cassidoxa
d6d19158a7
Inform user when enemizer returns non-zero exit code, log the error content
2020-12-29 14:59:22 -05:00
Fabian Dill
80e3e98fb4
Don't load local rom twice
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skip extra LocalRom() init
2020-12-22 09:06:29 +01:00
aerinon
80d642996d
Merging in unstable
2020-12-18 16:23:57 -07:00
codemann8
80ed21ef1a
Removed old unused rules
2020-12-17 11:13:30 -06:00
codemann8
cf22327ad4
Renamed DM Broken Bridge
2020-12-17 11:13:06 -06:00
codemann8
d6d862db3c
Added terrain rules for Purple Chest Area Rocks
2020-12-17 11:12:19 -06:00
aerinon
2a05e94970
Fix Desert Wall pre-opened logic for the portal re-factor
2020-12-15 12:18:32 -07:00
codemann8
b08cc996ee
Rearranged logic rules
2020-12-13 20:01:14 -06:00
codemann8
51d340ce1e
Added renamed regions to standard ZeldaDelivered exclusions
2020-12-12 07:30:24 -06:00
codemann8
0627acb662
Added debugging output
2020-12-12 07:02:20 -06:00
codemann8
1add1222e1
Split duplicate exits into unique
2020-12-12 06:56:36 -06:00
codemann8
2e5af373a5
Replaced some old region references to OW shuffle names
2020-12-12 05:13:30 -06:00
codemann8
6860b3a907
Added OW Shuffle Rules
2020-12-12 03:33:22 -06:00
codemann8
37a8fb1027
Added vanilla connections for initial OW shuffle logic
2020-12-11 04:14:48 -06:00
codemann8
96ed4e5794
Fixed names of some regions
2020-12-11 03:56:38 -06:00
codemann8
51e4d6398f
Added all mirror mandatory connections
2020-12-10 15:45:01 -06:00
codemann8
d32c8bc0ba
Conversion of mandatory connections to OW tile connections
2020-12-10 11:38:11 -06:00
codemann8
dee0dfc088
Reordered mandatory connections for easier comparison later
2020-12-10 11:34:51 -06:00
codemann8
3ed5cbd674
Minor rename of Region
2020-12-10 11:34:15 -06:00
codemann8
4458ccb4f7
Various fixes, renames, adjustments to OW Regions
2020-12-10 10:38:17 -06:00
codemann8
1ce4f0f2a2
Initial conversion to OW intra-tile regions
2020-12-10 07:16:30 -06:00
aerinon
91b5380e3a
Update release notes
2020-12-09 14:32:12 -07:00
aerinon
77cf9e6883
Repair hera basement cage to not count Byrna
2020-12-09 14:29:18 -07:00
aerinon
85d05f625b
Generation improvements
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Potential fix for overworld problem
2020-12-08 11:24:44 -07:00
aerinon
5c9c9947f3
Minor bugfix
2020-12-08 08:54:49 -07:00
aerinon
b80ea7c85a
Inverted shopsanity
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Randomize shopkeepers
One other fix
2020-12-07 14:01:04 -07:00
aerinon
71e07dcd5a
Merge branch 'DoorDevUnstable' into ShopGenWork
2020-12-07 11:59:24 -07:00
aerinon
1b690aaba1
Fixing generation errors
2020-12-07 11:53:20 -07:00
aerinon
51affaf0ca
Merge branch 'DoorDevUnstable' into ShopGenWork
2020-12-05 10:38:22 -07:00
aerinon
fc13549ccf
Swamp Flooded Room logic re-work
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Fix a minor bug
2020-12-05 10:37:58 -07:00
aerinon
e834fd85a1
Initial Shopsanity
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Retro work
2020-12-03 16:25:51 -07:00
aerinon
ba3bd4b648
Generation improvements
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Bomb/dash doors removed from experimental
2020-12-02 15:13:42 -07:00
aerinon
32e7544775
Generation improvements
2020-12-01 15:00:53 -07:00
compiling
c02a890aba
Fix logs indicating pots are shuffled when they aren't.
2020-12-01 18:29:38 +11:00
compiling
70a206fd22
Fix issue with copying locations (fixes moon pearl logic during playthrough generation).
2020-12-01 18:20:48 +11:00
aerinon
64b539706c
Sprite updates
2020-11-30 15:59:49 -07:00
aerinon
ad00c2aea7
Merge branch 'error' into DoorDevUnstable
2020-11-30 15:57:18 -07:00
aerinon
1b060f893b
Prevent HUD from showing key counter when in the overworld. (Aga 2 doesn't always clear the dungeon indicator)
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Fixed key logic regarding certain isolated "important" locations
Fixed a problem with keydropshuffle thinking certain progression items are keys
A couple of inverted rules fixed (from an outstanding ER pull request)
A more accurate count of which locations are blocked by the big key in Ganon's Tower
Updated base rom to 31.0.7 (includes potential hera basement cage fix)
2020-11-30 15:54:39 -07:00
aerinon
a402a8ba75
Merge branch 'DoorDevUnstable' of github.com:aerinon/ALttPDoorRandomizer into DoorDevUnstable
2020-11-25 23:04:26 -07:00
aerinon
90fc60a9f0
Compiling pot shuffle
2020-11-25 23:03:49 -07:00
aerinon
ef3bc0aee0
Spoiler log improvements
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Fix multi-entrance checks
Tower lobby door pairing fixed
2020-11-25 23:00:54 -07:00
aerinon
5106bd3960
Merge pull request #72 from miketrethewey/DoorDevUnstable
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Door dev unstable
2020-11-24 19:39:37 -07:00
aerinon
5b9919153e
Merging of pot shuffle
2020-11-24 12:57:11 -07:00
aerinon
cd9b574e90
Removal of key doors no longer overwrites lobby status
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Fixed the 4 ER entrances when Desert back is a connector
2020-11-23 15:28:54 -07:00
compiling
e6d9fc71a9
Fix FastEnum compatibility with normal enums - use IntFlag to allow bitwise operations and interpreting as raw integers.
2020-11-21 23:01:22 +11:00
aerinon
22f749e767
Keysanity menu bugfix
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Inverted ER + intensity 3 fix
Swamp Trench 1 locking flippers fix
Fix for lobbies overwriting logic in TR Hub (and elsewhere)
Repaired exits that were wrongly affected by entrance fixes
2020-11-20 14:00:40 -07:00
aerinon
f5327bc0e6
Fix trock entrances when intensity >= 3
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Keysanity menu countdowns
Standard rain state
Multi-entrance dungeon bosses
This dungeon/universl key drops skip pose
More rupee candidates to remove for retro
2020-11-19 16:26:45 -07:00
aerinon
b8dc174f87
(Merge)
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Fix trock entrances when intensity < 3
Fix outputpath setting in settings.json
2020-11-16 13:20:39 -07:00
aerinon
7756528da3
Fix trock entrances when intensity < 3
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Fix outputpath setting in settings.json
2020-11-16 13:15:23 -07:00
aerinon
61fb954c9c
Merge branch 'bps_basepatch' of https://github.com/compiling/ALttPEntranceRandomizer into BpsWork
2020-11-16 11:13:39 -07:00