Commit Graph
3488 Commits
Author SHA1 Message Date
codemann8 2bec50b26b Implemented District ER 2024-01-10 05:57:39 -06:00
codemann8 17532160ee Allowing Insanity ER to decouple Standard entrances 2024-01-10 05:45:27 -06:00
codemann8 64a27993aa Changing Big Bomb Shop start to be independent of ER modes 2024-01-09 20:32:12 -06:00
codemann8 2b0e40438d Merged in DR v1.2.0.23 2024-01-09 08:32:19 -06:00
codemann8 9ad5cebddf Fixed some typos and incorrect references 2024-01-09 07:15:19 -06:00
codemann8 dc8ba4b197 Fix for generation issue with GT bottom in boss shuffle 2024-01-09 07:04:14 -06:00
codemann8 431cb2cdf4 Fix for vanilla partial key logic 2024-01-09 07:02:18 -06:00
codemann8 38a2c693e6 Fixed issue with customized OW tile flips 2024-01-07 08:34:09 -06:00
codemann8 20d1398e4d Only apply bunny pocket rule if glitched logic 2024-01-05 20:47:41 -06:00
aerinon a77d3faf78 fix: moon pearl paths respect blocked doors 2024-01-05 20:26:27 -06:00
aerinon dab1b7a379 feat: More strict requirment for some bosses on ice 2024-01-05 20:23:33 -06:00
codemann8 e246684f37 Version bump 0.3.4.0 2024-01-05 13:09:03 -06:00
aerinon b5795e4bf2 Merge branch 'KrisDavie-hmg_logic' into DoorDevVolatile 2024-01-05 09:47:57 -06:00
Cody Bailey 7c5a5f39fe Add aga_randomness to exposed settings 2024-01-04 01:56:35 -06:00
aerinon 6edc295951 fix: vanilla key logic adjustment (dropshuffle must be none for reduction) 2024-01-03 03:22:25 -06:00
aerinon 108b67cbcf fix: fix up some vanilla key logic
fix: fix tile pattern
2024-01-03 03:20:04 -06:00
codemann8 c521980982 Added sparkles to Bonk Drop locations 2023-12-31 03:17:43 -06:00
codemann8 24d1eefb8c Adding back in missing logger 2023-12-30 16:48:38 -06:00
aerinon 6357e4d979 build: bump version 2023-12-29 11:16:31 -07:00
aerinon d44ac89faf fix(generation): reduce memory usage for bunny walk calculations
fix(key logic): make partial the default
2023-12-29 11:15:30 -07:00
codemann8 359d2b132e fix(generation): reduce memory usage for bunny walk calculations 2023-12-29 04:14:44 -06:00
codemann8 e1a86221ea Fixed logic with Laser Bridge with Byrna Item Functionality 2023-12-29 03:54:50 -06:00
codemann8 785188904d Added missing OW Terrain exits 2023-12-29 03:52:57 -06:00
codemann8 eb0276926d Fixed duplicate exit issue in copy_world 2023-12-29 03:51:49 -06:00
aerinon 121091c5a3 fix(generation): reduce memory usage for bunny walk calculations
fix(key logic): make partial the default
2023-12-29 00:41:25 -06:00
codemann8 ba904f3f63 Fixed duplicate exit issue in copy_world 2023-12-29 00:32:38 -06:00
codemann8 92f7d4da92 Added new option to export pre-seed customizer template yaml 2023-12-27 20:40:32 -06:00
aerinon 6ed937971d fix(vanilla_fill): make uncle weapon non-random, make medallions vanilla
fix(enemizer): enemy bans
2023-12-27 15:56:25 -06:00
aerinon 7def7081b9 fix: ganonhunt playthrough 2023-12-27 15:52:29 -06:00
aerinon 8f3b3dc760 feat: MW progresssion balancing tweaked to be percentage based instead of raw count. Tries to keep each player's locations in each sphere within 80% of the player with the most locations available. (Measured with percentage instead of raw count.) Old algo tried to keep everyone within 20 locations of each other. Difficult if one player has a lot more locations than another.
fix: Potential fix for early Trinexx start
2023-12-27 15:49:12 -06:00
aerinon bd7ce54dd3 fix: minor fix for take_anys
fix: money balancing - initialization in a good case
2023-12-27 15:45:01 -06:00
aerinon 2d467efded fix: don't bother blocking rain doors in no logic 2023-12-27 15:43:22 -06:00
aerinon 29504b7d53 fix: accept shufflebosses and shuffleenemies 2023-12-27 15:36:43 -06:00
codemann8 95fc30a8bd Implement Beat Agahnim 1 already in starting inventory 2023-12-27 15:27:49 -06:00
codemann8 99f7443819 Merge branch 'OverworldShuffleDev' of https://github.com/codemann8/ALttPDoorRandomizer into OverworldShuffleDev 2023-12-27 15:23:07 -06:00
codemann8 55caf24011 Changed Print Template Yaml from checkbox to button 2023-12-23 17:27:01 -06:00
codemann8 18fde2a3f3 Changed Print Template Yaml from checkbox to button 2023-12-23 04:23:34 -06:00
codemann8 d8319ca727 Renamed a couple buttons 2023-12-23 04:18:35 -06:00
codemann8 bd5232bf24 Fixed missing OWR brand labels 2023-12-23 03:42:52 -06:00
codemann8 80eac44ac0 Fixed issue with Insanity ER and Pyramid Crack exit 2023-12-15 11:35:27 -06:00
codemann8 be18412cdd Some fixes to Song Instrument shuffle data 2023-12-15 00:48:43 -06:00
codemann8 0e0df12677 Added new option to export pre-seed customizer template yaml 2023-12-14 15:12:48 -06:00
codemann8 159dbcd8db Replacing Save Settings on Exit with Settings on Load 2023-12-13 14:02:43 -06:00
codemann8 9820f79b0b Fixed minor incorrect Entrance data 2023-12-12 23:29:12 -06:00
codemann8 1d0045624b Remove song instruments output file 2023-12-12 23:28:34 -06:00
codemann8 f954907af8 Implement Beat Agahnim 1 already in starting inventory 2023-12-09 16:22:25 -06:00
codemann8 5983629d6b Fixed issue with Starting Inventory not printing to Spoiler 2023-12-07 13:24:47 -06:00
codemann8 de6c1790e5 Merge branch 'OverworldShuffleDev' of https://github.com/codemann8/ALttPDoorRandomizer into OverworldShuffleDev 2023-12-07 13:06:51 -06:00
codemann8 a6f244cd01 Implement Return Old Man already in starting inventory 2023-12-07 13:06:49 -06:00
codemann8 e955fc02d8 Implement Return Old Man already in starting inventory 2023-12-07 13:04:24 -06:00