Mike A. Trethewey
3ed88ebd1d
Fix pathing
2021-01-08 03:41:39 -08:00
Mike A. Trethewey
46420f10af
Move sprites back to ./data
2021-01-08 03:31:21 -08:00
Mike A. Trethewey
bca36d79ac
Fix sprite loader... again
2021-01-08 03:17:46 -08:00
Mike A. Trethewey
a3553e7860
Shift Sprites about
2021-01-08 02:44:49 -08:00
Mike A. Trethewey
3d3b8c8985
Just do stuff local
2021-01-08 02:26:30 -08:00
Mike A. Trethewey
880010ae24
ReadMe doesn't exist there
2021-01-08 01:00:42 -08:00
Mike A. Trethewey
6acecc6254
Add Data folders
2021-01-08 00:56:13 -08:00
Mike A. Trethewey
fdbfa6fc5d
Py3 updates expanduser
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Same on Win/Linux
2021-01-08 00:40:55 -08:00
Mike A. Trethewey
dacf5e8ba7
Use Console for debugging
2021-01-08 00:23:03 -08:00
Mike A. Trethewey
eadb888199
Move Build Scripts again
2021-01-07 23:54:22 -08:00
Mike A. Trethewey
fbc844fa4b
Move Build Specs
2021-01-07 23:36:20 -08:00
Mike A. Trethewey
735f19fbd6
Update Build Script
2021-01-07 23:34:15 -08:00
aerinon
5a426b194d
Merge pull request #78 from aerinon/DoorDevUnstable
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Door dev unstable to door dev main
v0.2.0-dev.461934892
2021-01-04 13:57:37 -07:00
aerinon
3053942243
Merge remote-tracking branch 'origin/DoorDevUnstable' into DoorDevUnstable
2021-01-04 13:24:19 -07:00
aerinon
b14ecddc22
Merge pull request #77 from cassidoxa/enemizer
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Inform user when enemizer returns non-zero exit code, log the error c…
2021-01-04 13:24:12 -07:00
aerinon
e67653577e
Merge remote-tracking branch 'origin/DoorDevUnstable' into DoorDevUnstable
2021-01-04 13:23:34 -07:00
aerinon
c12980700f
Merge pull request #76 from Berserker66/patch-1
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Don't load local rom twice
2021-01-04 13:23:28 -07:00
aerinon
0636a3f6c5
Merge branch 'compiling-DoorDevUnstable' into DoorDevUnstable
2021-01-04 13:20:57 -07:00
aerinon
86b4e39831
Merge branch 'DoorDevUnstable' of https://github.com/compiling/ALttPEntranceRandomizer into compiling-DoorDevUnstable
2021-01-04 13:20:33 -07:00
aerinon
711488945e
Clean up for next alpha release
2021-01-04 13:18:30 -07:00
cassidoxa
d6d19158a7
Inform user when enemizer returns non-zero exit code, log the error content
2020-12-29 14:59:22 -05:00
Fabian Dill
80e3e98fb4
Don't load local rom twice
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skip extra LocalRom() init
2020-12-22 09:06:29 +01:00
aerinon
2a05e94970
Fix Desert Wall pre-opened logic for the portal re-factor
2020-12-15 12:18:32 -07:00
aerinon
91b5380e3a
Update release notes
2020-12-09 14:32:12 -07:00
aerinon
77cf9e6883
Repair hera basement cage to not count Byrna
2020-12-09 14:29:18 -07:00
aerinon
85d05f625b
Generation improvements
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Potential fix for overworld problem
2020-12-08 11:24:44 -07:00
aerinon
5c9c9947f3
Minor bugfix
2020-12-08 08:54:49 -07:00
aerinon
1b690aaba1
Fixing generation errors
2020-12-07 11:53:20 -07:00
aerinon
fc13549ccf
Swamp Flooded Room logic re-work
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Fix a minor bug
2020-12-05 10:37:58 -07:00
aerinon
ba3bd4b648
Generation improvements
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Bomb/dash doors removed from experimental
2020-12-02 15:13:42 -07:00
aerinon
32e7544775
Generation improvements
2020-12-01 15:00:53 -07:00
compiling
c02a890aba
Fix logs indicating pots are shuffled when they aren't.
