Commit Graph

524 Commits

Author SHA1 Message Date
aerinon
2af9ffbda4 Notes and version update
Fix hera double count
2021-02-17 15:23:46 -07:00
aerinon
26f7b1c993 Notes/version
Baserom update
2021-02-15 13:36:34 -07:00
aerinon
f83b28adb6 -Disallowed Swamp Lobby in Hyrule Castle in Standard mode
-Prevent defeating Aga 1 before Zelda is delivered to the Sanctuary. (He can't take damage)
-Fix for Ice Jelly room when going backward and enemizer is on
-Fix for inverted - don't start as a bunny in Dark Sanctuary
-Fix for non-ER Inverted with Lobby shuffle. Aga Tower's exit works properly now.
2021-02-13 21:08:06 -07:00
Catobat
74a8ec6486 Minor fixes for in-room stairs 2021-02-12 23:01:50 +01:00
Catobat
43b0f95877 Shuffle in-room stairs 2021-01-30 00:35:41 +01:00
Mike A. Trethewey
05f27f3bde Fix empty folder 2021-01-08 03:47:26 -08:00
Mike A. Trethewey
46420f10af Move sprites back to ./data 2021-01-08 03:31:21 -08:00
Mike A. Trethewey
a3553e7860 Shift Sprites about 2021-01-08 02:44:49 -08:00
aerinon
77cf9e6883 Repair hera basement cage to not count Byrna 2020-12-09 14:29:18 -07:00
aerinon
85d05f625b Generation improvements
Potential fix for overworld problem
2020-12-08 11:24:44 -07:00
aerinon
64b539706c Sprite updates 2020-11-30 15:59:49 -07:00
aerinon
1b060f893b Prevent HUD from showing key counter when in the overworld. (Aga 2 doesn't always clear the dungeon indicator)
Fixed key logic regarding certain isolated "important" locations
Fixed a problem with keydropshuffle thinking certain progression items are keys
A couple of inverted rules fixed (from an outstanding ER pull request)
A more accurate count of which locations are blocked by the big key in Ganon's Tower
Updated base rom to 31.0.7 (includes potential hera basement cage fix)
2020-11-30 15:54:39 -07:00
aerinon
22f749e767 Keysanity menu bugfix
Inverted ER + intensity 3 fix
Swamp Trench 1 locking flippers fix
Fix for lobbies overwriting logic in TR Hub (and elsewhere)
Repaired exits that were wrongly affected by entrance fixes
2020-11-20 14:00:40 -07:00
aerinon
f5327bc0e6 Fix trock entrances when intensity >= 3
Keysanity menu countdowns
Standard rain state
Multi-entrance dungeon bosses
This dungeon/universl key drops skip pose
More rupee candidates to remove for retro
2020-11-19 16:26:45 -07:00
aerinon
4dda394a90 Added option to keep original palettes in crossed dungeon mode
If sanc if in a DW dungeon because of crossed+ ER, then you start in bunny form
Mirroring from sanc to the portal is now in logic
Another fix for animated tiles (fairy fountains)
GT Big Key stat changed on credits

