compiling
4d8bfe0e22
Check for headered roms before passing to enemizer.
2021-07-25 18:15:51 +10:00
compiling
c981b362d2
Add warning for old python versions.
2021-07-25 18:15:11 +10:00
StructuralMike
779c7d78c0
New hookshot cave region definitions
2021-07-24 17:22:48 +02:00
StructuralMike
cce5adc453
Good bee cave & spiral cave logic for bombs
...
Good bee cave requires bombs to access.
Spiral cave is never assumed to be transversable as a super bunny, so it makes sense to force bombs OR can_kill_most_things if the cave is in the LW.
2021-07-24 14:21:22 +02:00
aerinon
8ed6b3fad2
Exception for DP back on basic,intensity level 1 (simply can't make a passage)
2021-07-23 12:37:41 -07:00
StructuralMike
051a47e0cd
Bomblogic added
2021-07-23 20:35:48 +02:00
aerinon
bfd5c5ceeb
Update notes
2021-07-23 10:09:54 -07:00
aerinon
c522a1b001
Aga Tower shouldn't choose inverted links house if not shuffled
2021-07-23 10:09:01 -07:00
aerinon
367a7be068
Update notes
2021-07-23 10:08:41 -07:00
aerinon
c6ed7bcd04
Merge branch 'DoorDevUnstable' of https://github.com/ardnaxelarak/ALttPDoorRandomizer into ardnaxelarak-DoorDevUnstable
2021-07-23 10:04:02 -07:00
aerinon
5b39494edf
Credit collection rate refactor
...
Music fixes and moving hooks
2021-07-23 09:45:12 -07:00
aerinon
46bfcb4dde
Aga Tower shouldn't choose inverted links house if not shuffled
2021-07-23 08:39:31 -07:00
aerinon
23846dc475
credits again
2021-07-22 16:28:27 -07:00
aerinon
37b4d04d47
Inverted pathing fix (Castle S&Q may be required)
2021-07-22 16:26:27 -07:00
aerinon
8c1e746556
Inverted pathing fix (Castle S&Q may be required)
2021-07-22 16:26:08 -07:00
aerinon
df0218c7a1
last ditch swap fixes
2021-07-22 16:09:28 -07:00
aerinon
68dc27902b
SFX Shuffle initial implementation
2021-07-15 16:02:07 -07:00
aerinon
06486e88a2
Cutoff rug addition
2021-07-15 10:33:04 -07:00
aerinon
a123661eca
Don't fix ugly smalls in vanilla
2021-07-15 10:32:25 -07:00
aerinon
b56f8d4136
Std+Retro: key logic for escape and exclude some bow logic sectors
...
Bug with reachable doors
2021-07-15 08:03:33 -07:00
aerinon
ff16a256b7
Merge branch 'Catobat-BombWalls' into DoorDevUnstable
2021-07-13 13:19:55 -07:00
aerinon
15a9436e6d
Merge branch 'BombWalls' of https://github.com/Catobat/ALttPDoorRandomizer into Catobat-BombWalls
2021-07-13 13:19:38 -07:00
aerinon
b5aae926e7
Minor baserom updates
2021-07-13 13:19:14 -07:00
aerinon
9ef24a610d
Bug with key flooding (events that would flood the key are not unresolved)
...
Last ditch placement efforts for when things get stuck (crossed standard mostly)
2021-07-13 10:38:14 -07:00
aerinon
8c2b6f3bd2
Can't have a key at blind unless you can crack the floor and deliver the maiden
2021-07-12 15:54:38 -07:00
Catobat
0ade4c5795
Counters no longer needed
2021-07-12 04:21:34 +02:00
Catobat
6f990aecc1
More bomb door candidates
2021-07-12 01:28:52 +02:00
aerinon
e6b5d62e5d
Merge Unstable changes
2021-07-09 15:27:47 -07:00
aerinon
940369d3ec
Rename fake boots to pseudo boots
...
Doc updates
2021-07-09 15:13:01 -07:00
aerinon
c52a8e3390
Fix --hints flag on CLI
2021-07-09 15:00:49 -07:00
aerinon
3bf96a156c
Fix --hints flag on CLI
2021-07-09 15:00:14 -07:00
aerinon
63fcdf9424
Merge Unstable fixes
2021-07-09 11:02:40 -07:00
aerinon
3f0f15650a
Fix for stats and p/c indicator
2021-07-09 10:55:37 -07:00
aerinon
28dd7d0f3c
Merge branch 'SwampFix' of https://github.com/Catobat/ALttPDoorRandomizer into Catobat-SwampFix
2021-07-09 10:50:05 -07:00
aerinon
9c65dff66f
Merge branch 'DoorDevUnstable' into KeyLogicAttempt1
2021-07-07 16:24:23 -07:00
aerinon
ffcc78f95c
Fake boots checkbox/argument
2021-07-07 16:23:16 -07:00
Catobat
2dd89197f3
Reset variable between attempts
2021-07-08 01:09:30 +02:00
Catobat
86a19249ab
Fix Swamp Portal check
2021-07-08 00:58:58 +02:00
aerinon
fb22c88ace
Baserom update
2021-07-07 14:04:50 -07:00
aerinon
3cb981d6ae
Merge branch 'DoorDevUnstable' into KeyLogicAttempt1
2021-07-06 13:46:14 -07:00
aerinon
f21dace6d5
A couple minor generation issues
...
Updated release note
2021-07-06 13:45:45 -07:00
aerinon
0f29d2c2b0
Credit stats fix for now
2021-07-06 13:26:36 -07:00
aerinon
3cc4175160
Attempt at catching bps issues
2021-07-06 13:22:24 -07:00
aerinon
0607cf67ef
Insanity: blacksmith/bomb shop placement shouldn't preclude another multi-exit cave from exiting there
2021-07-06 13:21:51 -07:00
aerinon
96e4ba3e2e
Insanity: blacksmith/bomb shop placement shouldn't preclude another multi-exit cave from exiting there
2021-07-06 13:20:28 -07:00
aerinon
7fde95e5d7
Small refinements for key logic
2021-07-02 16:13:02 -06:00
aerinon
3fd096844c
Fixed the shop spoiler when multiworld balancing
2021-07-01 16:52:16 -06:00
aerinon
1fb849c137
Fixed the shop spoiler when money balancing is needed
2021-07-01 16:48:39 -06:00
aerinon
1a7c3faa76
Fixed some enemizer mystery settings
...
Added an easy way to turn off unkillable thieves
2021-07-01 16:25:55 -06:00
aerinon
f15832f85e
Refinement - Missing blocked_connections added - appropriate checklists
...
Optimization - Exp Cache - which is somewhat problematic with the playthrough logic
2021-07-01 16:00:47 -06:00