aerinon
1f7c27009e
Whole ton of things:
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-Experimental Flag
--Mirror Scroll
--Mortal GT Minibosses
--Random door kinds
-Crossed Mode
--Standard logic
--Nothing Items
--GT Trash fill skip
--Too many keys in retro
--Hint work
--Spoiler clarification
--Aga 1 logic
-Misc
--Retro nothing item
--Bombable/Dashable matching
--ER+Inverted Logic fix
--Logic for GT Gauntlet/Wizzrobes
--Logic for PoD Sexy Statue switch
2020-02-11 14:40:58 -07:00
aerinon
79d2151f86
Bump to 0.0.9
2020-01-29 12:46:17 -07:00
aerinon
83f0194a54
Merge branch 'DoorDev' of https://github.com/compiling/ALttPEntranceRandomizer into compiling-merge
2020-01-29 12:38:33 -07:00
aerinon
4d717c7e4b
Default values for quickswap/disablemusic
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Possible fix for Aga Kill room for enemizer
Hammer required for TT Big Chest
2020-01-29 12:35:59 -07:00
compiling
710ed9b011
Require Hammer for Thieves' Town - Big Chest
2020-01-29 19:05:36 +11:00
compiling
b5ea688847
Add inverted door shuffle
2020-01-23 19:53:04 +11:00
aerinon
c08fb4bd5e
Initial work for fixing standard (basic only so far)
2020-01-19 18:13:06 +11:00
aerinon
c4ae75bc2b
Multiworld merge
2020-01-14 15:07:13 -07:00
aerinon
fd83eaa16e
Key logic overhaul - hope to have fixed many key locks
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Specific keysanity fix
Fixed issue with crossed that created extra keys
2020-01-13 16:34:45 -07:00
aerinon
526eca50b0
--Fixed Aga Tower staircase (Push statue)
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--Petting Zoo rename
--Gui fix for repeated options
--Eliminated bad rule - (It Required Desert BK even if wallslide not in desert)
2020-01-12 09:15:35 +11:00
aerinon
c6d85a3f06
--Fixed Aga Tower staircase (Push statue)
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--Petting Zoo rename
--Gui fix for repeated options
--Eliminated bad rule - (It Required Desert BK even if wallslide not in desert)
2020-01-10 15:35:54 -07:00
compiling
a3a706d8c1
Merge remote-tracking branch 'remotes/door_rando/DoorDev' into Dev
2020-01-11 09:17:41 +11:00
aerinon
f26c83e852
Made the CollectionState crystal switch aware and added crystal rules
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Small adjustment to big key forbidding
2020-01-06 15:32:33 -07:00
compiling
9803515315
Merge remote-tracking branch 'remotes/door_rando/DoorDev' into Dev
2020-01-04 21:33:42 +11:00
aerinon
438d765627
Directional typos on interior doors fixed.
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Better batching support for mass testing of seed generation.
Generation issues fixed:
--Filler now tests with the key in the proposed location to enable alternate key rules
--Key rule checker now only considers key locations that the parent sphere did not have - better key rules
2020-01-02 11:15:27 -07:00
Bonta-kun
0de0467b5c
Inverted: connect lake hylia island to lw
2020-01-01 18:12:23 +01:00
aerinon
dcec274b63
Fix typo
2019-12-31 21:12:18 -07:00
aerinon
d0129256df
logic fixes
2019-12-30 11:00:47 -07:00
Bonta-kun
41009c85c7
nologic inverted: reachable castle ledge
2019-12-28 01:12:45 +01:00
aerinon
35c3a07dc3
Cross Dungeon initial work
2019-12-19 14:48:09 -07:00
Bonta-kun
80d9fda10f
Rules: allow triforce pieces to be in other players world
2019-12-18 20:56:58 +01:00
Bonta-kun
2b184d072b
Rules: fix trock key logic for the big key chest "always allow" rule
2019-12-18 20:51:38 +01:00
Bonta-kun
8721310cf7
World: include can_access_trock_eyebridge can_access_trock_front can_access_trock_big_chest can_access_trock_middle and fix_fake_world in the player specific attributes
2019-12-18 20:45:51 +01:00
Bonta-kun
d9281adc07
Individual settings: accessibility
2019-12-17 12:14:29 +01:00
Bonta-kun
642bf65843
Skip the sewers door key check in standard retro since we cannot access the shop yet
2019-12-17 00:19:47 +01:00
Bonta-kun
1315eb55cf
Individual settings: map/compass/key/bk shuffle
2019-12-16 21:46:47 +01:00
Bonta-kun
dc26dfce77
Individual settings: crystals_ganon crystals_gt openpyramid
2019-12-16 19:09:15 +01:00
