* Create a region in HMG when PoD entrance isn't pre-opened that limits access to the overworld unless already available
* Change rule generations to loop
* Check for bomb and dash clips properly
* Create a region in HMG when PoD entrance isn't pre-opened that limits access to the overworld unless already available
* Change rule generations to loop
* Check for bomb and dash clips properly
refactor: bunny pocket assumes a connector/dungeon_revive entrance is available, for now
fix: mirrorless_moat_rule no longer allows flippers in swamp
fix: problems from merge
- Add Thieves -> Desert clip (+ as connector)
- Spec rock bomb clip (+ as connector)
- Paradox teleport for chests in crystal area and from front
- Require bombs or Somaria to get out of IP clip
- Add dash clip checks
* Ice Palace Lobby Clip
* Kikiskip to Pod
* Mire -> Hera -> Swamp
- Mire small door to rupee room is removed
- Hera and Swamp keys are placed without logic
- Swamp locked by vanilla rules or having all mire smalls
* Above as connectors in ER