StructuralMike
5ef1ceb136
ToH Crystal Switch Region WIP
2021-03-06 17:56:45 +01:00
StructuralMike
aeda137498
Simple switch rules
2021-03-05 21:43:41 +01:00
StructuralMike
06b172ee32
Initial full rules commit
2021-03-05 20:10:21 +01:00
StructuralMike
e46b382ed1
Initial dungeon bomb rules
2021-03-05 14:40:42 +01:00
aerinon
fc13549ccf
Swamp Flooded Room logic re-work
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Fix a minor bug
2020-12-05 10:37:58 -07:00
aerinon
32e7544775
Generation improvements
2020-12-01 15:00:53 -07:00
aerinon
ad00c2aea7
Merge branch 'error' into DoorDevUnstable
2020-11-30 15:57:18 -07:00
aerinon
1b060f893b
Prevent HUD from showing key counter when in the overworld. (Aga 2 doesn't always clear the dungeon indicator)
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Fixed key logic regarding certain isolated "important" locations
Fixed a problem with keydropshuffle thinking certain progression items are keys
A couple of inverted rules fixed (from an outstanding ER pull request)
A more accurate count of which locations are blocked by the big key in Ganon's Tower
Updated base rom to 31.0.7 (includes potential hera basement cage fix)
2020-11-30 15:54:39 -07:00
aerinon
5b9919153e
Merging of pot shuffle
2020-11-24 12:57:11 -07:00
aerinon
22f749e767
Keysanity menu bugfix
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Inverted ER + intensity 3 fix
Swamp Trench 1 locking flippers fix
Fix for lobbies overwriting logic in TR Hub (and elsewhere)
Repaired exits that were wrongly affected by entrance fixes
2020-11-20 14:00:40 -07:00
aerinon
f5327bc0e6
Fix trock entrances when intensity >= 3
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Keysanity menu countdowns
Standard rain state
Multi-entrance dungeon bosses
This dungeon/universl key drops skip pose
More rupee candidates to remove for retro
2020-11-19 16:26:45 -07:00
aerinon
4dda394a90
Added option to keep original palettes in crossed dungeon mode
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If sanc if in a DW dungeon because of crossed+ ER, then you start in bunny form
Mirroring from sanc to the portal is now in logic
Another fix for animated tiles (fairy fountains)
GT Big Key stat changed on credits
Some standard logic fixes for lobbies (more outstanding)
2020-11-16 10:51:26 -07:00
aerinon
11154e1544
Crossed dungeon palette refinement
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Fixed some entrances that require reset otherwise
Fixed TR lobbies that need to be bombed
Fixed animated tiles in lobbies
Fixed wallmaster+lamp problem
Fixed some key rules that caused item requirements to be ignored
Fixed Old Man cave to be properly one-way in the graph
Fixed some odd key logic issues
2020-11-12 12:18:00 -07:00
compiling
078b5eeb85
Merge remote-tracking branch 'remotes/origin/DoorDevUnstable' into DoorDevUnstable
2020-11-07 18:48:26 +11:00
aerinon
d89801c72c
Key Hud redesign continued
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Keydropshuffle prototype
2020-10-23 12:59:18 -06:00
aerinon
38be9e6ec0
Generation improvements
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Hera Lobby fix
Added gauntlet 3 to cut carpet
2020-10-07 16:33:43 -06:00
aerinon
d2ea578df8
Merge in door dev unstable
2020-09-17 15:23:06 -06:00
aerinon
309dc40f08
Minor ASM reorg
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Fix for bonking across the TR chest gap
2020-09-09 16:03:43 -06:00
Catobat
1339bd4bc5
Add Hookshot edge for Hera Big Chest
2020-09-09 16:02:05 -06:00
aerinon
973bf02b1d
Palette refinement
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Sanctuary starting dungeon and mirror target
Sanctuary limited to LW in open mode (non-crossed/insanity ER)
2020-09-09 15:49:00 -06:00
compiling
7c9e02b182
Pot shuffle
2020-09-06 18:01:44 +10:00
aerinon
804309565b
Bulk of Lobby randomization work
2020-08-28 12:42:20 -06:00
aerinon
18447cfe3e
Torch+ChestKey counter bug fixed
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Total Keys on keysanity menu fixed
Changed X and grayish circular symbol for new O character
Fixed a key logic error
Fixed unplaced items bug to remove red rupees
2020-08-18 15:21:35 -06:00
aerinon
3b4e19b5de
Fixes for compatibility with compiling perf
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Couple fixes for standard+ER
2020-05-29 16:19:32 -06:00
aerinon
d9d497ba62
Merge branch 'DoorPerf' of https://github.com/compiling/ALttPEntranceRandomizer into compiling-DoorPerf
2020-05-26 14:35:12 -06:00
aerinon
2b441134fe
Fixed a problem with edges when those are turned off (experimental not on)
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Fixed a problem with standard requiring you to go through the tapestry backwards to save Zelda
Added debugging features to help figure out some bugs
2020-05-26 14:34:24 -06:00
aerinon
2d8d4ebf4a
Added the stz $047a for pod eg glitch
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Standard generation improvements (Bomb escape rework)
Vanilla+ER generation improvements
2020-05-22 13:45:00 -06:00
aerinon
ae7ce076af
Open edges math fix (indices corrected in tables)
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Spoiler lists bosses
Enemizer settings fix
Swamp flooded ladder's fix (Crossed mostly)
Spoiler encoding issue fixed
2020-05-20 10:51:56 -06:00
compiling
8b1bb810c1
Link requires flippers to exit the water from Diver Down state in Swamp.
