Commit Graph
60 Commits
Author SHA1 Message Date
compiling 1bd3ccfdc5 Require flippers for returning to dark lake hylia from Ice Palace / Capacity Fairy. 2020-10-30 17:40:25 +11:00
compiling 10bf0870df Make Pyramid Fairy offset mirror require access to Hyrule Castle Courtyard through the secret passage entrance (the normal route is not possible if you killed Agahnim). 2020-10-30 17:39:18 +11:00
compiling 86da66fd0b Add OWG clip to dark world floating island. 2020-10-30 17:38:08 +11:00
compiling 3bbad7bd91 Fix some multiworld merge issues 2020-10-30 17:35:32 +11:00
compiling 2d6910024f Combine bunny rules calculation for inverted and normal. 2020-10-30 17:19:19 +11:00
compiling 07fe3191e6 Add inverted bomb shop rules for race game left (insanity shuffle). 2020-10-30 17:12:11 +11:00
compiling 71e5fd7d26 Require moon pearl and flippers to exit the Waterfall of Wishing cave in inverted. 2020-10-30 17:08:04 +11:00
compiling b1853e2ad9 Refactor OWG rules to keep them separate from no glitches.
Add logic for superbunny access to Sahasrahla's closet (with boots)
Add logic for superbunny through Two Brother's House (with boots)
Fix superbunny logic for spiral cave and mini moldorm cave - requires a sword
Add logic for waterwalking into Waterfall Cave
Add clip to Ice Palace entrance (requires boots, pearl and flippers)
Add extra clips to inverted owg logic - PoD and Dark Lake Hylia Ledge are now in logic with just boots
Add clip to flute point 6 into inverted owg logic - some light world locations are now accessible with boots and mitts, but no pearl or mirror.
2020-10-30 17:04:36 +11:00
compiling 82449763b7 Add OWG tests 2020-10-30 16:45:09 +11:00
compiling ad9db670a2 Merge branch 'master' into Dev-owg 2020-10-30 16:00:22 +11:00
compiling cd062d2165 dungeonsfull logic fix - prevent the desert prize from being required to reach desert main (unless keysanity allows access to the keys). 2020-05-30 22:51:56 +10:00
compiling cb66fba888 Split invalid connections into normal and inverted 2020-05-30 22:35:57 +10:00
compiling 9b4c86846f Enhance mandatory exit logic to ensure they do not block themselves, and also handle boundary conditions that often occur in inverted dungeonsfull 2020-05-30 22:35:57 +10:00
compiling b558c054e9 Inverted dungeonsfull fix - Force reusing an existing cave if there are not enough entrances to use a new one. 2020-05-30 22:35:56 +10:00
compiling cebd3bdd90 Stop inverted dungeonsfull from generating crossworld dungeon connections. 2020-05-24 10:18:53 +10:00
compiling 6418a86c1b Require a weapon for Inverted Castle Tower 2020-04-28 20:16:14 +10:00
compiling f391f0a3c1 Bunny revive is not possible in Sanctuary. 2020-04-28 20:16:13 +10:00
compiling 0215254c89 All superbunny to spiral cave item (with sword) 2020-04-28 20:16:13 +10:00
compiling 461db9d1ba Allow superbunny into tavern
Fix inverted Kings Grave logic
2020-04-28 20:16:06 +10:00
compiling 67a0afc6fa More moon pearl / superbunny fixes
Use the Catfish region properly, so Catfish Descent works.

# Conflicts:
#	InvertedRegions.py
2020-04-28 20:16:05 +10:00
compiling 65b8e128b0 Allow superbunny into the Blind's Hideout entrance. 2020-04-28 20:15:36 +10:00
compiling f964175d64 Allow clipping into the GT entrance 2020-04-28 20:15:11 +10:00
compiling 21eea4277b Always require pearl for Swamp (Superbunny cannot do anything) 2020-04-28 20:15:10 +10:00
compiling 2decfd1f0b Separate superbunny cave into 2 regions.
For OWG, allow superbunny in superbunny cave with no mirror when entering from the bottom
Fix boots clip logic to desert teleporter ledge and TR teleporter
Fix mirror wrap logic for pyramid fairy
For insanity shuffle, exiting Superbunny Cave bottom is now in logic.
2020-04-28 20:15:10 +10:00
compiling db811f198c Fix another bunny rule bug. 2020-04-28 20:15:09 +10:00
compiling 9c2dec9cec Fix OWG bunny rules 2020-04-28 20:15:09 +10:00
compiling c8a30bb749 Dark Desert Teleporter requires the mitts 2020-04-28 20:15:09 +10:00
compiling e8fef8fc7b Fix moon pearl checks to avoid requiring moon pearl for mirror accessible locations. 2020-04-28 20:15:08 +10:00
compiling 1f504d0a79 Inverted - make the blacksmith, purple chest, bottle merchant and master sword pedestal accessible without the moon pearl.