Bonta-kun
ec1b9eca43
Individual settings: shuffle
2019-12-16 18:24:34 +01:00
Bonta-kun
c1788c070d
Individual settings: goal
2019-12-16 16:55:00 +01:00
Bonta-kun
9ca755d5b2
Individual settings: swords
2019-12-16 16:54:57 +01:00
Bonta-kun
ab28858a8f
Individual settings: mode
2019-12-16 16:54:46 +01:00
Bonta-kun
79786c7c9e
Individual settings: logic
2019-12-16 13:26:07 +01:00
Bonta-kun
fc9d1b501b
Replace keysanity with map/compass/key/bk shuffle
2019-12-13 22:37:52 +01:00
aerinon
7422eb5ccc
Fixed Swordless rules
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Added rule for Freezor chest (for crossed and swordless)
Added more "single exit" caves to possible inaccessible regions
Prevented dungeon gen from assuming you could get GT Big Key at Aga 2
Prevented cross-dungeon contamination during key rule gen
Fixed some key-sphere merging problems (I'm ready to get rid of spheres now)
2019-12-12 15:01:12 -07:00
Bonta-kun
25068bcfdd
Added an option to pre-open the pyramid hole (aka "fast ganon")
2019-12-12 09:20:32 +01:00
Bonta-kun
4ca063be54
Reimplement random weapon standard start, the previous one did not make sense in a multiworld context and rework castle chests logic, bombs start is now possible
2019-12-11 11:41:05 +01:00
cassidoxa
7a6c22c452
Add flippers rule to East Dark World Pier in inverted
2019-12-05 19:20:29 -05:00
aerinon
c64b2269c0
Couple minor door fixes
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New key logic algorithm - some advanced rules in place to allow more locations
Changed generation to handle big key placement better
2019-11-26 16:43:43 -07:00
aerinon
48494a09ba
TR Crystal Maze adjustments
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Fixed key door candidate finder to stay within own dungeon
Standard mode support added
Added missed Pre-moldorm chest
Started work on new key logic analyzer
2019-11-19 10:50:44 -07:00
aerinon
093746a0c7
Ganon's Tower added
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Some key logic work
2019-11-15 13:50:31 -07:00
aerinon
5718018982
Added Turtle Rock.
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Fixed clock -> process_time for Python 3.8
Fixed interior blocked doors
Vanilla logical connections for Ice Cross (Push block)
Dungeon entrance enhancement for TR, Skull, HC (Standard)
Kill on invalid dungeons during key door shuffle
Key logic improvements (Smallkey restrictions, Logic Min/Logic Max for key doors, Big Chest doesn't count for small keys if BK not found yet)
Key door candidate now accounts for "overworld" dungeon traversal
Path checking added some Crystal Logic (Blind's Cell to Boss mostly)
Kill on dungeon gen if taking too long
2019-11-07 12:16:13 -07:00
aerinon
f8abf1fe81
Implemented mire
2019-11-05 11:39:13 -07:00
aerinon
19e9738c42
Merge branch 'MinorCleanup' into DoorDev
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# Conflicts:
# DoorShuffle.py
# Doors.py
2019-11-01 16:18:37 -06:00
aerinon
e08bf3776a
Ice Palace added
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Dynamic logical doors added for ice cross w/ push block
Improved crystal switch pathing
Minor update to PoD
2019-11-01 16:13:23 -06:00
aerinon
90c3368f9d
Revamped dungeon generation
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Revamped key logic generation
Prevent key floods in playthrough/can_beat_game checks
2019-10-31 11:09:58 -06:00
aerinon
417fc0797f
Shuffling sectors is improved slightly
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Changing many logging statements to debug only
2019-10-25 13:56:44 -06:00
aerinon
050ae66bf6
Thieves Town
2019-10-25 13:50:37 -06:00
aerinon
b27dd2f64f
Finishing up interior doors for Eastern
2019-10-24 22:45:03 -06:00
aerinon
be03fc214d
Adding some more interior doors to HC and Eastern
2019-10-22 23:00:07 -06:00
aerinon
beb15951a0
Skull Woods added
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Fixed polarity for stairs
Some swamp fixes
Prep work for dungeons that can require traversal through overworld - like skull woods
Special case for pinball room so it can be in Skull 2 or Skull 1
2019-10-17 16:35:13 -06:00