Commit Graph
30 Commits
Author SHA1 Message Date
randall.rupper 27ed4ecd04 Small Shopsanity price adjustments
Fixed a subtle error with shop shields and progressive shields - should result in more successful generation
2021-03-17 14:37:39 -06:00
randall.rupper 7b9deb2190 Merge branch 'DoorDevUnstable' of https://github.com/Fouton/ALttPDoorRandomizer into Fouton-DoorDevUnstable
some refinements too

# Conflicts:
#	ItemList.py
2021-03-16 15:15:48 -06:00
randall.rupper 3c81e377e5 Fix for intensity 3 inverted lobbies if lobbies are chosen to be vanilla
Flooded pots not actually able to be flooded in some potshuffles
2021-03-16 14:23:52 -06:00
randall.rupper 7ef186134a Merge branch 'StructuralMike-TFH-fix' into DoorDevUnstable 2021-03-16 14:14:35 -06:00
randall.rupper fd7728235d Fix for multiworld progression balancing with shopsanity off 2021-03-09 16:14:16 -07:00
randall.rupper 9a2474f8ca Merge branch 'DoorDevUnstable' of https://github.com/compiling/ALttPEntranceRandomizer into compiling-DoorDevUnstable 2021-03-09 13:40:52 -07:00
randall.rupper dc5cd2b744 Merge branch 'DoorDev' into DoorDevUnstable
# Conflicts:
#	Main.py
#	RELEASENOTES.md
2021-03-05 10:43:05 -07:00
randall.rupper b108398545 Make the adjust and "open output path" actions consistent 2021-03-05 08:58:38 -07:00
randall.rupper 91c0114d32 Settings file added 2021-03-04 14:05:25 -07:00
randall.rupper 9a5be8644c Fixed Ganon's silver hints for shops 2021-03-04 11:11:55 -07:00
randall.rupper 2f659da39f Update to latest baserom (has some MSU-1 stuff)
Minor fix to Armory S door - can't seem to get it right
Minor fix to spirals that cross the horiz quadrant boundary while traversing
2019-09-18 13:01:35 -06:00
randall.rupper 292af3241c Minor logging problem 2019-09-17 14:02:21 -06:00
randall.rupper 27ea522499 Experimental and Crossed mode updated with monte carlo division of sectors 2019-09-17 13:53:30 -06:00
randall.rupper 49e782b050 Intermediate commit to switch from work to home 2019-09-16 21:12:55 -06:00
randall.rupper 6f5121c028 Updated desert to be more compatible with logic changes (no logic yet)
Refactored doors to clean up builder flags.
2019-09-16 15:10:37 -06:00
randall.rupper dc74df793c Merge branch 'DoorDev' into DoorExtension
# Conflicts:
#	DoorShuffle.py
#	Doors.py
#	Regions.py
2019-09-16 14:02:32 -06:00
randall.rupper 97c225ab2f Desert Regions, Doors, and fixes associate with the new stuff
Updated generation algorithm to use new Sector object
Moved Dungeon items back for now
Created region lists for ease of grouping
2019-09-13 16:38:23 -06:00
randall.rupper ec5e8614bc Started addressing trap doors to help indicate when they should be open
Sped up the gfx fixer stuff by moving the dungeon load room to execute only once
Minor optimization to spiral
Moved normal doors to separate file
2019-09-11 12:17:20 -06:00
randall.rupper 48f29b3aa5 Merge branch 'Dev' into DoorDev 2019-09-06 14:22:42 -06:00
randall.rupper 1ec963f162 Moved spiral warp point during dark transition (fixed $53 logic)
More spiral layers fixed by adding a 'from layer' bit.
Several edge cases addressed (a couple stairs crossed quadrant boundaries during transition)
2019-09-06 14:21:19 -06:00
randall.rupper 02b3ca5d52 Some spiral layers fixed
Some spiral camera bounds fixed
2019-09-06 09:13:49 -06:00
randall.rupper eb3b1eaa44 Working on spiral problems 2019-09-05 21:09:26 -06:00
randall.rupper 97c9a1603a Merge remote-tracking branch 'origin/DoorDev' into DoorDev 2019-09-04 16:35:17 -06:00
randall.rupper ac01262a31 Refactored normal doors to use a lookup table. Now the door table is <4k
Fixed graphics between HC/Sewers and cross dungeons.
Added base work for spiral staircases in HC/Eastern. (More data needed for other dungeons.)
Added new region to deal with push blocks in Sewers Secret Room
Refactored asm to be in multiple files.
2019-09-04 16:34:59 -06:00
randall.rupper 02f4ad956d Merge branch 'Dev' into DoorDev 2019-08-26 15:11:11 -06:00
randall.rupper 7f6c593df0 Bug with sanc/pull switch doors fixed.
Bug with doors with offset 2 going to doors with offset 2 was fixed in asm.
Refactor asm code to use Y as 2nd index, which cleaned up code.
Also learned the phb:phk:plb ... plb trick (cleaner than what I was doing)
2019-08-26 15:03:42 -06:00
randall.rupper c87c767835 Upgrades doors to be written out by the rom. (No testing today)
Added some various modes to play around with.
Fixed prototype's generation code to run
2019-08-23 16:52:53 -06:00
randall.rupper 2ff60fe377 Base rom edited to contain the asm hack.
Fixed the vanilla linking doors in HC Back Hallway
2019-08-23 10:16:53 -06:00
randall.rupper f2974cf769 Added vanilla info for created regions and fixed initial errors. 2019-08-22 14:49:23 -06:00
randall.rupper ad3770e534 An initial commit.
ASAR asm patch included with test tables.
Eastern and Hyrule Castle regions created from a while ago.
Currently broken because boss prizes are unreachable.
2019-08-22 12:03:55 -06:00