# Conflicts:
#	test/inverted/TestInvertedDarkWorld.py
#	test/inverted/TestInvertedLightWorld.py
2020-04-28 20:15:08 +10:00
compiling 3b979f4a57 Fix Waterfall entrance being inaccessible with the flippers.
Fix Spectacle Rock and Bombos Tablet requiring moon pearl
2020-04-28 20:14:56 +10:00
compiling 7f2913fb35 Remove arrow capacity upgrade from retro 2020-04-23 19:08:21 +10:00
compiling 247137e43a Remove mirror clips from Inverted / No Glitches 2020-04-15 23:09:07 +10:00
compiling 8525f07e87 Set TR key rules last, so that entrance requirements are known. 2020-04-15 23:09:07 +10:00
compiling 11a91b96c6 Set inverted blacksmith to require light world access using the mirror or a portal (via starting in Link's House / Old Man Cave doesn't work).
Set the flag allowing the blacksmith to visit Link's House in simple inverted shuffle.
2020-04-05 21:12:26 +10:00
compiling 7199c375d7 Fix inverted TR tests - ER requires access to Witches Hut for potions. 2020-04-05 21:12:25 +10:00
compiling b8f81ade67 Remove Spectacle Rock Cave ledges from inverted bomb shop locations, not normal bomb shop locations.
Update inverted bomb shop tests
2020-04-05 21:12:25 +10:00
compiling 0a882bdf4e Show text box on pickup for all dungeon items in keysanity mode. 2020-04-04 15:16:49 +11:00
compiling b3e84cc559 Basic test that inverted bomb shop logic covers all entrances. 2020-03-19 21:55:26 +11:00
compiling 6003d40ce2 Update inverted big bomb rules.
Add checks that will not allow unexpected entrances to get east dark world logic.
2020-03-19 21:54:13 +11:00
compiling e01983c494 Remove bad locations from inverted bomb shop locations (Spectacle Rock ledges and Desert East are inescapable and Bumper Cave Top is doubled in insanity). 2020-03-17 23:23:14 +11:00
compiling 6263c0d709 Update pyramid fairy tests 2020-03-17 23:19:23 +11:00
compiling 053aec4f26 Add unit tests for vanilla inverted layout, and dungeon logic. 2020-03-16 17:39:54 +11:00
compiling 270fbce516 Fix bombs check 2020-03-15 21:59:06 +11:00
compiling e8ee3de083 Mire key logic update - it is impossible to access the Map Chest key door without hitting a colour switch (or clipping through a rail). 2020-03-15 21:03:43 +11:00
compiling 9b5654ff4f Update boss requirements to match item randomizer
- Can defeat Armos with the bow
- Can defeat Lanmolas with the canes
- Require sword or bow for Helmasaur - hammer is possible for phase 2 but difficult
- Require extended magic for fighting Trinexx with master sword
2020-03-15 14:14:06 +11:00
compiling ab89f70fa3 Add 10 bombs as an uncle weapon for standard. 2020-03-15 11:09:34 +11:00
compiling 5c0d34a65d Require a weapon for Castle Tower. 2020-03-15 11:04:08 +11:00
compiling 18c10dc7ad Make retro arrows always require buying the wooden arrow.
The Silver Arrows grant the ability to shoot if they are non-progressive, but this is harder to model.
2020-03-15 10:12:22 +11:00
compiling 49e48eba1d Add warp between Waterfall Cave and Lake Hylia into inverted logic. 2020-03-14 13:37:21 +11:00
compiling 5c95cf8730 Fix Half Magic logic 2020-03-14 10:31:28 +11:00
compiling 6197b915a5 Fix inverted rule for old man house. 2020-03-14 00:39:29 +11:00
compiling 583380cad6 Support vanilla key layout in GT (copy item rando logic - firesnake room needs 2 keys if it contains a small key). 2020-03-09 09:59:54 +11:00
compiling d6db722d2e Fix silvers hint to point at the bow you didn't find.
Remove silvers hint if progressive bows do not give silvers.
2020-03-09 09:57:22 +11:00
compiling b5dccaba2c Update base2current 2020-03-08 17:27:26 +11:00
compiling 0f3c9d62a6 Fix standard mode with default connections 2020-03-03 19:05:36 +11:00
compiling edd656b903 Swap implementation of Take Any fix to match Multiworld. 2020-01-03 08:27:22 +11:00
compiling f6bad85a15 Remove Capacity Upgrade from Take Any locations, to match item randomizer 2020-01-02 16:33:01 +11:00
compiling 4921daccf3 Add Python 3.8 compatibility - replace deprecated function time.clock with time.perf_counter 2020-01-02 16:33:01 +11:00
compiling 0eed4bb527 Add shop door ids to tables (used when shop locations are vanilla)
Do not replace Upgrade Fairy with retro shop
2020-01-02 16:33:00 +11:00
compiling 6b97cebec5 Work around for json patch - split out bow limit into a separate patch so that it can be overridden properly. 2020-01-02 16:33:00 +11:00