Boss mostly)
Kill on dungeon gen if taking too long
2019-11-07 12:16:13 -07:00
aerinon
f8abf1fe81 Implemented mire 2019-11-05 11:39:13 -07:00
aerinon
e08bf3776a Ice Palace added
Dynamic logical doors added for ice cross w/ push block
Improved crystal switch pathing
Minor update to PoD
2019-11-01 16:13:23 -06:00
aerinon
050ae66bf6 Thieves Town 2019-10-25 13:50:37 -06:00
aerinon
beb15951a0 Skull Woods added
Fixed polarity for stairs
Some swamp fixes
Prep work for dungeons that can require traversal through overworld - like skull woods
Special case for pinball room so it can be in Skull 2 or Skull 1
2019-10-17 16:35:13 -06:00
aerinon
a0fdb25b43 Spirals for Swamp
Swamp Logic
Door definition cleanup
Stabs at Swamp events and Crystal Switches
2019-10-11 16:53:46 -06:00
aerinon
5cc4fdfa1f Added PoD
Added Logic for Desert,Hera,Aga,PoD
Revamped Logic for HC, Eastern
2019-10-03 09:24:27 -06:00
aerinon
fd11e8cde1 Merge branch 'Dev' into DoorDev 2019-10-01 14:35:30 -06:00
AmazingAmpharos
e6793e36f2 Inverted logic improvements
This reformats the Rules.py file to no longer have quite so many totally redundant rules between inverted and non-inverted. In the process, it fixes an insanity only issue wherein the magic bat in inverted was set to always require Pearl (only in insanity can this not be true). Additionally, the inverted super bomb rules are completely reworked to be a lot more accurate (including preventing Desert Palace (East) from having the bomb shop at all in inverted insanity) and an obscure case involving non-inverted insanity super bomb return has a logic fix.
2019-10-01 03:17:40 -05:00
cassidoxa
2859acef7d Swordless rom writes and inverted fixes
* Update Swordless rom writes

* Remove swordless as possible mode in ItemList.py

* Fix inverted HC Ledge access
Added collection state helper methods for determining lw/dw access
Restricted locations where Link's House can be in inverted
Dark Sanc and Link's House can no longer be at the back of Skull Woods
Fixed minor error in inverted bunny rules

* Update Link's House Shuffling in inverted insanity

* More isolated entrances not to put Link's House at

* Fix Link's House in dungeons shuffles

* More dungeons shuffle stuff I forgot
2019-09-21 21:59:16 -04:00
aerinon
5eb0e6e379 Aga Tower preliminary check in 2019-09-20 21:24:46 -06:00
aerinon
6534aaecc6 Tower of Hera Door
Logical Doors
2019-09-19 14:40:16 -06:00
randall.rupper
97c225ab2f Desert Regions, Doors, and fixes associate with the new stuff
Updated generation algorithm to use new Sector object
Moved Dungeon items back for now
Created region lists for ease of grouping
2019-09-13 16:38:23 -06:00
randall.rupper
48f29b3aa5 Merge branch 'Dev' into DoorDev 2019-09-06 14:22:42 -06:00
cassidoxa
d393657eac Fix mixup of DM Return caves East and West 2019-09-02 15:36:30 -04:00
randall.rupper
02f4ad956d Merge branch 'Dev' into DoorDev 2019-08-26 15:11:11 -06:00
cassidoxa
3d64e2bef3 Put player on HC ledge after dying to Ganon in inverted 2019-08-24 10:14:57 -04:00