aerinon
c0f6c3fd52
Bug fix for intensity 3 + enemizer (just taking it out for now)
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Lobbies added to spoiler
2020-10-23 15:07:55 -06:00
aerinon
d89801c72c
Key Hud redesign continued
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Keydropshuffle prototype
2020-10-23 12:59:18 -06:00
aerinon
7aca24b10f
Standard + Crossed bug with Hyrule Castle
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Big Key logic for standard
Some generation issues with ER
Redesigned Map/Compass section of Keysanity menu
2020-10-09 16:02:39 -06:00
aerinon
38be9e6ec0
Generation improvements
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Hera Lobby fix
Added gauntlet 3 to cut carpet
2020-10-07 16:33:43 -06:00
CaitSith2
0ff0a1cf76
No longer need the sh versions of the test.
2020-09-28 13:19:17 -07:00
CaitSith2
50639c8428
Rewrite the testing scripts into Python
2020-09-28 13:14:47 -07:00
aerinon
96fe4a62f5
Test files
2020-09-24 15:32:02 -06:00
aerinon
adc27c4dbc
Generation improvements
2020-09-24 15:30:35 -06:00
aerinon
99f262cc72
Lobby logic improvements
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Cutoff entrance rug re-work
2020-09-21 16:38:15 -06:00
aerinon
d2ea578df8
Merge in door dev unstable
2020-09-17 15:23:06 -06:00
aerinon
357a09d5b7
Added intensity parameter. Clean up for next alpha release
2020-09-16 15:01:01 -06:00
aerinon
7653c95fd7
Minor fixes for a few lobbies
2020-09-15 16:13:54 -06:00
aerinon
f881d1d133
Merge pull request #62 from CaitSith2/patch-5
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Add two more rooms that need rug cuts.
2020-09-15 15:57:14 -06:00
CaitSith2
18f115faef
Add two more rooms that need rug cuts.
2020-09-15 12:47:27 -07:00
aerinon
907b13b59a
Minor key door fix
2020-09-09 16:15:39 -06:00
aerinon
309dc40f08
Minor ASM reorg
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Fix for bonking across the TR chest gap
2020-09-09 16:03:43 -06:00
Catobat
1339bd4bc5
Add Hookshot edge for Hera Big Chest
2020-09-09 16:02:05 -06:00
aerinon
973bf02b1d
Palette refinement
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Sanctuary starting dungeon and mirror target
Sanctuary limited to LW in open mode (non-crossed/insanity ER)
2020-09-09 15:49:00 -06:00
aerinon
804309565b
Bulk of Lobby randomization work
2020-08-28 12:42:20 -06:00
aerinon
18447cfe3e
Torch+ChestKey counter bug fixed
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Total Keys on keysanity menu fixed
Changed X and grayish circular symbol for new O character
Fixed a key logic error
Fixed unplaced items bug to remove red rupees
2020-08-18 15:21:35 -06:00
aerinon
49e799f658
Fixed two minor bugs
2020-08-17 11:23:12 -06:00
aerinon
53a5d6a98f
Incorporating CrossGenWork2 branch again
2020-08-14 16:27:37 -06:00
aerinon
459e3cdc26
Merge branch 'DoorDevUnstable' of github.com:aerinon/ALttPDoorRandomizer into DoorDevUnstable
2020-08-14 16:24:26 -06:00
aerinon
b37dc454ad
Crossed Dungeon generation work
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-Added more path checking to dungeon gen
-Found and squashed a pair of infinite loops
2020-08-14 16:12:41 -06:00
aerinon
2eb6c1ebc0
Crossed Dungeon generation work
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-Added a bunch of crystal switch logic
-Added a check for maiden backtracking
-OrderedFrozenSet to prevent randomization leaks with the same seed
-A few key improvements from an outstanding PR
2020-08-13 16:23:40 -06:00
aerinon
df52ca2730
Crossed Dungeon generation work
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-Rewrite of step 3b for accuracy - verified acceptable speed
--Can now detect an impossible balance situation and restart
-Eliminated false negatives in step 4 (still need to rework false positives)
-Minor key logic improvement
2020-08-04 15:24:24 -06:00
aerinon
2aa2266a9c
Merge pull request #56 from Berserker66/DoorDevUnstable
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Report extraneous or insufficient items as warning.
2020-08-03 21:36:14 -06:00
Fabian Dill
cba2ecb80e
Report extraneous or insufficient items as warning.
