cassidoxa
2d955b451e
Heart colors
2023-08-12 21:04:19 -04:00
cassidoxa
ff4963c056
Text remapping
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Fix bombos tablet logic
2023-08-11 20:16:00 -04:00
cassidoxa
da0aa08744
Update ROM
2023-08-07 19:02:27 -04:00
cassidoxa
940b7f59fd
Free Crystals
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Zelda mirror fix
Use free dungeon items always
2023-08-07 13:47:52 -04:00
cassidoxa
c4e6fbb8cd
Ganonhunt
2023-06-12 13:52:17 -04:00
cassidoxa
0c871a2239
Update ROM
2023-06-11 00:07:23 -04:00
cassidoxa
6d19f6c8d1
Completionist mode
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100% Locations logic fixes
2023-06-09 19:22:42 -04:00
cassidoxa
edd251bcad
Remove LW/DW light cone options and logic
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Add dots to ped credits sequence
2023-03-12 17:52:53 -04:00
cassidoxa
5f74519a24
Update base rom
2023-02-12 18:58:50 -05:00
cassidoxa
89ffa115b4
New font
2022-12-15 19:49:16 -05:00
cassidoxa
ba4eff1692
Fix Waterfall of Wishing connection not requiring flippers
2022-11-24 20:01:17 -05:00
cassidoxa
0e3aee1211
Add menu boss icon for no logic but not regular key shuffle modes
2022-11-24 19:27:42 -05:00
cassidoxa
9581cba352
Merge branch 'inverted-portals-er' into alttpr-com
2022-11-24 19:18:10 -05:00
cassidoxa
298b7e5294
Merge branch 'aga_door_glitched' into alttpr-com
2022-11-24 19:17:16 -05:00
cassidoxa
1abae11178
Fix Aga Tower/SW curtains
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Update ROM
2022-11-24 19:07:00 -05:00
cassidoxa
a9364beaa0
Add TR bomb door pre-opening
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Update base rom
2022-10-31 15:45:04 -04:00
cassidoxa
58dc7f96c2
Combine starting max ammo and capacity upgrades into single capacity
2022-08-08 17:02:54 -04:00
cassidoxa
8795a4b393
Add initial SRAM class and refactor to use it
2022-02-20 00:21:33 -05:00
cassidy
e1afd4374f
Remove HC escape exit barriers in glitched modes and vanilla shuffle
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Unlock Aga Tower door during escape in glitched modes
2021-12-22 23:20:28 -05:00
cassidy
4b534fe185
Remove diggable portals in inverted
2021-10-21 22:26:47 -04:00
Kevin Cathcart
633c221d6f
New ganon goal sign text
2021-02-19 21:02:54 -05:00
Kevin Cathcart
39d4af9ef0
Fix ganon-only silvers not being ties to world adjustments
2021-02-19 20:14:03 -05:00
Kevin Cathcart
4ad31d641b
Add CSPRNG option: --securerandom
2020-06-26 20:12:30 -04:00
compiling
11a91b96c6
Set inverted blacksmith to require light world access using the mirror or a portal (via starting in Link's House / Old Man Cave doesn't work).
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Set the flag allowing the blacksmith to visit Link's House in simple inverted shuffle.
2020-04-05 21:12:26 +10:00
compiling
0a882bdf4e
Show text box on pickup for all dungeon items in keysanity mode.
2020-04-04 15:16:49 +11:00
compiling
d6db722d2e
Fix silvers hint to point at the bow you didn't find.
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Remove silvers hint if progressive bows do not give silvers.
2020-03-09 09:57:22 +11:00
compiling
b5dccaba2c
Update base2current
2020-03-08 17:27:26 +11:00
compiling
6b97cebec5
Work around for json patch - split out bow limit into a separate patch so that it can be overridden properly.