2020-12-01 18:29:38 +11:00
compiling
70a206fd22
Fix issue with copying locations (fixes moon pearl logic during playthrough generation).
2020-12-01 18:20:48 +11:00
aerinon
64b539706c
Sprite updates
2020-11-30 15:59:49 -07:00
aerinon
ad00c2aea7
Merge branch 'error' into DoorDevUnstable
2020-11-30 15:57:18 -07:00
aerinon
1b060f893b
Prevent HUD from showing key counter when in the overworld. (Aga 2 doesn't always clear the dungeon indicator)
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Fixed key logic regarding certain isolated "important" locations
Fixed a problem with keydropshuffle thinking certain progression items are keys
A couple of inverted rules fixed (from an outstanding ER pull request)
A more accurate count of which locations are blocked by the big key in Ganon's Tower
Updated base rom to 31.0.7 (includes potential hera basement cage fix)
2020-11-30 15:54:39 -07:00
aerinon
a402a8ba75
Merge branch 'DoorDevUnstable' of github.com:aerinon/ALttPDoorRandomizer into DoorDevUnstable
2020-11-25 23:04:26 -07:00
aerinon
90fc60a9f0
Compiling pot shuffle
2020-11-25 23:03:49 -07:00
aerinon
ef3bc0aee0
Spoiler log improvements
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Fix multi-entrance checks
Tower lobby door pairing fixed
2020-11-25 23:00:54 -07:00
aerinon
5106bd3960
Merge pull request #72 from miketrethewey/DoorDevUnstable
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Door dev unstable
2020-11-24 19:39:37 -07:00
aerinon
5b9919153e
Merging of pot shuffle
2020-11-24 12:57:11 -07:00
aerinon
cd9b574e90
Removal of key doors no longer overwrites lobby status
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Fixed the 4 ER entrances when Desert back is a connector
2020-11-23 15:28:54 -07:00
compiling
e6d9fc71a9
Fix FastEnum compatibility with normal enums - use IntFlag to allow bitwise operations and interpreting as raw integers.
2020-11-21 23:01:22 +11:00
aerinon
22f749e767
Keysanity menu bugfix
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Inverted ER + intensity 3 fix
Swamp Trench 1 locking flippers fix
Fix for lobbies overwriting logic in TR Hub (and elsewhere)
Repaired exits that were wrongly affected by entrance fixes
2020-11-20 14:00:40 -07:00
aerinon
f5327bc0e6
Fix trock entrances when intensity >= 3
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Keysanity menu countdowns
Standard rain state
Multi-entrance dungeon bosses
This dungeon/universl key drops skip pose
More rupee candidates to remove for retro
2020-11-19 16:26:45 -07:00
aerinon
b8dc174f87
(Merge)
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Fix trock entrances when intensity < 3
Fix outputpath setting in settings.json
2020-11-16 13:20:39 -07:00
aerinon
7756528da3
Fix trock entrances when intensity < 3
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Fix outputpath setting in settings.json
2020-11-16 13:15:23 -07:00
aerinon
61fb954c9c
Merge branch 'bps_basepatch' of https://github.com/compiling/ALttPEntranceRandomizer into BpsWork
2020-11-16 11:13:39 -07:00
aerinon
4dda394a90
Added option to keep original palettes in crossed dungeon mode
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If sanc if in a DW dungeon because of crossed+ ER, then you start in bunny form
Mirroring from sanc to the portal is now in logic
Another fix for animated tiles (fairy fountains)
GT Big Key stat changed on credits
Some standard logic fixes for lobbies (more outstanding)
2020-11-16 10:51:26 -07:00
aerinon
11154e1544
Crossed dungeon palette refinement
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Fixed some entrances that require reset otherwise
Fixed TR lobbies that need to be bombed
Fixed animated tiles in lobbies
Fixed wallmaster+lamp problem
Fixed some key rules that caused item requirements to be ignored
Fixed Old Man cave to be properly one-way in the graph
Fixed some odd key logic issues
2020-11-12 12:18:00 -07:00