2020-08-02 01:14:57 +02:00
aerinon
24177fa8b8
Crossed Dungeon generation work
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--Introduced reachable_switches
--Calculate total completion in equation resolution
--Prioritized one-way connections over neutral/neutral_profitable sectored but not over dead-ends
--Simplified finding good complex branching candidates - just re-used equations routine
--Valid multi choice for global polarity when fixing parity
--Added total dungeon charge as critieria when fixing parity
--Pinball used for navigation in skull 2, marked appropriately (particularly with Ice Cross in Skull 2)
--Equation resolution detects used benefits with unreached_doors benefits
--Greedy equation finder not longer used destination/entrance sectors of the wrong split dungeon
--Required connections don't overestimate benefits
--Introduced the concept of crystal switches and doors blocked by blue barriers to equations
2020-07-22 17:11:20 -06:00
aerinon
b4fd8f6bdc
Bug fix for attic blind
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Bug fix for simple dungeon shuffles making HC your DW access with door shuffle on
Bug fix for accessibility: none
Moved bk/key info to keysanity screen
Added chest total to keysanity screen
2020-07-13 17:11:36 -06:00
aerinon
6574b5708a
Merge remote-tracking branch 'origin/DoorDevUnstable' into DoorDevUnstable
2020-06-25 16:17:13 -06:00
aerinon
ed20ff5f63
Bug fixes for crashes involving new baserom
2020-06-25 16:16:56 -06:00
aerinon
b5d18c4b4d
Merge pull request #53 from CaitSith2/patch-3
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player names moved in new basepatch
2020-06-23 16:45:06 -06:00
aerinon
50f55b8008
New baserom (31.0.5)
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Updated release notes
2020-06-23 16:43:15 -06:00
CaitSith2
db88e6bd3e
player names moved in new basepatch
2020-06-13 13:29:59 -07:00
aerinon
a51820e2cf
New baserom
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Asar compatibility
Potential SRAM fix
2020-06-12 16:01:11 -06:00
aerinon
6f94ca5bee
Potential fix for bottle issues
2020-06-08 13:07:11 -06:00
aerinon
5ab4b29937
Merge branch 'DoorDev' of github.com:aerinon/ALttPDoorRandomizer into DoorDevUnstable
2020-06-08 13:01:57 -06:00
aerinon
c9a379e652
Merge pull request #52 from Berserker66/patch-1
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Fix triforce hunt logic
2020-06-08 11:14:33 -06:00
Fabian Dill
d6aef7316d
Fix triforce hunt logic
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Access to Murahdahla's Triforce requires ">" 20 triforce pieces by default. This leads to 21 pieces available in beatable only and it means a hard crash if on tries to set it to 30 out of 30, as has_beaten_game cannot find a 31st triforce piece to beat the game
2020-06-08 18:03:09 +02:00
aerinon
0b943b01e8
Merge branch 'compiling-DoorPerf' into DoorDevUnstable
2020-05-29 16:20:04 -06:00
aerinon
3b4e19b5de
Fixes for compatibility with compiling perf
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Couple fixes for standard+ER
2020-05-29 16:19:32 -06:00
aerinon
d9d497ba62
Merge branch 'DoorPerf' of https://github.com/compiling/ALttPEntranceRandomizer into compiling-DoorPerf
2020-05-26 14:35:12 -06:00
aerinon
2b441134fe
Fixed a problem with edges when those are turned off (experimental not on)
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Fixed a problem with standard requiring you to go through the tapestry backwards to save Zelda
Added debugging features to help figure out some bugs
2020-05-26 14:34:24 -06:00
aerinon
2d8d4ebf4a
Added the stz $047a for pod eg glitch
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Standard generation improvements (Bomb escape rework)
Vanilla+ER generation improvements
2020-05-22 13:45:00 -06:00
aerinon
ae7ce076af
Open edges math fix (indices corrected in tables)
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Spoiler lists bosses
Enemizer settings fix
Swamp flooded ladder's fix (Crossed mostly)
Spoiler encoding issue fixed
2020-05-20 10:51:56 -06:00
compiling
8b1bb810c1
Link requires flippers to exit the water from Diver Down state in Swamp.
2020-05-17 22:42:46 +10:00
compiling
ac8cd92ab6
Remove logging line for missing module - seems to not work properly and CI should handle it.
2020-05-13 20:16:49 +10:00
aerinon
337dbf311d
Some generation improvements (bk checked better, backtrack added re-attempts)
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No logic skips more key logic
Some prototyping new key rules
2020-05-12 15:03:39 -06:00
compiling
c817e9ce91
Fix issue with crossed generation (Save and Quit entrance is not handled)
2020-05-12 21:38:37 +10:00