2020-01-02 16:33:00 +11:00
cassidoxa
f8628337bb
One more vanilla/dungeons ROM fix
2019-09-21 22:15:12 -04:00
cassidoxa
2859acef7d
Swordless rom writes and inverted fixes
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* Update Swordless rom writes
* Remove swordless as possible mode in ItemList.py
* Fix inverted HC Ledge access
Added collection state helper methods for determining lw/dw access
Restricted locations where Link's House can be in inverted
Dark Sanc and Link's House can no longer be at the back of Skull Woods
Fixed minor error in inverted bunny rules
* Update Link's House Shuffling in inverted insanity
* More isolated entrances not to put Link's House at
* Fix Link's House in dungeons shuffles
* More dungeons shuffle stuff I forgot
2019-09-21 21:59:16 -04:00
Kevin Cathcart
f2c62e87ef
Update flavor text
2019-09-02 15:34:52 -04:00
Kevin Cathcart
7249429f69
Fix silvers hint
2019-09-02 15:33:34 -04:00
cassidoxa
0a759f18d6
Undo write causing map tile glitch in EP area ( #9 )
2019-08-28 21:13:35 -04:00
Kevin Cathcart
ab99e8c223
Triforce Hunt turn-in logic
2019-08-28 21:12:44 -04:00
Kevin Cathcart
895d274b02
New music muting mechanism
2019-08-25 22:36:19 -04:00
Kevin Cathcart
12d7459a60
Implement progressive bow limit
2019-08-25 22:28:12 -04:00
Kevin Cathcart
7dfff45a84
Fix typo
2019-08-25 22:22:31 -04:00
Kevin Cathcart
df6bf6f99c
Fix errors
2019-08-24 15:53:21 -04:00
Kevin Cathcart
6a6058adb3
Update goal sign/ganon taunts
2019-08-24 15:36:54 -04:00
Kevin Cathcart
ec9709f009
Preopen GT for 0 crystals
2019-08-24 15:35:23 -04:00
cassidoxa
fe1505408a
Fix mirror bonking in inverted
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reverted a change and fixed some inverted writes I messed up initially
2019-08-24 10:14:57 -04:00
Kevin Cathcart
c0acfdd81e
New silver arrow hints
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Supporting progressive bows.
2019-08-21 22:40:19 -04:00
Kevin Cathcart
418568df60
Add Item functionality setting and progressive bow
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Progressive bows still have issue for silvers hint
2019-08-10 19:37:26 -04:00
Kevin Cathcart
996bf8495c
Implement new weapons modes
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This also includes some partial additional cleanup of the item pool.
2019-08-10 16:10:54 -04:00
Kevin Cathcart
b8ea2eb4b1
Fix random weapons for Standard Mode
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Now works roughly like VT, except that swords are somwhat more common
and bombs-only escape is not supported (because I don't want to make
'Bombs (10)' an advancement item)
Swordless Standard Mode should also work now
Assured and Vanilla weapons still need to be implemented.
2019-08-10 16:10:54 -04:00
Kevin Cathcart
3713f6a1b5
Add keysanity map reveal
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An overlooked v30 feature
2019-08-10 16:10:54 -04:00
Kevin Cathcart
b0f4fa8cec
Partial implementation of many V31 features
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Partial support for Progressive bow
- Still needs to be added to item pool
- Silver hint handling remains TBD even for VT
Added weapons selection.
- Vanilla needs to be implemented
- Assured needs to be implemented
- Inverted swordless is almost certainly messed up.
- Swordless standard mode will likely softlock
- Random weapon standard mode is currently treated as uncle assured
Deleted removed difficulties
- Remaining difficulties still need to be adjusted
Added locked property to locations:
- This is used for preplaced items etc so that multiworld balancing
knows they cannot be moved.
Made a few of the difficulty changes from V31, but not all.
Added required text changes to handle crystals requirements
- More changes will likely me made in future
- Currently there is is no way to tell ganon requirement in
Inverted mode
2019-08-10 16:10:47 -04:00
Kevin Cathcart
d4f1bb7091
Implement V31 prize packs
2019-08-10 15:56:50 -04:00
Kevin Cathcart
8fb89971e5
Fix standard mode
2019-08-03 16:48:39 -04:00
Kevin Cathcart
90e5f522d8
Partially implement variable crystal requirements
2019-08-03 16:48:31 -04:00