2020-05-17 22:42:46 +10:00
compiling
0700af4dbd
Logic updates to Spike Cave, Bosses
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Fix Bomb rules to exclude Spectacle Rock Cave for inverted
Require a weapon for Castle Tower kill rooms
2020-05-12 21:03:35 +10:00
compiling
1217236621
Replace world exploration with a faster algorithm - use BFS and keep track of all entrances that are currently blocked by progression items.
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New algorithm also obsoletes sweep_for_crystal_access
Set up door and entrance caches in advance
Replace CrystalBarrier with FastEnum for bitfield arithmetic
2020-05-12 21:03:35 +10:00
aerinon
a18f5c4d51
Key logic rework for placement rules
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--exhaustive per key_counter
--contradictions between rules
Mire Lobby chest fix
2020-03-20 09:05:07 -06:00
aerinon
62caf015c0
Merge remote-tracking branch 'origin/DoorDev' into DoorDev
2020-03-02 19:58:42 -07:00
compiling
531a1d6423
Inverted Bomb Shop can't go on Spectacle Rock Cave bottom entrances
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Fix inverted bomb rules for Inverted Big Bomb Shop, Inverted Dark Sanctuary, Inverted Links House.
2020-02-26 18:38:49 +11:00
aerinon
7064b1de77
Logic additions for basic+experimental
2020-02-21 16:26:18 -07:00
aerinon
6bd05982ae
Bunny impassible rules for doorways
2020-02-12 14:19:29 -07:00
aerinon
1f7c27009e
Whole ton of things:
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-Experimental Flag
--Mirror Scroll
--Mortal GT Minibosses
--Random door kinds
-Crossed Mode
--Standard logic
--Nothing Items
--GT Trash fill skip
--Too many keys in retro
--Hint work
--Spoiler clarification
--Aga 1 logic
-Misc
--Retro nothing item
--Bombable/Dashable matching
--ER+Inverted Logic fix
--Logic for GT Gauntlet/Wizzrobes
--Logic for PoD Sexy Statue switch
2020-02-11 14:40:58 -07:00
aerinon
79d2151f86
Bump to 0.0.9
2020-01-29 12:46:17 -07:00
aerinon
83f0194a54
Merge branch 'DoorDev' of https://github.com/compiling/ALttPEntranceRandomizer into compiling-merge
2020-01-29 12:38:33 -07:00
aerinon
4d717c7e4b
Default values for quickswap/disablemusic
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Possible fix for Aga Kill room for enemizer
Hammer required for TT Big Chest
2020-01-29 12:35:59 -07:00
compiling
710ed9b011
Require Hammer for Thieves' Town - Big Chest
2020-01-29 19:05:36 +11:00
compiling
b5ea688847
Add inverted door shuffle
2020-01-23 19:53:04 +11:00
aerinon
c08fb4bd5e
Initial work for fixing standard (basic only so far)
2020-01-19 18:13:06 +11:00
aerinon
c4ae75bc2b
Multiworld merge
2020-01-14 15:07:13 -07:00
aerinon
fd83eaa16e
Key logic overhaul - hope to have fixed many key locks
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Specific keysanity fix
Fixed issue with crossed that created extra keys
2020-01-13 16:34:45 -07:00
aerinon
526eca50b0
--Fixed Aga Tower staircase (Push statue)
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--Petting Zoo rename
--Gui fix for repeated options
--Eliminated bad rule - (It Required Desert BK even if wallslide not in desert)
2020-01-12 09:15:35 +11:00
aerinon
c6d85a3f06
--Fixed Aga Tower staircase (Push statue)
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--Petting Zoo rename
--Gui fix for repeated options
--Eliminated bad rule - (It Required Desert BK even if wallslide not in desert)
2020-01-10 15:35:54 -07:00
compiling
a3a706d8c1
Merge remote-tracking branch 'remotes/door_rando/DoorDev' into Dev
2020-01-11 09:17:41 +11:00
aerinon
f26c83e852
Made the CollectionState crystal switch aware and added crystal rules
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Small adjustment to big key forbidding
2020-01-06 15:32:33 -07:00
compiling
9803515315
Merge remote-tracking branch 'remotes/door_rando/DoorDev' into Dev
2020-01-04 21:33:42 +11:00