aerinon
268975263e
Rom generation fixes
2020-02-24 06:54:52 -07:00
aerinon
c2e22a6223
Merge branch 'DoorDev' into EdgeWork
2020-02-21 16:26:50 -07:00
aerinon
7064b1de77
Logic additions for basic+experimental
2020-02-21 16:26:18 -07:00
aerinon
e6b37af515
Version bump
v0.0.17pre
2020-02-20 16:46:39 -07:00
aerinon
e416e46130
Placement rules implemented for checking key placement
2020-02-20 16:45:51 -07:00
aerinon
c23e37e60e
Merge branch 'keylock-validation' of https://github.com/compiling/ALttPEntranceRandomizer into keylock-validation
2020-02-19 13:27:20 -07:00
aerinon
dfd0bc41ce
-Key shuffler fix (needs some more testing)
...
-Mirror Scroll should now choose correct spawn point
-Desert Wall Slide fixed for Skull/Desert builders
v0.0.16pre
2020-02-19 13:24:12 -07:00
aerinon
6f3040415d
Tested a lot of north edges
2020-02-19 12:50:37 -07:00
compiling
8fc9132746
Ignore impossible key counters when checking key placement.
2020-02-19 22:20:14 +11:00
compiling
ed3e2da663
Log all missing chests, not just non-keys.
2020-02-19 22:20:14 +11:00
compiling
b321410e5a
Keylock checks:
...
Big Chest only available after the big key is found
Bosses are always required locations
Don't check for 100% locations - failure rate is too high
2020-02-19 22:20:14 +11:00
compiling
8ad28542a4
Check for key locks after placing dungeon items.
2020-02-19 22:20:13 +11:00
aerinon
2116bb6d0d
Merge branch 'chest-counters' of https://github.com/compiling/ALttPEntranceRandomizer into DoorDev
2020-02-18 13:35:02 -07:00
aerinon
6e11a4bbac
Fixes for mirror scroll
...
Fix for Stonewall + Ice Cross
Fix for Ice Cross key doors
Changed how key doors are chosen in a slightly better manner (pairs them earlier)
2020-02-18 13:15:41 -07:00
aerinon
b76a5f954d
first edge function
2020-02-14 16:35:17 -07:00
compiling
320b06142f
Make dungeon counters a config setting
2020-02-14 19:29:58 +11:00
aerinon
cad62c59ab
Some Initial Tables for Edge transitions
2020-02-13 08:35:25 -07:00
compiling
afe1cdf283
Always show dungeon chest counter with cross-dungeons.
2020-02-13 20:49:44 +11:00
aerinon
6bd05982ae
Bunny impassible rules for doorways
v0.0.14pre
2020-02-12 14:19:29 -07:00
aerinon
d0369fe1c6
Add experimental checkbox to gui
2020-02-12 10:29:52 -07:00
aerinon
1ea5c1f4b2
Fix for Full ER Shuffle so that Hyrule Castle cannot be crossworld when doors are shuffled.
2020-02-12 09:25:06 -07:00
aerinon
2309eccad5
Merge branch 'doors-shops' of https://github.com/cassidoxa/ALttPEntranceRandomizer into ShopCode
v0.0.13pre
2020-02-11 14:57:03 -07:00
aerinon
1f7c27009e
Whole ton of things:
...
-Experimental Flag
--Mirror Scroll
--Mortal GT Minibosses
--Random door kinds
-Crossed Mode
--Standard logic
--Nothing Items
--GT Trash fill skip
--Too many keys in retro
--Hint work
--Spoiler clarification
--Aga 1 logic
-Misc
--Retro nothing item
--Bombable/Dashable matching
--ER+Inverted Logic fix
--Logic for GT Gauntlet/Wizzrobes
--Logic for PoD Sexy Statue switch
2020-02-11 14:40:58 -07:00
aerinon
ce1b28e3bd
typo
DoorDevOld
2020-02-08 06:53:20 -07:00
cassidoxa
1f09357138
Refactor shop code to only patch changed custom shops
2020-02-07 12:17:31 -05:00
aerinon
8cac03f4a3
Minor bug fixes
...
--E-W fixed on interior door in Aga Tower
--Crossed+Enemizer bug with GT minibosses
--Vanilla bug with pre-open stonewall flag
2020-02-07 08:45:21 -07:00
aerinon
2fe6e37126
Bringing cross gen work into door dev dor now.
2020-02-06 15:14:37 -07:00
aerinon
bda5b27c44
Stonewall generation changed to pre-open wall if necessary.
...
GT Mini bosses no longer drop heart containers.
Crystal switch logic during generation updated.
2020-02-06 15:12:52 -07:00
aerinon
37176357b3
Merge branch 'DoorDev' into CrossGenWork
2020-02-05 20:29:04 -07:00
aerinon
c57797cdef
Change error to warning
2020-02-05 20:28:27 -07:00
aerinon
77d47d778f
updated to match DoorDev
...
Hint for TT Attic
2020-02-05 15:24:36 -07:00
aerinon
9737cdf5f1
Key issues
...
--PoD Vanilla Stairway
--Boss should not be allowed key
--Scale back on aggressive layouts
Merge of attic hint
Non-chest keys hints added for figuring out how to get rid of them
2020-02-05 15:23:13 -07:00
aerinon
0338ae642c
Merge of various fixes
2020-02-04 16:49:22 -07:00
aerinon
30657cc48f
Merge branch 'DoorDev' of https://github.com/ninjamask/ALttPDoorRandomizer into attichint
2020-02-04 16:39:57 -07:00
aerinon
34656a7564
Minor gui update
2020-02-04 16:34:56 -07:00
Michael Fleischer
4780cf18b5
oops a little debug mistake
2020-02-04 22:12:19 +01:00
Michael Fleischer
4cd63196f9
Disallow hint to be in the attic
2020-02-04 22:07:55 +01:00
ninjamask
a3682262e1
TT Attic Hint
2020-02-04 21:44:58 +01:00
ninjamask
d47f016576
TT Attic Hint
2020-02-04 21:36:59 +01:00
aerinon
fd9486ded9
Bump version
2020-02-03 16:24:50 -07:00
aerinon
349c8c722c
Merge branch 'DoorDev' of https://github.com/compiling/ALttPEntranceRandomizer into compiling
2020-02-03 16:18:25 -07:00
compiling
6b0d1dd517
Revert change to Inverted Ganons Tower entrance hint (inverted is actually a different entrance).
2020-02-02 11:45:23 +11:00
codemann8
4c7c4ae00a
Fixed broken defaulted Gui parameters
2020-02-01 18:16:38 -06:00
compiling
eb98f3d265
Inverted Ganons Tower dungeon was renamed.
2020-02-01 18:08:34 +11:00
aerinon
4b48c5e125
Generation refinement
2020-01-31 16:11:46 -07:00
aerinon
e9a55c8cf4
Minor breakthrough on cross generation
2020-01-30 16:28:02 -07:00
aerinon
0dc7eb7079
Merge branch 'DoorDev' into CrossGenWork
2020-01-29 13:01:29 -07:00
aerinon
79d2151f86
Bump to 0.0.9
2020-01-29 12:46:17 -07:00
aerinon
b532971946
Bump to 0.0.9
2020-01-29 12:39:22 -07:00
aerinon
83f0194a54
Merge branch 'DoorDev' of https://github.com/compiling/ALttPEntranceRandomizer into compiling-merge
2020-01-29 12:38:33 -07:00