Some standard logic fixes for lobbies (more outstanding)
2020-11-16 10:51:26 -07:00
aerinon
11154e1544 Crossed dungeon palette refinement
Fixed some entrances that require reset otherwise
Fixed TR lobbies that need to be bombed
Fixed animated tiles in lobbies
Fixed wallmaster+lamp problem
Fixed some key rules that caused item requirements to be ignored
Fixed Old Man cave to be properly one-way in the graph
Fixed some odd key logic issues
2020-11-12 12:18:00 -07:00
aerinon
d3cde6c901 Messing around with HC/Sewer ID
Compass code uses original addresses
2020-11-09 16:13:29 -07:00
aerinon
6162fddf47 Lots of bugfixes - see notes 2020-11-09 13:54:03 -07:00
aerinon
f62ba51469 Baserom re-factor of compass code
Scrolling fix
2020-11-03 10:17:46 -07:00
aerinon
d3e643b9c6 Finish bps work
Fixing a couple bugs
2020-10-29 15:46:27 -06:00
aerinon
a02dcd0ba4 Basic Bps work 2020-10-29 12:11:27 -06:00
aerinon
8c73947ad7 Bug fix for vanilla BK at Ball n Chain guard
Bug fix for camera unlock
Bug fix for bad pseudo layer at PoD Map Balcony
Minor fix for non-retro key hud info
2020-10-26 11:46:52 -06:00
compiling
138f047636 Create base2current.json from the bps patch for enemizer. 2020-10-26 18:38:55 +11:00
aerinon
c0f6c3fd52 Bug fix for intensity 3 + enemizer (just taking it out for now)
Lobbies added to spoiler
2020-10-23 15:07:55 -06:00
aerinon
d89801c72c Key Hud redesign continued
Keydropshuffle prototype
2020-10-23 12:59:18 -06:00
compiling
2a2f72a360 Bps patching 2020-10-17 22:03:02 +11:00
aerinon
7aca24b10f Standard + Crossed bug with Hyrule Castle
Big Key logic for standard
Some generation issues with ER
Redesigned Map/Compass section of Keysanity menu
2020-10-09 16:02:39 -06:00
aerinon
38be9e6ec0 Generation improvements
Hera Lobby fix
Added gauntlet 3 to cut carpet
2020-10-07 16:33:43 -06:00
aerinon
99f262cc72 Lobby logic improvements
Cutoff entrance rug re-work
2020-09-21 16:38:15 -06:00
aerinon
357a09d5b7 Added intensity parameter. Clean up for next alpha release 2020-09-16 15:01:01 -06:00
aerinon
18447cfe3e Torch+ChestKey counter bug fixed
Total Keys on keysanity menu fixed
Changed X and grayish circular symbol for new O character
Fixed a key logic error
Fixed unplaced items bug to remove red rupees
2020-08-18 15:21:35 -06:00
aerinon
53a5d6a98f Incorporating CrossGenWork2 branch again 2020-08-14 16:27:37 -06:00
aerinon
b4fd8f6bdc Bug fix for attic blind
Bug fix for simple dungeon shuffles making HC your DW access with door shuffle on
Bug fix for accessibility: none
Moved bk/key info to keysanity screen
Added chest total to keysanity screen
2020-07-13 17:11:36 -06:00
aerinon
ed20ff5f63 Bug fixes for crashes involving new baserom 2020-06-25 16:16:56 -06:00
aerinon
50f55b8008 New baserom (31.0.5)
Updated release notes
2020-06-23 16:43:15 -06:00
aerinon
a51820e2cf New baserom
Asar compatibility
Potential SRAM fix
2020-06-12 16:01:11 -06:00
aerinon
6f94ca5bee Potential fix for bottle issues 2020-06-08 13:07:11 -06:00
aerinon
2b441134fe Fixed a problem with edges when those are turned off (experimental not on)
Fixed a problem with standard requiring you to go through the tapestry backwards to save Zelda
Added debugging features to help figure out some bugs
2020-05-26 14:34:24 -06:00
aerinon
2d8d4ebf4a Added the stz $047a for pod eg glitch
Standard generation improvements (Bomb escape rework)
Vanilla+ER generation improvements
2020-05-22 13:45:00 -06:00
aerinon
ae7ce076af Open edges math fix (indices corrected in tables)
Spoiler lists bosses
Enemizer settings fix
Swamp flooded ladder's fix (Crossed mostly)
Spoiler encoding issue fixed
2020-05-20 10:51:56 -06:00
aerinon
0705ccaeda Edge rom changes and minor mystery defensive coding 2020-05-02 15:09:23 -06:00
aerinon
810942cf69 DungeonGen bug
Animated tiles fix
2020-04-23 16:18:56 -06:00
aerinon
bc06b86311 Multiworld torch key fix 2020-04-16 15:52:19 -06:00
aerinon
09bd392fd0 Bugfix to map info
Bugfix to dungeon reminder on death
2020-04-10 11:19:05 -06:00
aerinon
acd430378d Minor fix to vanilla doors 2020-04-09 17:32:06 -06:00
aerinon
23e6c5b14d Merge branch 'dev' of https://github.com/miketrethewey/ALttPDoorRandomizer into miketrethewey-dev 2020-04-09 15:55:27 -06:00
aerinon
7f935d6ff9 Fix fire speed for ice palace rooms 2020-04-08 17:04:33 -06:00
aerinon
4fe97f9b7f Adjusted map info to be experimental
Moved mirror scroll to be standard in non-vanilla door shuffles
Fixed potential duplicate map issues
2020-04-08 15:56:03 -06:00
aerinon
114ed784f1 Torch keys counted like chest
Moved the total key counter to a count down on the left.
Added the BK indicator
Attempt to fix dungeon counters and fish error in Mystery.py
Removed double rom patch
AT map added.
5 chests min for all dungeons
2020-04-07 16:50:02 -06:00
aerinon
bb402ff7f2 Dungeon reminder added to hud for Crossed dungeons
Blinking red square added to hud and it indicates a boss room is close by. Only appears if you have the compass. (Basic & Crossed)
Key counters added to hud if you have found the map. (Crossed only)
2020-04-03 15:45:55 -06:00